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Searched refs:FRAMES_PER_SECOND (Results 26 – 50 of 78) sorted by relevance

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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_sp/
H A Dmain.c71 game_sp.time_played = TimerVar / FRAMES_PER_SECOND; in DrawGameDoorValues_SP()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_sp/
H A Dmain.c71 game_sp.time_played = TimerVar / FRAMES_PER_SECOND; in DrawGameDoorValues_SP()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dtape.h23 #define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) /* max.time x fps */
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dtape.h23 #define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) /* max.time x fps */
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/
H A Dstratagus.h184 #define FRAMES_PER_SECOND 30 // 1/30s macro
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/kernel/
H A Dkernel.h132 static const uint32 FRAMES_PER_SECOND; variable
H A Dkernel.cpp36 const uint32 Kernel::FRAMES_PER_SECOND = Kernel::TICKS_PER_SECOND / Kernel::TICKS_PER_FRAME; member in Ultima::Ultima8::Kernel
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dtape.h23 #define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) /* max.time x fps */
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dtape.h23 #define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) /* max.time x fps */
/dports/devel/allegro/allegro-4.4.3.1/examples/
H A Dexsprite.c45 #define FRAMES_PER_SECOND 30 macro
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/
H A Dsword2.h28 #define FRAMES_PER_SECOND 12 macro
H A Dsound.cpp315 delay *= FRAMES_PER_SECOND; in queueFx()
H A Dsword2.cpp422 return _gameSpeed * FRAMES_PER_SECOND; in getFramesPerSecond()
/dports/games/scummvm/scummvm-2.5.1/engines/sword2/
H A Dsword2.h28 #define FRAMES_PER_SECOND 12 macro
H A Dsound.cpp317 delay *= FRAMES_PER_SECOND; in queueFx()
H A Dsword2.cpp168 return _gameSpeed * FRAMES_PER_SECOND; in getFramesPerSecond()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/
H A Dtarget_reticle_process.cpp83 if (frameno - _lastUpdate < 2 * Kernel::FRAMES_PER_SECOND) { in run()
/dports/math/curv/curv-0.5/ideas/ui/viewer/
H A DViewer59 const int FRAMES_PER_SECOND = 25;
60 const int SKIP_TICKS = 1000 / FRAMES_PER_SECOND;
/dports/games/xmris/xmris.4.04/
H A Dmonster.c43 extra.count = FRAMES_PER_SECOND - 1;
253 extra.count = FRAMES_PER_SECOND - 1;
H A Dxmris.c617 extra.count = FRAMES_PER_SECOND - 1; in FUNCANIMATE()
912 extra.count = FRAMES_PER_SECOND - 1; in FUNCANIMATE()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/networking/sdl_net/
H A Dlocalwebserver.cpp213 if (_idlingFrames > FRAMES_PER_SECOND && _stopOnIdle) { in handle()
/dports/games/scummvm/scummvm-2.5.1/backends/networking/sdl_net/
H A Dlocalwebserver.cpp213 if (_idlingFrames > FRAMES_PER_SECOND && _stopOnIdle) { in handle()
/dports/games/residualvm/residualvm-0.3.1/backends/networking/sdl_net/
H A Dlocalwebserver.cpp213 if (_idlingFrames > FRAMES_PER_SECOND && _stopOnIdle) { in handle()
/dports/games/stratagus/stratagus-3.2.0/src/map/
H A Dminimap.cpp379 int red_phase_changed = red_phase != (int)((FrameCounter / FRAMES_PER_SECOND) & 1); in Update()
/dports/games/cosmosmash/cosmosmash-1.4.8/src/
H A DCosmoSmashEngine.cpp91 FRAMES_PER_SECOND = 20; variable
1174 / speed.y / FRAMES_PER_SECOND; in animateAutomaticCharacters()

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