/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/atari/ |
H A D | d_klax.cpp | 19 static UINT8 *DrvVidRAM0; variable 211 UINT16 code = BURN_ENDIAN_SWAP_INT16(*((UINT16*)(DrvVidRAM0 + offs * 2))); in tilemap_callback() 255 DrvVidRAM0 = Next; Next += 0x001000; in MemIndex() 263 atarimo_0_slipram = (UINT16*)(DrvVidRAM0 + 0xf80); in MemIndex() 366 SekMapMemory(DrvVidRAM0, 0x3f0000, 0x3f0fff, MAP_RAM); in DrvInit()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pst90s/ |
H A D | d_airbustr.cpp | 22 static UINT8 *DrvVidRAM0; variable 372 INT32 attr = DrvVidRAM0[offs + 0x400]; in tilemap_callback() 374 TILE_SET_INFO(0, DrvVidRAM0[offs] + ((attr & 0x0f) << 8), (attr >> 4) + 0x10, 0); in tilemap_callback() 440 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex() 564 ZetMapMemory(DrvVidRAM0, 0xc800, 0xcfff, MAP_RAM); in DrvInit()
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H A D | d_mugsmash.cpp | 23 static UINT8 *DrvVidRAM0; variable 322 DrvVidRAM0 = Next; Next += 0x001000; in MemIndex() 403 SekMapMemory(DrvVidRAM0, 0x080000, 0x080fff, MAP_RAM); in DrvInit() 508 if (nBurnLayer & 2) draw_layer(DrvVidRAM0, 0x100, 0); in DrvDraw()
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H A D | d_galspnbl.cpp | 22 static UINT8 *DrvVidRAM0; variable 264 DrvVidRAM0 = Next; Next += 0x004000; in MemIndex() 348 SekMapMemory(DrvVidRAM0, 0x904000, 0x904fff, MAP_RAM); in DrvInit() 421 UINT16 *vid = (UINT16*)DrvVidRAM0; in draw_fg_layer()
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H A D | d_esd16.cpp | 27 static UINT8 *DrvVidRAM0; variable 842 DrvVidRAM0 = Next; Next += 0x0004000; in MemIndex() 1092 …if (nBurnLayer & 1) draw_layer_16x16(DrvVidRAM0, esd16_tilemap0_color, 0, esd16_scroll_0[0] + 0x62… in DrvDraw() 1094 …if (nBurnLayer & 1) draw_layer_8x8(DrvVidRAM0, esd16_tilemap0_color, 0, esd16_scroll_0[0] + 0x62, … in DrvDraw() 1287 SekMapMemory(DrvVidRAM0, 0x400000, 0x403fff, MAP_RAM); in STD_ROM_FN() 1449 SekMapMemory(DrvVidRAM0, 0xa00000, 0xa03fff, MAP_RAM); in STD_ROM_FN() 1594 SekMapMemory(DrvVidRAM0, 0x300000, 0x303fff, MAP_RAM); in STD_ROM_FN() 1713 SekMapMemory(DrvVidRAM0, 0x300000, 0x303fff, MAP_RAM); in STD_ROM_FN() 1938 SekMapMemory(DrvVidRAM0, 0xa00000, 0xa03fff, MAP_RAM); in STD_ROM_FN()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pre90s/ |
H A D | d_thedeep.cpp | 22 static UINT8 *DrvVidRAM0; variable 301 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex() 389 ZetMapMemory(DrvVidRAM0, 0xf000, 0xf7ff, MAP_RAM); in DrvInit() 469 INT32 attr = DrvVidRAM0[ofst * 2 + 1]; in draw_background() 470 INT32 code = DrvVidRAM0[ofst * 2 + 0] + ((attr & 0x0f) << 8); in draw_background()
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H A D | d_vastar.cpp | 20 static UINT8 *DrvVidRAM0; variable 420 DrvVidRAM0 = Next; Next += 0x001000; in MemIndex() 586 ZetMapMemory(DrvVidRAM0, 0x9000, 0x9fff, MAP_RAM); in DrvInit() 588 ZetMapMemory(DrvVidRAM0, 0xb000, 0xbfff, MAP_RAM); in DrvInit() 757 if (nBurnLayer & 1) draw_layer(DrvVidRAM0, DrvGfxROM3, DrvVidRAM2 + 0x3c0, 0, 0xc00, 1); in DrvDraw() 775 if (nBurnLayer & 1) draw_layer(DrvVidRAM0, DrvGfxROM3, DrvVidRAM2 + 0x3c0, 0, 0xc00, 0); in DrvDraw()
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H A D | d_prehisle.cpp | 19 static UINT8 *DrvVidRAM0 = NULL; variable 270 INT32 attr = (DrvVidRAM0[offs * 2 + 1] * 256) + DrvVidRAM0[offs * 2 + 0]; in tilemap_callback() 323 DrvVidRAM0 = Next; Next += 0x00800; in MemIndex() 436 SekMapMemory(DrvVidRAM0, 0x090000, 0x0907ff, MAP_RAM); in PrehisleInit()
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H A D | d_timelimt.cpp | 20 static UINT8 *DrvVidRAM0; variable 268 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex() 386 ZetMapMemory(DrvVidRAM0, 0x8800, 0x8bff, MAP_RAM); in DrvInit() 462 INT32 code = DrvVidRAM0[offs]; in draw_fg_layer()
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H A D | d_ssozumo.cpp | 22 static UINT8 *DrvVidRAM0; variable 252 DrvVidRAM0 = Next; Next += 0x000200; in MemIndex() 365 M6502MapMemory(DrvVidRAM0, 0x3000, 0x31ff, MAP_RAM); in DrvInit() 483 INT32 code = DrvVidRAM0[offs] + ((attr & 0x08) << 5); in draw_bg_layer()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/ |
H A D | d_vastar.cpp | 20 static UINT8 *DrvVidRAM0; variable 420 DrvVidRAM0 = Next; Next += 0x001000; in MemIndex() 586 ZetMapMemory(DrvVidRAM0, 0x9000, 0x9fff, MAP_RAM); in DrvInit() 588 ZetMapMemory(DrvVidRAM0, 0xb000, 0xbfff, MAP_RAM); in DrvInit() 757 if (nBurnLayer & 1) draw_layer(DrvVidRAM0, DrvGfxROM3, DrvVidRAM2 + 0x3c0, 0, 0xc00, 1); in DrvDraw() 775 if (nBurnLayer & 1) draw_layer(DrvVidRAM0, DrvGfxROM3, DrvVidRAM2 + 0x3c0, 0, 0xc00, 0); in DrvDraw()
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H A D | d_prehisle.cpp | 19 static UINT8 *DrvVidRAM0 = NULL; variable 270 INT32 attr = (DrvVidRAM0[offs * 2 + 1] * 256) + DrvVidRAM0[offs * 2 + 0]; in tilemap_callback() 325 DrvVidRAM0 = Next; Next += 0x00800; in MemIndex() 461 SekMapMemory(DrvVidRAM0, 0x090000, 0x0907ff, MAP_RAM); in PrehisleInit()
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H A D | d_timelimt.cpp | 20 static UINT8 *DrvVidRAM0; variable 270 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex() 388 ZetMapMemory(DrvVidRAM0, 0x8800, 0x8bff, MAP_RAM); in DrvInit() 465 INT32 code = DrvVidRAM0[offs]; in draw_fg_layer()
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H A D | d_ssozumo.cpp | 22 static UINT8 *DrvVidRAM0; variable 248 DrvVidRAM0 = Next; Next += 0x000200; in MemIndex() 361 M6502MapMemory(DrvVidRAM0, 0x3000, 0x31ff, MAP_RAM); in DrvInit() 479 INT32 code = DrvVidRAM0[offs] + ((attr & 0x08) << 5); in draw_bg_layer()
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H A D | d_matmania.cpp | 26 static UINT8 *DrvVidRAM0; variable 291 INT32 code = DrvVidRAM0[offs] + ((attr & 0x03) << 8); in tilemap_callback() 313 INT32 code = DrvVidRAM0[offs] + ((attr & 0x08) << 5); in tilemap_callback() 392 DrvVidRAM0 = Next; Next += 0x000200; in MemIndex() 577 M6502MapMemory(DrvVidRAM0, 0x2000, 0x21ff, MAP_RAM); in DrvInit()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pst90s/ |
H A D | d_mugsmash.cpp | 23 static UINT8 *DrvVidRAM0; variable 322 DrvVidRAM0 = Next; Next += 0x001000; in MemIndex() 403 SekMapMemory(DrvVidRAM0, 0x080000, 0x080fff, MAP_RAM); in DrvInit() 508 if (nBurnLayer & 2) draw_layer(DrvVidRAM0, 0x100, 0); in DrvDraw()
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H A D | d_3x3puzzl.cpp | 19 static UINT8 *DrvVidRAM0; variable 273 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex() 370 SekMapMemory(DrvVidRAM0, 0x200000, 0x2007ff, MAP_RAM); in DrvInit() 482 memcpy (DrvVidBuf0, DrvVidRAM0, 0x0800); in DrvFrame()
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H A D | d_galspnbl.cpp | 22 static UINT8 *DrvVidRAM0; variable 264 DrvVidRAM0 = Next; Next += 0x004000; in MemIndex() 348 SekMapMemory(DrvVidRAM0, 0x904000, 0x904fff, MAP_RAM); in DrvInit() 421 UINT16 *vid = (UINT16*)DrvVidRAM0; in draw_fg_layer()
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H A D | d_esd16.cpp | 27 static UINT8 *DrvVidRAM0; variable 842 DrvVidRAM0 = Next; Next += 0x0004000; in MemIndex() 1092 …if (nBurnLayer & 1) draw_layer_16x16(DrvVidRAM0, esd16_tilemap0_color, 0, esd16_scroll_0[0] + 0x62… in DrvDraw() 1094 …if (nBurnLayer & 1) draw_layer_8x8(DrvVidRAM0, esd16_tilemap0_color, 0, esd16_scroll_0[0] + 0x62, … in DrvDraw() 1287 SekMapMemory(DrvVidRAM0, 0x400000, 0x403fff, MAP_RAM); in STD_ROM_FN() 1449 SekMapMemory(DrvVidRAM0, 0xa00000, 0xa03fff, MAP_RAM); in STD_ROM_FN() 1594 SekMapMemory(DrvVidRAM0, 0x300000, 0x303fff, MAP_RAM); in STD_ROM_FN() 1713 SekMapMemory(DrvVidRAM0, 0x300000, 0x303fff, MAP_RAM); in STD_ROM_FN() 1938 SekMapMemory(DrvVidRAM0, 0xa00000, 0xa03fff, MAP_RAM); in STD_ROM_FN()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/dataeast/ |
H A D | d_chanbara.cpp | 22 static UINT8 *DrvVidRAM0; variable 204 DrvVidRAM0 = Next; Next += 0x00400; in MemIndex() 317 M6809MapMemory(DrvVidRAM0, 0x0800, 0x0bff, MAP_RAM); in DrvInit() 392 INT32 code = DrvVidRAM0[offs] + ((attr & 0x01) * 0x100); in draw_fg_layer()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/dataeast/ |
H A D | d_chanbara.cpp | 22 static UINT8 *DrvVidRAM0; variable 202 DrvVidRAM0 = Next; Next += 0x00400; in MemIndex() 315 M6809MapMemory(DrvVidRAM0, 0x0800, 0x0bff, MAP_RAM); in DrvInit() 390 INT32 code = DrvVidRAM0[offs] + ((attr & 0x01) * 0x100); in draw_fg_layer()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/irem/ |
H A D | d_m72.cpp | 23 static UINT8 *DrvVidRAM0; variable 1329 VezMapArea(0xd0000, 0xd3fff, 0, DrvVidRAM0); in common_main_cpu_map() 1330 VezMapArea(0xd0000, 0xd3fff, 1, DrvVidRAM0); in common_main_cpu_map() 1331 VezMapArea(0xd0000, 0xd3fff, 2, DrvVidRAM0); in common_main_cpu_map() 1367 VezMapArea(0xd0000, 0xd3fff, 0, DrvVidRAM0); in rtype2_main_cpu_map() 1368 VezMapArea(0xd0000, 0xd3fff, 1, DrvVidRAM0); in rtype2_main_cpu_map() 1369 VezMapArea(0xd0000, 0xd3fff, 2, DrvVidRAM0); in rtype2_main_cpu_map() 1396 VezMapArea(0x80000, 0x83fff, 1, DrvVidRAM0); in hharryu_main_cpu_map() 1397 VezMapArea(0x80000, 0x83fff, 2, DrvVidRAM0); in hharryu_main_cpu_map() 1410 VezMapArea(0xd0000, 0xd3fff, 0, DrvVidRAM0); in hharryu_main_cpu_map() [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/irem/ |
H A D | d_m72.cpp | 23 static UINT8 *DrvVidRAM0; variable 1329 VezMapArea(0xd0000, 0xd3fff, 0, DrvVidRAM0); in common_main_cpu_map() 1330 VezMapArea(0xd0000, 0xd3fff, 1, DrvVidRAM0); in common_main_cpu_map() 1331 VezMapArea(0xd0000, 0xd3fff, 2, DrvVidRAM0); in common_main_cpu_map() 1367 VezMapArea(0xd0000, 0xd3fff, 0, DrvVidRAM0); in rtype2_main_cpu_map() 1368 VezMapArea(0xd0000, 0xd3fff, 1, DrvVidRAM0); in rtype2_main_cpu_map() 1369 VezMapArea(0xd0000, 0xd3fff, 2, DrvVidRAM0); in rtype2_main_cpu_map() 1396 VezMapArea(0x80000, 0x83fff, 1, DrvVidRAM0); in hharryu_main_cpu_map() 1397 VezMapArea(0x80000, 0x83fff, 2, DrvVidRAM0); in hharryu_main_cpu_map() 1410 VezMapArea(0xd0000, 0xd3fff, 0, DrvVidRAM0); in hharryu_main_cpu_map() [all …]
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/taito/ |
H A D | d_exzisus.cpp | 27 static UINT8 *DrvVidRAM0; variable 299 DrvVidRAM0 = Next; Next += 0x001a00; in MemIndex() 420 ZetMapMemory(DrvVidRAM0, 0xc600, 0xdfff, MAP_RAM); in DrvInit() 555 TC0010VCU(DrvObjRAM0, DrvVidRAM0, DrvGfxROM0, 0x000); in DrvDraw()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/taito/ |
H A D | d_exzisus.cpp | 27 static UINT8 *DrvVidRAM0; variable 312 DrvVidRAM0 = Next; Next += 0x001a00; in MemIndex() 440 ZetMapMemory(DrvVidRAM0, 0xc600, 0xdfff, MAP_RAM); in DrvInit() 579 TC0010VCU(DrvObjRAM0, DrvVidRAM0, DrvGfxROM0, 0x000); in DrvDraw()
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