/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/server/ |
H A D | server.h | 294 #define FL_PARTIALGROUND 1024 // not all corners are valid macro
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | server.h | 343 #define FL_PARTIALGROUND 1024 ///< not all corners are valid macro
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/dports/games/quakeforge/quakeforge-0.7.2/qw/include/ |
H A D | server.h | 397 #define FL_PARTIALGROUND (1<<10) // not all corners are valid macro
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | server.h | 377 #define FL_PARTIALGROUND 1024 ///< not all corners are valid macro
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/dports/games/darkplaces/darkplaces/ |
H A D | server.h | 377 #define FL_PARTIALGROUND 1024 ///< not all corners are valid macro
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/dports/games/mvdsv/mvdsv-0.34/src/ |
H A D | server.h | 666 #define FL_PARTIALGROUND 1024 // not all corners are valid macro
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/dports/games/qwdtools/mvdsv-0.34/src/ |
H A D | server.h | 666 #define FL_PARTIALGROUND 1024 // not all corners are valid macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_local.h | 65 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_local.h | 65 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_local.h | 65 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
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/dports/games/q2pro/q2pro/game/ |
H A D | g_local.h | 70 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_local.h | 46 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_local.h | 64 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_local.h | 70 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_local.h | 65 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_local.h | 65 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_local.h | 57 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_local.h | 68 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_local.h | 68 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_local.h | 68 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_local.h | 69 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/dpdefs/ |
H A D | progsdefs.qc | 241 float FL_PARTIALGROUND = 1024; // not all corners are valid
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_local.h | 50 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_local.h | 46 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_local.h | 45 #define FL_PARTIALGROUND 0x00000100 // not all corners are valid macro
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