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Searched refs:EGL_SYNC_CL_EVENT_COMPLETE (Results 101 – 119 of 119) sorted by relevance

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/dports/games/pioneer/pioneer-20210723/contrib/glew/GL/
H A Deglew.h444 #define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF macro
/dports/graphics/blender/blender-2.91.0/extern/glew/include/GL/
H A Deglew.h444 #define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF macro
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/include/GL/
H A Deglew.h444 #define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF macro
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glew/GL/
H A Deglew.h444 #define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF macro
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glew/GL/
H A Deglew.h444 #define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF macro
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/glew-2.1.0/include/GL/
H A Deglew.h444 #define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF macro
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glew/GL/
H A Deglew.h444 #define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF macro
/dports/graphics/libprojectm/projectm-3.1.12/msvc/
H A Deglew.h444 #define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF macro
/dports/math/vtk8/VTK-8.2.0/ThirdParty/glew/vtkglew/include/GL/
H A Deglew.h444 #define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF macro
/dports/graphics/open3d/Open3D-0.2/src/External/glew/include/GL/
H A Deglew.h444 #define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF macro
/dports/graphics/py-open3d-python/Open3D-0.2/src/External/glew/include/GL/
H A Deglew.h444 #define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF macro
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/thirdparty/glew/include/GL/
H A Deglew.h449 #define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF macro
/dports/graphics/glew-wayland/glew-2.2.0/include/GL/
H A Deglew.h448 #define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF macro
/dports/graphics/glew/glew-2.2.0/include/GL/
H A Deglew.h449 #define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF macro
/dports/devel/upp/upp/uppsrc/plugin/glew/
H A Deglew.h445 #define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF macro
/dports/math/vtk9/VTK-9.1.0/ThirdParty/glew/vtkglew/include/GL/
H A Deglew.h449 #define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF macro
/dports/devel/sdl20/SDL2-2.0.18/include/
H A DSDL_egl.h787 #define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF macro
/dports/games/vkquake/vkQuake-1.12.2/Windows/SDL2/include/
H A DSDL_egl.h787 #define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF macro
/dports/x11/controllermap/SDL2-2.0.18/include/
H A DSDL_egl.h787 #define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF macro

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