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Searched refs:EGL_STREAM_STATE_INITIALIZING_NV (Results 51 – 74 of 74) sorted by relevance

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/dports/graphics/mesa-dri-classic/mesa-20.2.3/include/EGL/
H A Deglext.h1262 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/include/EGL/
H A Deglext.h1306 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/include/EGL/
H A Deglext.h1306 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
/dports/graphics/mesa-libs/mesa-21.3.6/include/EGL/
H A Deglext.h1306 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
/dports/graphics/mesa-dri/mesa-21.3.6/include/EGL/
H A Deglext.h1306 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/include/EGL/
H A Deglext.h1306 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
/dports/devel/sdl20/SDL2-2.0.18/src/video/khronos/EGL/
H A Deglext.h1306 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
/dports/games/retroarch/RetroArch-1.9.7/deps/Pigs-In-A-Blanket/include/EGL/
H A Deglext.h1266 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glew/GL/
H A Deglew.h2146 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glew/GL/
H A Deglew.h2146 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/glew-2.1.0/include/GL/
H A Deglew.h2146 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glew/GL/
H A Deglew.h2146 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
/dports/graphics/libprojectm/projectm-3.1.12/msvc/
H A Deglew.h2146 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
/dports/math/vtk8/VTK-8.2.0/ThirdParty/glew/vtkglew/include/GL/
H A Deglew.h2146 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
/dports/graphics/open3d/Open3D-0.2/src/External/glew/include/GL/
H A Deglew.h2146 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
/dports/graphics/py-open3d-python/Open3D-0.2/src/External/glew/include/GL/
H A Deglew.h2146 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/thirdparty/glew/include/GL/
H A Deglew.h2507 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
/dports/graphics/glew-wayland/glew-2.2.0/include/GL/
H A Deglew.h2471 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
/dports/graphics/glew/glew-2.2.0/include/GL/
H A Deglew.h2472 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
/dports/devel/upp/upp/uppsrc/plugin/glew/
H A Deglew.h2468 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
/dports/math/vtk9/VTK-9.1.0/ThirdParty/glew/vtkglew/include/GL/
H A Deglew.h2560 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
/dports/devel/sdl20/SDL2-2.0.18/include/
H A DSDL_egl.h2153 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
/dports/games/vkquake/vkQuake-1.12.2/Windows/SDL2/include/
H A DSDL_egl.h2153 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
/dports/x11/controllermap/SDL2-2.0.18/include/
H A DSDL_egl.h2153 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro

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