/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_sp/ |
H A D | main.c | 71 game_sp.time_played = TimerVar / FRAMES_PER_SECOND; in DrawGameDoorValues_SP()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_sp/ |
H A D | main.c | 71 game_sp.time_played = TimerVar / FRAMES_PER_SECOND; in DrawGameDoorValues_SP()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | tape.h | 23 #define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) /* max.time x fps */
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | tape.h | 23 #define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) /* max.time x fps */
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/ |
H A D | stratagus.h | 184 #define FRAMES_PER_SECOND 30 // 1/30s macro
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/kernel/ |
H A D | kernel.h | 132 static const uint32 FRAMES_PER_SECOND; variable
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H A D | kernel.cpp | 36 const uint32 Kernel::FRAMES_PER_SECOND = Kernel::TICKS_PER_SECOND / Kernel::TICKS_PER_FRAME; member in Ultima::Ultima8::Kernel
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | tape.h | 23 #define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) /* max.time x fps */
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | tape.h | 23 #define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) /* max.time x fps */
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/dports/devel/allegro/allegro-4.4.3.1/examples/ |
H A D | exsprite.c | 45 #define FRAMES_PER_SECOND 30 macro
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/ |
H A D | sword2.h | 28 #define FRAMES_PER_SECOND 12 macro
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H A D | sound.cpp | 315 delay *= FRAMES_PER_SECOND; in queueFx()
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H A D | sword2.cpp | 422 return _gameSpeed * FRAMES_PER_SECOND; in getFramesPerSecond()
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/dports/games/scummvm/scummvm-2.5.1/engines/sword2/ |
H A D | sword2.h | 28 #define FRAMES_PER_SECOND 12 macro
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H A D | sound.cpp | 317 delay *= FRAMES_PER_SECOND; in queueFx()
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H A D | sword2.cpp | 168 return _gameSpeed * FRAMES_PER_SECOND; in getFramesPerSecond()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/ |
H A D | target_reticle_process.cpp | 83 if (frameno - _lastUpdate < 2 * Kernel::FRAMES_PER_SECOND) { in run()
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/dports/math/curv/curv-0.5/ideas/ui/viewer/ |
H A D | Viewer | 59 const int FRAMES_PER_SECOND = 25; 60 const int SKIP_TICKS = 1000 / FRAMES_PER_SECOND;
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/dports/games/xmris/xmris.4.04/ |
H A D | monster.c | 43 extra.count = FRAMES_PER_SECOND - 1; 253 extra.count = FRAMES_PER_SECOND - 1;
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H A D | xmris.c | 617 extra.count = FRAMES_PER_SECOND - 1; in FUNCANIMATE() 912 extra.count = FRAMES_PER_SECOND - 1; in FUNCANIMATE()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/networking/sdl_net/ |
H A D | localwebserver.cpp | 213 if (_idlingFrames > FRAMES_PER_SECOND && _stopOnIdle) { in handle()
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/dports/games/scummvm/scummvm-2.5.1/backends/networking/sdl_net/ |
H A D | localwebserver.cpp | 213 if (_idlingFrames > FRAMES_PER_SECOND && _stopOnIdle) { in handle()
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/dports/games/residualvm/residualvm-0.3.1/backends/networking/sdl_net/ |
H A D | localwebserver.cpp | 213 if (_idlingFrames > FRAMES_PER_SECOND && _stopOnIdle) { in handle()
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/dports/games/stratagus/stratagus-3.2.0/src/map/ |
H A D | minimap.cpp | 379 int red_phase_changed = red_phase != (int)((FrameCounter / FRAMES_PER_SECOND) & 1); in Update()
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/dports/games/cosmosmash/cosmosmash-1.4.8/src/ |
H A D | CosmoSmashEngine.cpp | 91 FRAMES_PER_SECOND = 20; variable 1174 / speed.y / FRAMES_PER_SECOND; in animateAutomaticCharacters()
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