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Searched refs:FL_PARTIALGROUND (Results 101 – 103 of 103) sorted by relevance

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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Ddefs.qc240 float FL_PARTIALGROUND = 1024; // not all corners are valid
/dports/games/xonotic/Xonotic/source/qcsrc/server/bot/default/
H A Dnavigation.qc714 if((e.flags & FL_INWATER) || (e.flags & FL_PARTIALGROUND))
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dpr_ext.c5510 fprintf(f, "const float FL_PARTIALGROUND = %i;\n", FL_PARTIALGROUND); in PR_DumpPlatform_f()

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