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Searched refs:EF_BLASTER (Results 26 – 50 of 192) sorted by relevance

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/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_target.c377 effect = EF_BLASTER; in use_target_blaster()
379 …self->s.origin, self->s.origin, self->movedir, self->dmg, self->speed, EF_BLASTER, MOD_TARGET_BLAS… in use_target_blaster()
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_target.c377 effect = EF_BLASTER; in use_target_blaster()
379 …self->s.origin, self->s.origin, self->movedir, self->dmg, self->speed, EF_BLASTER, MOD_TARGET_BLAS… in use_target_blaster()
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_target.c425 effect = EF_BLASTER; in use_target_blaster()
427 …fire_blaster (self, self->s.origin, self->movedir, self->dmg, self->speed, EF_BLASTER, MOD_TARGET_… in use_target_blaster()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_target.c383 effect = EF_BLASTER; in use_target_blaster()
385 …fire_blaster(self, self->s.origin, self->movedir, self->dmg, self->speed, EF_BLASTER, MOD_TARGET_B… in use_target_blaster()
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dg_target.c362 effect = EF_BLASTER; in use_target_blaster()
364 …fire_blaster(self, self->s.origin, self->movedir, self->dmg, self->speed, EF_BLASTER, MOD_TARGET_B… in use_target_blaster()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_target.c407 effect = EF_BLASTER; in use_target_blaster()
409 …fire_blaster (self, self->s.origin, self->movedir, self->dmg, self->speed, EF_BLASTER, MOD_TARGET_… in use_target_blaster()
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_target.c406 effect = EF_BLASTER; in use_target_blaster()
408 …fire_blaster (self, self->s.origin, self->movedir, self->dmg, self->speed, EF_BLASTER, MOD_TARGET_… in use_target_blaster()
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_target.c492 effect = EF_BLASTER; in use_target_blaster()
494 …fire_blaster (self, self->s.origin, self->movedir, self->dmg, self->speed, EF_BLASTER, MOD_TARGET_… in use_target_blaster()
H A Dm_medic.c332 effect = EF_BLASTER; in medic_fire_blaster()
345 …blaster (self, start, dir, 50, 1000, MZ2_MEDIC_BLASTER_1, (sv_serversideonly->value)?EF_BLASTER:1); in medic_fire_blaster()
H A Dm_soldier.c493 …ter_fire_blaster (self, start, aim, 75, 600, flash_index, (sv_serversideonly->value)?EF_BLASTER:0); in soldier_fire()
498 monster_fire_plasma (self, start, aim, 1, 800, EF_BLASTER); in soldier_fire()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_turret.c416 monster_fire_blaster(self, start, dir, 20, rocketSpeed, MZ2_TURRET_BLASTER, EF_BLASTER); in TurretFire()
478 monster_fire_blaster(self, start, dir, 20, 1000, MZ2_TURRET_BLASTER, EF_BLASTER); in TurretFireBlind()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dg_target.c406 effect = EF_BLASTER; in use_target_blaster()
408 …fire_blaster (self, self->s.origin, self->movedir, self->dmg, self->speed, EF_BLASTER, MOD_TARGET_… in use_target_blaster()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_turret.c416 monster_fire_blaster(self, start, dir, 20, rocketSpeed, MZ2_TURRET_BLASTER, EF_BLASTER); in TurretFire()
478 monster_fire_blaster(self, start, dir, 20, 1000, MZ2_TURRET_BLASTER, EF_BLASTER); in TurretFireBlind()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dg_target.c413 effect = EF_BLASTER; in use_target_blaster()
415 …fire_blaster (self, self->s.origin, self->movedir, self->dmg, self->speed, EF_BLASTER, MOD_TARGET_… in use_target_blaster()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_ents.c96 pr.effects = EF_BLASTER;
184 if (pr->effects & EF_BLASTER)
1207 else if (effects & EF_BLASTER) in CL_AddPacketEntities()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_ents.c96 pr.effects = EF_BLASTER;
184 if (pr->effects & EF_BLASTER)
1207 else if (effects & EF_BLASTER) in CL_AddPacketEntities()
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dcl_ents.c112 pr.effects = EF_BLASTER;
200 if (pr->effects & EF_BLASTER)
986 if (effects&(EF_PLASMA|EF_HYPERBLASTER|EF_ROCKET|EF_BLASTER)) in CL_AddPacketEntities()
1588 else if (effects & EF_BLASTER) in CL_AddPacketEntities()
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_ents.c700 if (effects & (EF_PLASMA | EF_HYPERBLASTER | EF_ROCKET | EF_BLASTER)) in CL_AddPacketEntities()
872 && !(effects & EF_BLASTER)) { in CL_AddPacketEntities()
1201 else if (effects & EF_BLASTER) { in CL_AddPacketEntities()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dq_shared.h439 #define EF_BLASTER 0x00000008 // redlight + trail macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dq_shared.h532 #define EF_BLASTER 0x00000008 // redlight + trail macro
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_weapon.c679 grenade->s.effects |= EF_BLASTER; in fire_grenade()
722 grenade->s.effects |= EF_BLASTER; in fire_grenade2()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dq_shared.h556 #define EF_BLASTER 0x00000008 // redlight + trail macro
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dq_shared.h560 #define EF_BLASTER 0x00000008 // redlight + trail macro
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dq_shared.h560 #define EF_BLASTER 0x00000008 // redlight + trail macro
/dports/games/quake2max/Quake2maX_0.45-src_unix/server/
H A Dsv_ents.c85 if (ent->s.effects & EF_BLASTER)

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