/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/irem/ |
H A D | d_m63.cpp | 23 static UINT8 *DrvVidRAM0; variable 434 ZetMapMemory(DrvVidRAM0, 0xe800, 0xebff, MAP_RAM); in m63_main_map() 451 ZetMapMemory(DrvVidRAM0, 0xd800, 0xdbff, MAP_RAM); in fghtbskt_main_map() 538 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex() 713 INT32 code = DrvVidRAM0[offs] | ((attr & 0x30) << 4); in draw_bg_layer()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/konami/ |
H A D | d_tp84.cpp | 24 static UINT8 *DrvVidRAM0; variable 510 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex() 565 M6809MapMemory(DrvVidRAM0, 0x4000, 0x43ff, MAP_RAM); in DrvInit() 656 M6809MapMemory(DrvVidRAM0, 0x0000, 0x03ff, MAP_RAM); in DrvbInit() 783 INT32 code = DrvVidRAM0[offs] | ((attr & 0x30) << 4); in draw_bg_layer()
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H A D | d_labyrunr.cpp | 21 static UINT8 *DrvVidRAM0; variable 317 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex() 402 HD6309MapMemory(DrvVidRAM0, 0x3000, 0x37ff, MAP_RAM); in CommonInit() 469 UINT8 *vidram = (layer) ? DrvVidRAM1 : DrvVidRAM0; in draw_layer()
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H A D | d_nemesis.cpp | 31 static UINT8 *DrvVidRAM0; variable 2283 DrvVidRAM0 = Next; Next += 0x001000; in MemIndex() 2547 SekMapMemory(DrvVidRAM0, 0x052000, 0x052fff, MAP_RAM); in NemesisInit() 2617 SekMapMemory(DrvVidRAM0, 0x052000, 0x052fff, MAP_RAM); in KonamigtInit() 2679 SekMapMemory(DrvVidRAM0, 0x101000, 0x101fff, MAP_RAM); in SalamandInit() 2739 SekMapMemory(DrvVidRAM0, 0x102000, 0x102fff, MAP_RAM); in BlkpnthrInit() 2801 SekMapMemory(DrvVidRAM0, 0x101000, 0x101fff, MAP_RAM); in HcrashInit() 2866 SekMapMemory(DrvVidRAM0, 0x052000, 0x052fff, MAP_RAM); in Gx400Init() 2936 SekMapMemory(DrvVidRAM0, 0x052000, 0x052fff, MAP_RAM); in Rf2_gx400Init() 3002 SekMapMemory(DrvVidRAM0, 0x210000, 0x210fff, MAP_RAM); in CitybombInit() [all …]
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H A D | d_finalzr.cpp | 21 static UINT8 *DrvVidRAM0; variable 321 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex() 451 M6809MapMemory(DrvVidRAM0, 0x2400, 0x27ff, MAP_RAM); in DrvInit() 516 INT32 code = DrvVidRAM0[offs] | ((attr & 0xc0) << 2) | (charbank << 10); in draw_bg_layer()
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H A D | d_megazone.cpp | 25 static UINT8 *DrvVidRAM0; variable 422 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex() 503 M6809MapMemory(DrvVidRAM0, 0x2000, 0x23ff, MAP_RAM); in DrvInit() 664 if (nBurnLayer & 1) draw_layer(DrvColRAM0, DrvVidRAM0, scrollx, scrolly+16, 0, 32); in DrvDraw()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/konami/ |
H A D | d_tp84.cpp | 24 static UINT8 *DrvVidRAM0; variable 510 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex() 565 M6809MapMemory(DrvVidRAM0, 0x4000, 0x43ff, MAP_RAM); in DrvInit() 654 M6809MapMemory(DrvVidRAM0, 0x0000, 0x03ff, MAP_RAM); in DrvbInit() 779 INT32 code = DrvVidRAM0[offs] | ((attr & 0x30) << 4); in draw_bg_layer()
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H A D | d_labyrunr.cpp | 21 static UINT8 *DrvVidRAM0; variable 318 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex() 403 HD6309MapMemory(DrvVidRAM0, 0x3000, 0x37ff, MAP_RAM); in CommonInit() 470 UINT8 *vidram = (layer) ? DrvVidRAM1 : DrvVidRAM0; in draw_layer()
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H A D | d_finalzr.cpp | 21 static UINT8 *DrvVidRAM0; variable 321 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex() 451 M6809MapMemory(DrvVidRAM0, 0x2400, 0x27ff, MAP_RAM); in DrvInit() 515 INT32 code = DrvVidRAM0[offs] | ((attr & 0xc0) << 2) | (charbank << 10); in draw_bg_layer()
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H A D | d_nemesis.cpp | 31 static UINT8 *DrvVidRAM0; variable 2118 DrvVidRAM0 = Next; Next += 0x001000; in MemIndex() 2366 SekMapMemory(DrvVidRAM0, 0x052000, 0x052fff, MAP_RAM); in NemesisInit() 2436 SekMapMemory(DrvVidRAM0, 0x052000, 0x052fff, MAP_RAM); in KonamigtInit() 2498 SekMapMemory(DrvVidRAM0, 0x101000, 0x101fff, MAP_RAM); in SalamandInit() 2558 SekMapMemory(DrvVidRAM0, 0x102000, 0x102fff, MAP_RAM); in BlkpnthrInit() 2620 SekMapMemory(DrvVidRAM0, 0x101000, 0x101fff, MAP_RAM); in HcrashInit() 2685 SekMapMemory(DrvVidRAM0, 0x052000, 0x052fff, MAP_RAM); in Gx400Init() 2755 SekMapMemory(DrvVidRAM0, 0x052000, 0x052fff, MAP_RAM); in Rf2_gx400Init() 2821 SekMapMemory(DrvVidRAM0, 0x210000, 0x210fff, MAP_RAM); in CitybombInit() [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pre90s/ |
H A D | d_bionicc.cpp | 23 static UINT8 *DrvVidRAM0; variable 295 UINT16 *ram = (UINT16*)DrvVidRAM0; in tilemap_callback() 341 DrvVidRAM0 = Next; Next += 0x0004000; in MemIndex() 457 SekMapMemory(DrvVidRAM0, 0xff0000, 0xff3fff, MAP_RAM); in DrvInit() 542 SekMapMemory(DrvVidRAM0, 0xff0000, 0xff3fff, MAP_RAM); in DrvbInit()
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H A D | d_pbaction.cpp | 24 static UINT8 *DrvVidRAM0; variable 233 INT32 code = DrvVidRAM0[offs] + ((attr & 0x70) * 0x10); in tilemap_callback() 294 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex() 463 ZetMapMemory(DrvVidRAM0, 0xd800, 0xdbff, MAP_RAM); in DrvInit()
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H A D | d_pitnrun.cpp | 25 static UINT8 *DrvVidRAM0; variable 334 TILE_SET_INFO(0, DrvVidRAM0[offs], 0, 0); in tilemap_callback() 398 DrvVidRAM0 = Next; Next += 0x0001000; in MemIndex() 512 ZetMapMemory(DrvVidRAM0, 0x8800, 0x8fff, MAP_RAM); in DrvInit()
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H A D | d_pacland.cpp | 20 static UINT8 *DrvVidRAM0; variable 321 DrvVidRAM0 = Next; Next += 0x001000; in MemIndex() 494 M6809MapMemory(DrvVidRAM0, 0x0000, 0x0fff, MAP_RAM); in DrvInit() 597 INT32 attr = DrvVidRAM0[offs * 2 + 0] + (DrvVidRAM0[offs * 2 + 1] << 8); in draw_fg_layer()
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H A D | d_matmania.cpp | 26 static UINT8 *DrvVidRAM0; variable 297 INT32 code = DrvVidRAM0[offs] + ((attr & 0x03) << 8); in tilemap_callback() 319 INT32 code = DrvVidRAM0[offs] + ((attr & 0x08) << 5); in tilemap_callback() 398 DrvVidRAM0 = Next; Next += 0x000200; in MemIndex() 583 M6502MapMemory(DrvVidRAM0, 0x2000, 0x21ff, MAP_RAM); in DrvInit()
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H A D | d_zodiack.cpp | 17 static UINT8 *DrvVidRAM0; variable 425 TILE_SET_INFO(1, DrvVidRAM0[offs], DrvAttrRAM[(offs & 0x1f) * 2 + 1], 0); in tilemap_callback() 469 DrvVidRAM0 = Next; Next += 0x00400; in MemIndex() 569 ZetMapMemory(DrvVidRAM0, 0xa000, 0xa3ff, MAP_RAM); in DrvInit()
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H A D | d_wiz.cpp | 26 static UINT8 *DrvVidRAM0; variable 690 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex() 853 ZetMapMemory(DrvVidRAM0, 0xe000, 0xe3ff, MAP_RAM); in DrvInit() 921 color = (DrvSprRAM0[2 * sx + 1] & 0x04) | (DrvVidRAM0[offs] & 3) | (palbank << 3); in draw_background() 924 INT16 code = DrvVidRAM0[offs] | (bank << 8); in draw_background()
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H A D | d_route16.cpp | 18 static UINT8 *DrvVidRAM0; variable 497 DrvVidRAM0 = Next; Next += 0x004000; in MemIndex() 558 ZetMapMemory(DrvVidRAM0, 0x8000, 0xbfff, MAP_RAM); in DrvInit() 636 UINT8 data1 = DrvVidRAM0[offs]; in draw_layer() 671 UINT8 data1 = DrvVidRAM0[offs]; in draw_layer_type2()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/ |
H A D | d_pitnrun.cpp | 28 static UINT8 *DrvVidRAM0; variable 353 TILE_SET_INFO(0, DrvVidRAM0[offs], 0, 0); in tilemap_callback() 417 DrvVidRAM0 = Next; Next += 0x0001000; in MemIndex() 531 ZetMapMemory(DrvVidRAM0, 0x8800, 0x8fff, MAP_RAM); in DrvInit()
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H A D | d_pbaction.cpp | 24 static UINT8 *DrvVidRAM0; variable 233 INT32 code = DrvVidRAM0[offs] + ((attr & 0x70) * 0x10); in tilemap_callback() 294 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex() 463 ZetMapMemory(DrvVidRAM0, 0xd800, 0xdbff, MAP_RAM); in DrvInit()
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H A D | d_wiz.cpp | 22 static UINT8 *DrvVidRAM0; variable 686 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex() 844 ZetMapMemory(DrvVidRAM0, 0xe000, 0xe3ff, MAP_RAM); in DrvInit() 913 color = (DrvSprRAM0[2 * sx + 1] & 0x04) | (DrvVidRAM0[offs] & 3) | (palbank << 3); in draw_background() 916 INT16 code = DrvVidRAM0[offs] | (bank << 8); in draw_background()
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H A D | d_pacland.cpp | 20 static UINT8 *DrvVidRAM0; variable 321 DrvVidRAM0 = Next; Next += 0x001000; in MemIndex() 494 M6809MapMemory(DrvVidRAM0, 0x0000, 0x0fff, MAP_RAM); in DrvInit() 598 INT32 attr = DrvVidRAM0[offs * 2 + 0] + (DrvVidRAM0[offs * 2 + 1] << 8); in draw_fg_layer()
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H A D | d_zodiack.cpp | 17 static UINT8 *DrvVidRAM0; variable 425 TILE_SET_INFO(1, DrvVidRAM0[offs], DrvAttrRAM[(offs & 0x1f) * 2 + 1], 0); in tilemap_callback() 469 DrvVidRAM0 = Next; Next += 0x00400; in MemIndex() 564 ZetMapMemory(DrvVidRAM0, 0xa000, 0xa3ff, MAP_RAM); in DrvInit()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pst90s/ |
H A D | d_yunsun16.cpp | 20 static UINT8 *DrvVidRAM0; variable 508 DrvVidRAM0 = Next; Next += 0x004000; in MemIndex() 664 SekMapMemory(DrvVidRAM0, 0x90c000, 0x90ffff, MAP_RAM); in DrvInit() 739 UINT16 *vram = (UINT16*)(scr ? DrvVidRAM1 : DrvVidRAM0); in draw_layer()
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H A D | d_fuukifg2.cpp | 24 static UINT8 *DrvVidRAM0; variable 434 UINT16 *ram = (UINT16*)DrvVidRAM0; in tilemap_callback() 508 DrvVidRAM0 = Next; Next += 0x002000; in MemIndex() 605 SekMapMemory(DrvVidRAM0, 0x500000, 0x501fff, MAP_RAM); in DrvInit()
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