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/dports/games/pcgen/pcgen/system/Languages/
H A DLanguageBundle_en_US.properties135 in_useFadingSuns = Use Fading Suns character creation settings
/dports/games/instead/instead-3.4.1/lang/
H A Dcs.ini74 Fading effect: <a:/fading>%s</a>\n\
/dports/lang/micropython/micropython-1.17/docs/pyboard/tutorial/
H A Dfading_led.rst1 Fading LEDs
/dports/graphics/xfpovray/xfpovray-1.3.1/help/
H A DTable_Of_Contents95 4.6.7.2 Using Light Fading
363 7.5.6.7 Light Fading
/dports/deskutils/calibre/calibre-src-5.34.0/src/pyj/read_book/prefs/
H A Duser_stylesheet.pyj71 … title=_('Fading of the background image is done by blending it with the background color')
/dports/audio/supercollider/SuperCollider-3.11.0-Source/HelpSource/Guides/
H A DHow-to-Use-the-Interpreter.schelp29 w = Window.new("Fading").front;
/dports/games/pcgen/pcgen/data/modern/rpg_objects/blood_and_blades/
H A Dbloodandblades.pcc41 COPYRIGHT:Fading Suns d20, Copyright 2001, Holistic Design
/dports/games/xonotic/Xonotic/source/qcsrc/menu/xonotic/
H A Ddialog_settings_game_hud.qc48 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Fading speed:")));
/dports/audio/wav2cdr/wav2cdr/
H A Dhelp.-c38 " Fading in and out\n"
54 " Fading in is performed by increasing the amplitude for CD sec-\n"
75 " Fading out can only be performed if the input size can be deter-\n"
/dports/audio/yoshimi/yoshimi-2.1.2.2/src/
H A Dglobals.h132 enum mute {Idle, Pending, Fading, Active, Complete, Request, Immediate}; enumerator
/dports/x11-wm/emerald/emerald-0.8.8/po/
H A Dnl.po367 msgstr "Totale duur Knop Fading"
370 msgstr "Stap duur Knop Fading"
/dports/games/pcgen/pcgen/data/35e/paizo/campaign_setting/campaign_setting/
H A Dpathfinder_campaign_setting_classes.lst81 8 ABILITY:Special Ability|AUTOMATIC|Fading
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthFeatures/
H A DFeatureModelSource83 /** Fading properties */
/dports/www/chromium-legacy/chromium-88.0.4324.182/ios/chrome/browser/ui/orchestrator/
H A Domnibox_focus_orchestrator.mm115 // Fading the views happens with a different timing for a better visual
/dports/games/pcgen/pcgen/data/pathfinder/rite_publishing/101_1st_Lvl_Spells/
H A D1011stlevelspells.pcc37 COPYRIGHT:Fading Suns: D20, Copyright ©2001, Holistic Design, Inc; Authors Bill Bridges and Andy Ha…
/dports/net/ns3/ns-allinone-3.35/ns-3.35/src/lte/doc/source/
H A Dlte-references.rst101 `"Methodology for Simulating Multipath Fading Channels"
/dports/math/geogram/geogram-1.7.7/src/bin/geoshade/glsl/ShaderToy/
H A DVoxelPacMan.glsl289 // Fading
/dports/games/pcgen/pcgen/data/3e/fantasy_flight_games/legends_and_lairs/path_of_shadow/
H A Dpathshadow_abilities_class_legendary.lst197 Fading Presence I CATEGORY:Special Ability TYPE:LAFadingPresence.GreyHandLAPL1 VISIBLE:NO !PREABIL…
198 Fading Presence II CATEGORY:Special Ability TYPE:LAFadingPresence.GreyHandLAPL2 VISIBLE:NO !PREABIL…
199 Fading Presence III CATEGORY:Special Ability TYPE:LAFadingPresence.GreyHandLAPL3 VISIBLE:NO !PREABI…
200 Fading Presence IV CATEGORY:Special Ability TYPE:LAFadingPresence.GreyHandLAPL4 VISIBLE:NO !PREABIL…
201 Fading Presence V CATEGORY:Special Ability TYPE:LAFadingPresence.GreyHandLAPL5 VISIBLE:NO !PREABIL…
H A Dpathshadow_feats_hidden_legendary.lst197 Fading Presence I CATEGORY:Special Ability TYPE:LAFadingPresence.GreyHandLAPL1 VISIBLE:NO !PREABIL…
198 Fading Presence II CATEGORY:Special Ability TYPE:LAFadingPresence.GreyHandLAPL2 VISIBLE:NO !PREABIL…
199 Fading Presence III CATEGORY:Special Ability TYPE:LAFadingPresence.GreyHandLAPL3 VISIBLE:NO !PREABI…
200 Fading Presence IV CATEGORY:Special Ability TYPE:LAFadingPresence.GreyHandLAPL4 VISIBLE:NO !PREABIL…
201 Fading Presence V CATEGORY:Special Ability TYPE:LAFadingPresence.GreyHandLAPL5 VISIBLE:NO !PREABIL…
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/procedural/
H A Dnrx-voxel-pacman.slang314 // Fading
/dports/games/pcgen/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/
H A Diswg_classes.lst74 8 ABILITY:Special Ability|AUTOMATIC|Fading ABILITY:Special Ability|AUTOMATIC|Blood Mantis…
/dports/graphics/fpc-opengl/fpc-3.2.2/packages/opengl/examples/
H A Dradblur.pp265 … alpha := alpha - alphainc; // Gradually Decrease alpha (Gradually Fading Image Out)
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/
H A Dnrx-voxel-pacman.glsl391 // Fading
/dports/graphics/lazpaint/lazpaint-7.1.6/bgracontrols/
H A DREADME.md290 Fading effect with BGRABitmap.
/dports/audio/codec2/codec2-1.0.3/
H A DREADME_ofdm.md166 1. Fading HF channel:

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