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Searched refs:FL_PARTIALGROUND (Results 26 – 50 of 103) sorted by relevance

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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_move.c255 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
275 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
289 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
291 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
401 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dm_move.c245 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
265 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
279 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
281 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
391 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dm_move.c203 if(ent->flags & FL_PARTIALGROUND){ in SV_movestep()
220 if(ent->flags & FL_PARTIALGROUND){ // entity had floor mostly pulled out from underneath it in SV_movestep()
232 if(ent->flags & FL_PARTIALGROUND){ in SV_movestep()
233 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
324 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_move.c223 if (ent->flags & FL_PARTIALGROUND) { in SV_movestep()
238 if (ent->flags & FL_PARTIALGROUND) { /* entity had floor in SV_movestep()
251 if (ent->flags & FL_PARTIALGROUND) { in SV_movestep()
252 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
357 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dm_move.c245 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
265 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
279 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
281 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
391 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_move.c245 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
265 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
279 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
281 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
391 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dm_move.c245 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
265 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
279 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
281 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
391 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_move.c245 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
265 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
279 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
281 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
391 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dm_move.c249 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
269 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
283 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
285 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
395 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dm_move.c249 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
269 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
283 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
285 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
395 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dsv_move.c335 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
353 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
365 if ( (int)ent->v.flags & FL_PARTIALGROUND ) in SV_movestep()
368 ent->v.flags = (int)ent->v.flags & ~FL_PARTIALGROUND; in SV_movestep()
435 ent->v.flags = (int)ent->v.flags | FL_PARTIALGROUND; in SV_FixCheckBottom()
H A Dserver.h194 #define FL_PARTIALGROUND 1024 // not all corners are valid macro
/dports/games/egl/egl-0.3.1_9/game/
H A Dm_move.c245 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
265 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
279 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
281 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
391 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_move.c245 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
265 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
279 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
281 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
391 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_move.c226 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
258 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
282 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
284 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
394 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_move2.c356 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
428 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
442 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
444 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
561 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
H A Dm_move.c413 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
506 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
527 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
529 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
654 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_move.c413 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
506 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
527 if ( ent->flags & FL_PARTIALGROUND ) in SV_movestep()
529 ent->flags &= ~FL_PARTIALGROUND; in SV_movestep()
654 ent->flags |= FL_PARTIALGROUND; in SV_FixCheckBottom()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dserver.h159 #define FL_PARTIALGROUND 1024 // not all corners are valid macro
/dports/games/tenebrae/tenebrae_0/
H A Dserver.h160 #define FL_PARTIALGROUND 1024 // not all corners are valid macro
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dserver.h159 #define FL_PARTIALGROUND 1024 // not all corners are valid macro
/dports/games/quakeforge/quakeforge-0.7.2/nq/include/
H A Dserver.h178 #define FL_PARTIALGROUND 1024 // not all corners are valid macro
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dserver.h252 #define FL_PARTIALGROUND 1024 // not all corners are valid macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/
H A Dserver.h298 #define FL_PARTIALGROUND 1024 // not all corners are valid macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dclient.h340 #define FL_PARTIALGROUND 1024 // not all corners are valid macro

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