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Searched refs:DrvVidRAM0 (Results 51 – 75 of 92) sorted by relevance

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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/irem/
H A Dd_m63.cpp23 static UINT8 *DrvVidRAM0; variable
434 ZetMapMemory(DrvVidRAM0, 0xe800, 0xebff, MAP_RAM); in m63_main_map()
451 ZetMapMemory(DrvVidRAM0, 0xd800, 0xdbff, MAP_RAM); in fghtbskt_main_map()
538 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex()
713 INT32 code = DrvVidRAM0[offs] | ((attr & 0x30) << 4); in draw_bg_layer()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/konami/
H A Dd_tp84.cpp24 static UINT8 *DrvVidRAM0; variable
510 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex()
565 M6809MapMemory(DrvVidRAM0, 0x4000, 0x43ff, MAP_RAM); in DrvInit()
656 M6809MapMemory(DrvVidRAM0, 0x0000, 0x03ff, MAP_RAM); in DrvbInit()
783 INT32 code = DrvVidRAM0[offs] | ((attr & 0x30) << 4); in draw_bg_layer()
H A Dd_labyrunr.cpp21 static UINT8 *DrvVidRAM0; variable
317 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex()
402 HD6309MapMemory(DrvVidRAM0, 0x3000, 0x37ff, MAP_RAM); in CommonInit()
469 UINT8 *vidram = (layer) ? DrvVidRAM1 : DrvVidRAM0; in draw_layer()
H A Dd_nemesis.cpp31 static UINT8 *DrvVidRAM0; variable
2283 DrvVidRAM0 = Next; Next += 0x001000; in MemIndex()
2547 SekMapMemory(DrvVidRAM0, 0x052000, 0x052fff, MAP_RAM); in NemesisInit()
2617 SekMapMemory(DrvVidRAM0, 0x052000, 0x052fff, MAP_RAM); in KonamigtInit()
2679 SekMapMemory(DrvVidRAM0, 0x101000, 0x101fff, MAP_RAM); in SalamandInit()
2739 SekMapMemory(DrvVidRAM0, 0x102000, 0x102fff, MAP_RAM); in BlkpnthrInit()
2801 SekMapMemory(DrvVidRAM0, 0x101000, 0x101fff, MAP_RAM); in HcrashInit()
2866 SekMapMemory(DrvVidRAM0, 0x052000, 0x052fff, MAP_RAM); in Gx400Init()
2936 SekMapMemory(DrvVidRAM0, 0x052000, 0x052fff, MAP_RAM); in Rf2_gx400Init()
3002 SekMapMemory(DrvVidRAM0, 0x210000, 0x210fff, MAP_RAM); in CitybombInit()
[all …]
H A Dd_finalzr.cpp21 static UINT8 *DrvVidRAM0; variable
321 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex()
451 M6809MapMemory(DrvVidRAM0, 0x2400, 0x27ff, MAP_RAM); in DrvInit()
516 INT32 code = DrvVidRAM0[offs] | ((attr & 0xc0) << 2) | (charbank << 10); in draw_bg_layer()
H A Dd_megazone.cpp25 static UINT8 *DrvVidRAM0; variable
422 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex()
503 M6809MapMemory(DrvVidRAM0, 0x2000, 0x23ff, MAP_RAM); in DrvInit()
664 if (nBurnLayer & 1) draw_layer(DrvColRAM0, DrvVidRAM0, scrollx, scrolly+16, 0, 32); in DrvDraw()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/konami/
H A Dd_tp84.cpp24 static UINT8 *DrvVidRAM0; variable
510 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex()
565 M6809MapMemory(DrvVidRAM0, 0x4000, 0x43ff, MAP_RAM); in DrvInit()
654 M6809MapMemory(DrvVidRAM0, 0x0000, 0x03ff, MAP_RAM); in DrvbInit()
779 INT32 code = DrvVidRAM0[offs] | ((attr & 0x30) << 4); in draw_bg_layer()
H A Dd_labyrunr.cpp21 static UINT8 *DrvVidRAM0; variable
318 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex()
403 HD6309MapMemory(DrvVidRAM0, 0x3000, 0x37ff, MAP_RAM); in CommonInit()
470 UINT8 *vidram = (layer) ? DrvVidRAM1 : DrvVidRAM0; in draw_layer()
H A Dd_finalzr.cpp21 static UINT8 *DrvVidRAM0; variable
321 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex()
451 M6809MapMemory(DrvVidRAM0, 0x2400, 0x27ff, MAP_RAM); in DrvInit()
515 INT32 code = DrvVidRAM0[offs] | ((attr & 0xc0) << 2) | (charbank << 10); in draw_bg_layer()
H A Dd_nemesis.cpp31 static UINT8 *DrvVidRAM0; variable
2118 DrvVidRAM0 = Next; Next += 0x001000; in MemIndex()
2366 SekMapMemory(DrvVidRAM0, 0x052000, 0x052fff, MAP_RAM); in NemesisInit()
2436 SekMapMemory(DrvVidRAM0, 0x052000, 0x052fff, MAP_RAM); in KonamigtInit()
2498 SekMapMemory(DrvVidRAM0, 0x101000, 0x101fff, MAP_RAM); in SalamandInit()
2558 SekMapMemory(DrvVidRAM0, 0x102000, 0x102fff, MAP_RAM); in BlkpnthrInit()
2620 SekMapMemory(DrvVidRAM0, 0x101000, 0x101fff, MAP_RAM); in HcrashInit()
2685 SekMapMemory(DrvVidRAM0, 0x052000, 0x052fff, MAP_RAM); in Gx400Init()
2755 SekMapMemory(DrvVidRAM0, 0x052000, 0x052fff, MAP_RAM); in Rf2_gx400Init()
2821 SekMapMemory(DrvVidRAM0, 0x210000, 0x210fff, MAP_RAM); in CitybombInit()
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pre90s/
H A Dd_bionicc.cpp23 static UINT8 *DrvVidRAM0; variable
295 UINT16 *ram = (UINT16*)DrvVidRAM0; in tilemap_callback()
341 DrvVidRAM0 = Next; Next += 0x0004000; in MemIndex()
457 SekMapMemory(DrvVidRAM0, 0xff0000, 0xff3fff, MAP_RAM); in DrvInit()
542 SekMapMemory(DrvVidRAM0, 0xff0000, 0xff3fff, MAP_RAM); in DrvbInit()
H A Dd_pbaction.cpp24 static UINT8 *DrvVidRAM0; variable
233 INT32 code = DrvVidRAM0[offs] + ((attr & 0x70) * 0x10); in tilemap_callback()
294 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex()
463 ZetMapMemory(DrvVidRAM0, 0xd800, 0xdbff, MAP_RAM); in DrvInit()
H A Dd_pitnrun.cpp25 static UINT8 *DrvVidRAM0; variable
334 TILE_SET_INFO(0, DrvVidRAM0[offs], 0, 0); in tilemap_callback()
398 DrvVidRAM0 = Next; Next += 0x0001000; in MemIndex()
512 ZetMapMemory(DrvVidRAM0, 0x8800, 0x8fff, MAP_RAM); in DrvInit()
H A Dd_pacland.cpp20 static UINT8 *DrvVidRAM0; variable
321 DrvVidRAM0 = Next; Next += 0x001000; in MemIndex()
494 M6809MapMemory(DrvVidRAM0, 0x0000, 0x0fff, MAP_RAM); in DrvInit()
597 INT32 attr = DrvVidRAM0[offs * 2 + 0] + (DrvVidRAM0[offs * 2 + 1] << 8); in draw_fg_layer()
H A Dd_matmania.cpp26 static UINT8 *DrvVidRAM0; variable
297 INT32 code = DrvVidRAM0[offs] + ((attr & 0x03) << 8); in tilemap_callback()
319 INT32 code = DrvVidRAM0[offs] + ((attr & 0x08) << 5); in tilemap_callback()
398 DrvVidRAM0 = Next; Next += 0x000200; in MemIndex()
583 M6502MapMemory(DrvVidRAM0, 0x2000, 0x21ff, MAP_RAM); in DrvInit()
H A Dd_zodiack.cpp17 static UINT8 *DrvVidRAM0; variable
425 TILE_SET_INFO(1, DrvVidRAM0[offs], DrvAttrRAM[(offs & 0x1f) * 2 + 1], 0); in tilemap_callback()
469 DrvVidRAM0 = Next; Next += 0x00400; in MemIndex()
569 ZetMapMemory(DrvVidRAM0, 0xa000, 0xa3ff, MAP_RAM); in DrvInit()
H A Dd_wiz.cpp26 static UINT8 *DrvVidRAM0; variable
690 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex()
853 ZetMapMemory(DrvVidRAM0, 0xe000, 0xe3ff, MAP_RAM); in DrvInit()
921 color = (DrvSprRAM0[2 * sx + 1] & 0x04) | (DrvVidRAM0[offs] & 3) | (palbank << 3); in draw_background()
924 INT16 code = DrvVidRAM0[offs] | (bank << 8); in draw_background()
H A Dd_route16.cpp18 static UINT8 *DrvVidRAM0; variable
497 DrvVidRAM0 = Next; Next += 0x004000; in MemIndex()
558 ZetMapMemory(DrvVidRAM0, 0x8000, 0xbfff, MAP_RAM); in DrvInit()
636 UINT8 data1 = DrvVidRAM0[offs]; in draw_layer()
671 UINT8 data1 = DrvVidRAM0[offs]; in draw_layer_type2()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/
H A Dd_pitnrun.cpp28 static UINT8 *DrvVidRAM0; variable
353 TILE_SET_INFO(0, DrvVidRAM0[offs], 0, 0); in tilemap_callback()
417 DrvVidRAM0 = Next; Next += 0x0001000; in MemIndex()
531 ZetMapMemory(DrvVidRAM0, 0x8800, 0x8fff, MAP_RAM); in DrvInit()
H A Dd_pbaction.cpp24 static UINT8 *DrvVidRAM0; variable
233 INT32 code = DrvVidRAM0[offs] + ((attr & 0x70) * 0x10); in tilemap_callback()
294 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex()
463 ZetMapMemory(DrvVidRAM0, 0xd800, 0xdbff, MAP_RAM); in DrvInit()
H A Dd_wiz.cpp22 static UINT8 *DrvVidRAM0; variable
686 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex()
844 ZetMapMemory(DrvVidRAM0, 0xe000, 0xe3ff, MAP_RAM); in DrvInit()
913 color = (DrvSprRAM0[2 * sx + 1] & 0x04) | (DrvVidRAM0[offs] & 3) | (palbank << 3); in draw_background()
916 INT16 code = DrvVidRAM0[offs] | (bank << 8); in draw_background()
H A Dd_pacland.cpp20 static UINT8 *DrvVidRAM0; variable
321 DrvVidRAM0 = Next; Next += 0x001000; in MemIndex()
494 M6809MapMemory(DrvVidRAM0, 0x0000, 0x0fff, MAP_RAM); in DrvInit()
598 INT32 attr = DrvVidRAM0[offs * 2 + 0] + (DrvVidRAM0[offs * 2 + 1] << 8); in draw_fg_layer()
H A Dd_zodiack.cpp17 static UINT8 *DrvVidRAM0; variable
425 TILE_SET_INFO(1, DrvVidRAM0[offs], DrvAttrRAM[(offs & 0x1f) * 2 + 1], 0); in tilemap_callback()
469 DrvVidRAM0 = Next; Next += 0x00400; in MemIndex()
564 ZetMapMemory(DrvVidRAM0, 0xa000, 0xa3ff, MAP_RAM); in DrvInit()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pst90s/
H A Dd_yunsun16.cpp20 static UINT8 *DrvVidRAM0; variable
508 DrvVidRAM0 = Next; Next += 0x004000; in MemIndex()
664 SekMapMemory(DrvVidRAM0, 0x90c000, 0x90ffff, MAP_RAM); in DrvInit()
739 UINT16 *vram = (UINT16*)(scr ? DrvVidRAM1 : DrvVidRAM0); in draw_layer()
H A Dd_fuukifg2.cpp24 static UINT8 *DrvVidRAM0; variable
434 UINT16 *ram = (UINT16*)DrvVidRAM0; in tilemap_callback()
508 DrvVidRAM0 = Next; Next += 0x002000; in MemIndex()
605 SekMapMemory(DrvVidRAM0, 0x500000, 0x501fff, MAP_RAM); in DrvInit()

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