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Searched refs:DXT (Results 26 – 50 of 176) sorted by relevance

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/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/dds.imageio/squish/
H A DChangeLog27 * Added CompressMasked function to handle incomplete DXT blocks more cleanly
/dports/devel/stb/stb-f54acd4/tools/
H A DREADME.list12 stb_dxt.h | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor
/dports/cad/cura-engine/CuraEngine-fadb5d6b/include/stb/tools/
H A DREADME.list12 stb_dxt.h | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor
/dports/multimedia/termplay/termplay-2.0.6/cargo-crates/image-0.22.3/
H A DCHANGES.md69 - Removed a restriction on DXT to always require power of two dimensions
138 - DXT encoding support.
/dports/math/saga/saga-8.1.3/saga-gis/src/tools/terrain_analysis/ta_hydrology/
H A DFlow_Parallel.cpp909 double DXT = Get_Cellsize()/2, in BRM_Init() local
913 BRM_kgexp[0] = (int)(atan2(DXT , Get_Cellsize()) * M_RAD_TO_DEG); in BRM_Init()
916 BRM_kgexp[3] = (int)(atan2(DXT ,-Get_Cellsize()) * M_RAD_TO_DEG) + 1; in BRM_Init()
/dports/graphics/devil/devil-1.7.8/
H A DTODO15 - Update docs with next DXT code, new mipmap/cubemap access, new SaveL code.
52 - Keep TPL DXT data.
224 - Should we be calculating DXT endpoints before converting data to 565 format?
225 - Use Extreme DXT compression code?
/dports/graphics/viu/viu-1.1/cargo-crates/image-0.22.5/
H A DCHANGES.md86 - Removed a restriction on DXT to always require power of two dimensions
155 - DXT encoding support.
/dports/games/dose-response/dose-response-179c326/cargo-crates/image-0.20.1/
H A DCHANGES.md52 - DXT encoding support.
/dports/emulators/jzintv/jzintv-20200712-src/examples/spacepat/bg/
H A Dbgsaucer.asm136 SUBI #2, R2 ; |-- entry in DXT/DYT
182 MVI@ R2, R2 ; Get DXT pointer into R2.
/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/Cg/
H A DSGXLib_TextureAtlas.cg50 //when packeging DXT format atlas textures.
/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/GLSL/
H A DSGXLib_TextureAtlas.glsl51 //when packeging DXT format atlas textures.
/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/HLSL/
H A DSGXLib_TextureAtlas.hlsl50 //when packeging DXT format atlas textures.
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSLES/
H A DSGXLib_TextureAtlas.glsles50 //when packeging DXT format atlas textures.
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/RTShaderLib/GLSL/
H A DSGXLib_TextureAtlas.glsl49 // LODs when packeging DXT format atlas textures.
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/RTShaderLib/HLSL_Cg/
H A DSGXLib_TextureAtlas.cg50 //when packeging DXT format atlas textures.
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/Cg/
H A DSGXLib_TextureAtlas.cg50 //when packeging DXT format atlas textures.
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSL/
H A DSGXLib_TextureAtlas.glsl51 //when packeging DXT format atlas textures.
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/HLSL/
H A DSGXLib_TextureAtlas.hlsl50 //when packeging DXT format atlas textures.
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSL150/
H A DSGXLib_TextureAtlas.glsl49 //when packeging DXT format atlas textures.
/dports/lang/clover/mesa-21.3.6/docs/relnotes/
H A D20.0.7.rst117 - v3d: Include supported DXT formats to enable s3tc/dxt extensions
/dports/graphics/libosmesa-gallium/mesa-21.3.6/docs/relnotes/
H A D20.0.7.rst117 - v3d: Include supported DXT formats to enable s3tc/dxt extensions
/dports/graphics/libosmesa/mesa-21.3.6/docs/relnotes/
H A D20.0.7.rst117 - v3d: Include supported DXT formats to enable s3tc/dxt extensions
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/docs/relnotes/
H A D20.0.7.rst117 - v3d: Include supported DXT formats to enable s3tc/dxt extensions
/dports/graphics/mesa-libs/mesa-21.3.6/docs/relnotes/
H A D20.0.7.rst117 - v3d: Include supported DXT formats to enable s3tc/dxt extensions
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/docs/relnotes/
H A D20.0.7.rst117 - v3d: Include supported DXT formats to enable s3tc/dxt extensions

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