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Searched refs:DrvVidRAM0 (Results 26 – 50 of 92) sorted by relevance

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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/atari/
H A Dd_klax.cpp19 static UINT8 *DrvVidRAM0; variable
211 UINT16 code = BURN_ENDIAN_SWAP_INT16(*((UINT16*)(DrvVidRAM0 + offs * 2))); in tilemap_callback()
255 DrvVidRAM0 = Next; Next += 0x001000; in MemIndex()
263 atarimo_0_slipram = (UINT16*)(DrvVidRAM0 + 0xf80); in MemIndex()
366 SekMapMemory(DrvVidRAM0, 0x3f0000, 0x3f0fff, MAP_RAM); in DrvInit()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pst90s/
H A Dd_airbustr.cpp22 static UINT8 *DrvVidRAM0; variable
372 INT32 attr = DrvVidRAM0[offs + 0x400]; in tilemap_callback()
374 TILE_SET_INFO(0, DrvVidRAM0[offs] + ((attr & 0x0f) << 8), (attr >> 4) + 0x10, 0); in tilemap_callback()
440 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex()
564 ZetMapMemory(DrvVidRAM0, 0xc800, 0xcfff, MAP_RAM); in DrvInit()
H A Dd_mugsmash.cpp23 static UINT8 *DrvVidRAM0; variable
322 DrvVidRAM0 = Next; Next += 0x001000; in MemIndex()
403 SekMapMemory(DrvVidRAM0, 0x080000, 0x080fff, MAP_RAM); in DrvInit()
508 if (nBurnLayer & 2) draw_layer(DrvVidRAM0, 0x100, 0); in DrvDraw()
H A Dd_galspnbl.cpp22 static UINT8 *DrvVidRAM0; variable
264 DrvVidRAM0 = Next; Next += 0x004000; in MemIndex()
348 SekMapMemory(DrvVidRAM0, 0x904000, 0x904fff, MAP_RAM); in DrvInit()
421 UINT16 *vid = (UINT16*)DrvVidRAM0; in draw_fg_layer()
H A Dd_esd16.cpp27 static UINT8 *DrvVidRAM0; variable
842 DrvVidRAM0 = Next; Next += 0x0004000; in MemIndex()
1092 …if (nBurnLayer & 1) draw_layer_16x16(DrvVidRAM0, esd16_tilemap0_color, 0, esd16_scroll_0[0] + 0x62… in DrvDraw()
1094 …if (nBurnLayer & 1) draw_layer_8x8(DrvVidRAM0, esd16_tilemap0_color, 0, esd16_scroll_0[0] + 0x62, … in DrvDraw()
1287 SekMapMemory(DrvVidRAM0, 0x400000, 0x403fff, MAP_RAM); in STD_ROM_FN()
1449 SekMapMemory(DrvVidRAM0, 0xa00000, 0xa03fff, MAP_RAM); in STD_ROM_FN()
1594 SekMapMemory(DrvVidRAM0, 0x300000, 0x303fff, MAP_RAM); in STD_ROM_FN()
1713 SekMapMemory(DrvVidRAM0, 0x300000, 0x303fff, MAP_RAM); in STD_ROM_FN()
1938 SekMapMemory(DrvVidRAM0, 0xa00000, 0xa03fff, MAP_RAM); in STD_ROM_FN()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pre90s/
H A Dd_thedeep.cpp22 static UINT8 *DrvVidRAM0; variable
301 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex()
389 ZetMapMemory(DrvVidRAM0, 0xf000, 0xf7ff, MAP_RAM); in DrvInit()
469 INT32 attr = DrvVidRAM0[ofst * 2 + 1]; in draw_background()
470 INT32 code = DrvVidRAM0[ofst * 2 + 0] + ((attr & 0x0f) << 8); in draw_background()
H A Dd_vastar.cpp20 static UINT8 *DrvVidRAM0; variable
420 DrvVidRAM0 = Next; Next += 0x001000; in MemIndex()
586 ZetMapMemory(DrvVidRAM0, 0x9000, 0x9fff, MAP_RAM); in DrvInit()
588 ZetMapMemory(DrvVidRAM0, 0xb000, 0xbfff, MAP_RAM); in DrvInit()
757 if (nBurnLayer & 1) draw_layer(DrvVidRAM0, DrvGfxROM3, DrvVidRAM2 + 0x3c0, 0, 0xc00, 1); in DrvDraw()
775 if (nBurnLayer & 1) draw_layer(DrvVidRAM0, DrvGfxROM3, DrvVidRAM2 + 0x3c0, 0, 0xc00, 0); in DrvDraw()
H A Dd_prehisle.cpp19 static UINT8 *DrvVidRAM0 = NULL; variable
270 INT32 attr = (DrvVidRAM0[offs * 2 + 1] * 256) + DrvVidRAM0[offs * 2 + 0]; in tilemap_callback()
323 DrvVidRAM0 = Next; Next += 0x00800; in MemIndex()
436 SekMapMemory(DrvVidRAM0, 0x090000, 0x0907ff, MAP_RAM); in PrehisleInit()
H A Dd_timelimt.cpp20 static UINT8 *DrvVidRAM0; variable
268 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex()
386 ZetMapMemory(DrvVidRAM0, 0x8800, 0x8bff, MAP_RAM); in DrvInit()
462 INT32 code = DrvVidRAM0[offs]; in draw_fg_layer()
H A Dd_ssozumo.cpp22 static UINT8 *DrvVidRAM0; variable
252 DrvVidRAM0 = Next; Next += 0x000200; in MemIndex()
365 M6502MapMemory(DrvVidRAM0, 0x3000, 0x31ff, MAP_RAM); in DrvInit()
483 INT32 code = DrvVidRAM0[offs] + ((attr & 0x08) << 5); in draw_bg_layer()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/
H A Dd_vastar.cpp20 static UINT8 *DrvVidRAM0; variable
420 DrvVidRAM0 = Next; Next += 0x001000; in MemIndex()
586 ZetMapMemory(DrvVidRAM0, 0x9000, 0x9fff, MAP_RAM); in DrvInit()
588 ZetMapMemory(DrvVidRAM0, 0xb000, 0xbfff, MAP_RAM); in DrvInit()
757 if (nBurnLayer & 1) draw_layer(DrvVidRAM0, DrvGfxROM3, DrvVidRAM2 + 0x3c0, 0, 0xc00, 1); in DrvDraw()
775 if (nBurnLayer & 1) draw_layer(DrvVidRAM0, DrvGfxROM3, DrvVidRAM2 + 0x3c0, 0, 0xc00, 0); in DrvDraw()
H A Dd_prehisle.cpp19 static UINT8 *DrvVidRAM0 = NULL; variable
270 INT32 attr = (DrvVidRAM0[offs * 2 + 1] * 256) + DrvVidRAM0[offs * 2 + 0]; in tilemap_callback()
325 DrvVidRAM0 = Next; Next += 0x00800; in MemIndex()
461 SekMapMemory(DrvVidRAM0, 0x090000, 0x0907ff, MAP_RAM); in PrehisleInit()
H A Dd_timelimt.cpp20 static UINT8 *DrvVidRAM0; variable
270 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex()
388 ZetMapMemory(DrvVidRAM0, 0x8800, 0x8bff, MAP_RAM); in DrvInit()
465 INT32 code = DrvVidRAM0[offs]; in draw_fg_layer()
H A Dd_ssozumo.cpp22 static UINT8 *DrvVidRAM0; variable
248 DrvVidRAM0 = Next; Next += 0x000200; in MemIndex()
361 M6502MapMemory(DrvVidRAM0, 0x3000, 0x31ff, MAP_RAM); in DrvInit()
479 INT32 code = DrvVidRAM0[offs] + ((attr & 0x08) << 5); in draw_bg_layer()
H A Dd_matmania.cpp26 static UINT8 *DrvVidRAM0; variable
291 INT32 code = DrvVidRAM0[offs] + ((attr & 0x03) << 8); in tilemap_callback()
313 INT32 code = DrvVidRAM0[offs] + ((attr & 0x08) << 5); in tilemap_callback()
392 DrvVidRAM0 = Next; Next += 0x000200; in MemIndex()
577 M6502MapMemory(DrvVidRAM0, 0x2000, 0x21ff, MAP_RAM); in DrvInit()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pst90s/
H A Dd_mugsmash.cpp23 static UINT8 *DrvVidRAM0; variable
322 DrvVidRAM0 = Next; Next += 0x001000; in MemIndex()
403 SekMapMemory(DrvVidRAM0, 0x080000, 0x080fff, MAP_RAM); in DrvInit()
508 if (nBurnLayer & 2) draw_layer(DrvVidRAM0, 0x100, 0); in DrvDraw()
H A Dd_3x3puzzl.cpp19 static UINT8 *DrvVidRAM0; variable
273 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex()
370 SekMapMemory(DrvVidRAM0, 0x200000, 0x2007ff, MAP_RAM); in DrvInit()
482 memcpy (DrvVidBuf0, DrvVidRAM0, 0x0800); in DrvFrame()
H A Dd_galspnbl.cpp22 static UINT8 *DrvVidRAM0; variable
264 DrvVidRAM0 = Next; Next += 0x004000; in MemIndex()
348 SekMapMemory(DrvVidRAM0, 0x904000, 0x904fff, MAP_RAM); in DrvInit()
421 UINT16 *vid = (UINT16*)DrvVidRAM0; in draw_fg_layer()
H A Dd_esd16.cpp27 static UINT8 *DrvVidRAM0; variable
842 DrvVidRAM0 = Next; Next += 0x0004000; in MemIndex()
1092 …if (nBurnLayer & 1) draw_layer_16x16(DrvVidRAM0, esd16_tilemap0_color, 0, esd16_scroll_0[0] + 0x62… in DrvDraw()
1094 …if (nBurnLayer & 1) draw_layer_8x8(DrvVidRAM0, esd16_tilemap0_color, 0, esd16_scroll_0[0] + 0x62, … in DrvDraw()
1287 SekMapMemory(DrvVidRAM0, 0x400000, 0x403fff, MAP_RAM); in STD_ROM_FN()
1449 SekMapMemory(DrvVidRAM0, 0xa00000, 0xa03fff, MAP_RAM); in STD_ROM_FN()
1594 SekMapMemory(DrvVidRAM0, 0x300000, 0x303fff, MAP_RAM); in STD_ROM_FN()
1713 SekMapMemory(DrvVidRAM0, 0x300000, 0x303fff, MAP_RAM); in STD_ROM_FN()
1938 SekMapMemory(DrvVidRAM0, 0xa00000, 0xa03fff, MAP_RAM); in STD_ROM_FN()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/dataeast/
H A Dd_chanbara.cpp22 static UINT8 *DrvVidRAM0; variable
204 DrvVidRAM0 = Next; Next += 0x00400; in MemIndex()
317 M6809MapMemory(DrvVidRAM0, 0x0800, 0x0bff, MAP_RAM); in DrvInit()
392 INT32 code = DrvVidRAM0[offs] + ((attr & 0x01) * 0x100); in draw_fg_layer()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/dataeast/
H A Dd_chanbara.cpp22 static UINT8 *DrvVidRAM0; variable
202 DrvVidRAM0 = Next; Next += 0x00400; in MemIndex()
315 M6809MapMemory(DrvVidRAM0, 0x0800, 0x0bff, MAP_RAM); in DrvInit()
390 INT32 code = DrvVidRAM0[offs] + ((attr & 0x01) * 0x100); in draw_fg_layer()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/irem/
H A Dd_m72.cpp23 static UINT8 *DrvVidRAM0; variable
1329 VezMapArea(0xd0000, 0xd3fff, 0, DrvVidRAM0); in common_main_cpu_map()
1330 VezMapArea(0xd0000, 0xd3fff, 1, DrvVidRAM0); in common_main_cpu_map()
1331 VezMapArea(0xd0000, 0xd3fff, 2, DrvVidRAM0); in common_main_cpu_map()
1367 VezMapArea(0xd0000, 0xd3fff, 0, DrvVidRAM0); in rtype2_main_cpu_map()
1368 VezMapArea(0xd0000, 0xd3fff, 1, DrvVidRAM0); in rtype2_main_cpu_map()
1369 VezMapArea(0xd0000, 0xd3fff, 2, DrvVidRAM0); in rtype2_main_cpu_map()
1396 VezMapArea(0x80000, 0x83fff, 1, DrvVidRAM0); in hharryu_main_cpu_map()
1397 VezMapArea(0x80000, 0x83fff, 2, DrvVidRAM0); in hharryu_main_cpu_map()
1410 VezMapArea(0xd0000, 0xd3fff, 0, DrvVidRAM0); in hharryu_main_cpu_map()
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/irem/
H A Dd_m72.cpp23 static UINT8 *DrvVidRAM0; variable
1329 VezMapArea(0xd0000, 0xd3fff, 0, DrvVidRAM0); in common_main_cpu_map()
1330 VezMapArea(0xd0000, 0xd3fff, 1, DrvVidRAM0); in common_main_cpu_map()
1331 VezMapArea(0xd0000, 0xd3fff, 2, DrvVidRAM0); in common_main_cpu_map()
1367 VezMapArea(0xd0000, 0xd3fff, 0, DrvVidRAM0); in rtype2_main_cpu_map()
1368 VezMapArea(0xd0000, 0xd3fff, 1, DrvVidRAM0); in rtype2_main_cpu_map()
1369 VezMapArea(0xd0000, 0xd3fff, 2, DrvVidRAM0); in rtype2_main_cpu_map()
1396 VezMapArea(0x80000, 0x83fff, 1, DrvVidRAM0); in hharryu_main_cpu_map()
1397 VezMapArea(0x80000, 0x83fff, 2, DrvVidRAM0); in hharryu_main_cpu_map()
1410 VezMapArea(0xd0000, 0xd3fff, 0, DrvVidRAM0); in hharryu_main_cpu_map()
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/taito/
H A Dd_exzisus.cpp27 static UINT8 *DrvVidRAM0; variable
299 DrvVidRAM0 = Next; Next += 0x001a00; in MemIndex()
420 ZetMapMemory(DrvVidRAM0, 0xc600, 0xdfff, MAP_RAM); in DrvInit()
555 TC0010VCU(DrvObjRAM0, DrvVidRAM0, DrvGfxROM0, 0x000); in DrvDraw()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/taito/
H A Dd_exzisus.cpp27 static UINT8 *DrvVidRAM0; variable
312 DrvVidRAM0 = Next; Next += 0x001a00; in MemIndex()
440 ZetMapMemory(DrvVidRAM0, 0xc600, 0xdfff, MAP_RAM); in DrvInit()
579 TC0010VCU(DrvObjRAM0, DrvVidRAM0, DrvGfxROM0, 0x000); in DrvDraw()

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