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Searched refs:FL_PARTIALGROUND (Results 51 – 75 of 103) sorted by relevance

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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/server/
H A Dserver.h294 #define FL_PARTIALGROUND 1024 // not all corners are valid macro
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dserver.h343 #define FL_PARTIALGROUND 1024 ///< not all corners are valid macro
/dports/games/quakeforge/quakeforge-0.7.2/qw/include/
H A Dserver.h397 #define FL_PARTIALGROUND (1<<10) // not all corners are valid macro
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dserver.h377 #define FL_PARTIALGROUND 1024 ///< not all corners are valid macro
/dports/games/darkplaces/darkplaces/
H A Dserver.h377 #define FL_PARTIALGROUND 1024 ///< not all corners are valid macro
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dserver.h666 #define FL_PARTIALGROUND 1024 // not all corners are valid macro
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dserver.h666 #define FL_PARTIALGROUND 1024 // not all corners are valid macro
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_local.h65 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_local.h65 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_local.h65 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
/dports/games/q2pro/q2pro/game/
H A Dg_local.h70 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_local.h46 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_local.h64 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_local.h70 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_local.h65 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_local.h65 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_local.h57 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_local.h68 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_local.h68 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_local.h68 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_local.h69 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/dpdefs/
H A Dprogsdefs.qc241 float FL_PARTIALGROUND = 1024; // not all corners are valid
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_local.h50 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_local.h46 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dg_local.h45 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro

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