/dports/graphics/mesa-dri-classic/mesa-20.2.3/include/EGL/ |
H A D | eglext.h | 1262 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/include/EGL/ |
H A D | eglext.h | 1306 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/include/EGL/ |
H A D | eglext.h | 1306 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|
/dports/graphics/mesa-libs/mesa-21.3.6/include/EGL/ |
H A D | eglext.h | 1306 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|
/dports/graphics/mesa-dri/mesa-21.3.6/include/EGL/ |
H A D | eglext.h | 1306 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/include/EGL/ |
H A D | eglext.h | 1306 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|
/dports/devel/sdl20/SDL2-2.0.18/src/video/khronos/EGL/ |
H A D | eglext.h | 1306 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|
/dports/games/retroarch/RetroArch-1.9.7/deps/Pigs-In-A-Blanket/include/EGL/ |
H A D | eglext.h | 1266 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glew/GL/ |
H A D | eglew.h | 2146 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glew/GL/ |
H A D | eglew.h | 2146 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/glew-2.1.0/include/GL/ |
H A D | eglew.h | 2146 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glew/GL/ |
H A D | eglew.h | 2146 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|
/dports/graphics/libprojectm/projectm-3.1.12/msvc/ |
H A D | eglew.h | 2146 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|
/dports/math/vtk8/VTK-8.2.0/ThirdParty/glew/vtkglew/include/GL/ |
H A D | eglew.h | 2146 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|
/dports/graphics/open3d/Open3D-0.2/src/External/glew/include/GL/ |
H A D | eglew.h | 2146 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|
/dports/graphics/py-open3d-python/Open3D-0.2/src/External/glew/include/GL/ |
H A D | eglew.h | 2146 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/thirdparty/glew/include/GL/ |
H A D | eglew.h | 2507 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|
/dports/graphics/glew-wayland/glew-2.2.0/include/GL/ |
H A D | eglew.h | 2471 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|
/dports/graphics/glew/glew-2.2.0/include/GL/ |
H A D | eglew.h | 2472 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|
/dports/devel/upp/upp/uppsrc/plugin/glew/ |
H A D | eglew.h | 2468 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|
/dports/math/vtk9/VTK-9.1.0/ThirdParty/glew/vtkglew/include/GL/ |
H A D | eglew.h | 2560 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|
/dports/devel/sdl20/SDL2-2.0.18/include/ |
H A D | SDL_egl.h | 2153 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|
/dports/games/vkquake/vkQuake-1.12.2/Windows/SDL2/include/ |
H A D | SDL_egl.h | 2153 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|
/dports/x11/controllermap/SDL2-2.0.18/include/ |
H A D | SDL_egl.h | 2153 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 macro
|