/dports/games/pcgen/pcgen/system/Languages/ |
H A D | LanguageBundle_en_US.properties | 135 in_useFadingSuns = Use Fading Suns character creation settings
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/dports/games/instead/instead-3.4.1/lang/ |
H A D | cs.ini | 74 Fading effect: <a:/fading>%s</a>\n\
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/dports/lang/micropython/micropython-1.17/docs/pyboard/tutorial/ |
H A D | fading_led.rst | 1 Fading LEDs
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/dports/graphics/xfpovray/xfpovray-1.3.1/help/ |
H A D | Table_Of_Contents | 95 4.6.7.2 Using Light Fading 363 7.5.6.7 Light Fading
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/dports/deskutils/calibre/calibre-src-5.34.0/src/pyj/read_book/prefs/ |
H A D | user_stylesheet.pyj | 71 … title=_('Fading of the background image is done by blending it with the background color')
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/dports/audio/supercollider/SuperCollider-3.11.0-Source/HelpSource/Guides/ |
H A D | How-to-Use-the-Interpreter.schelp | 29 w = Window.new("Fading").front;
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/dports/games/pcgen/pcgen/data/modern/rpg_objects/blood_and_blades/ |
H A D | bloodandblades.pcc | 41 COPYRIGHT:Fading Suns d20, Copyright 2001, Holistic Design
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/dports/games/xonotic/Xonotic/source/qcsrc/menu/xonotic/ |
H A D | dialog_settings_game_hud.qc | 48 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Fading speed:")));
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/dports/audio/wav2cdr/wav2cdr/ |
H A D | help.-c | 38 " Fading in and out\n" 54 " Fading in is performed by increasing the amplitude for CD sec-\n" 75 " Fading out can only be performed if the input size can be deter-\n"
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/dports/audio/yoshimi/yoshimi-2.1.2.2/src/ |
H A D | globals.h | 132 enum mute {Idle, Pending, Fading, Active, Complete, Request, Immediate}; enumerator
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/dports/x11-wm/emerald/emerald-0.8.8/po/ |
H A D | nl.po | 367 msgstr "Totale duur Knop Fading" 370 msgstr "Stap duur Knop Fading"
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/dports/games/pcgen/pcgen/data/35e/paizo/campaign_setting/campaign_setting/ |
H A D | pathfinder_campaign_setting_classes.lst | 81 8 ABILITY:Special Ability|AUTOMATIC|Fading
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthFeatures/ |
H A D | FeatureModelSource | 83 /** Fading properties */
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/dports/www/chromium-legacy/chromium-88.0.4324.182/ios/chrome/browser/ui/orchestrator/ |
H A D | omnibox_focus_orchestrator.mm | 115 // Fading the views happens with a different timing for a better visual
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/dports/games/pcgen/pcgen/data/pathfinder/rite_publishing/101_1st_Lvl_Spells/ |
H A D | 1011stlevelspells.pcc | 37 COPYRIGHT:Fading Suns: D20, Copyright ©2001, Holistic Design, Inc; Authors Bill Bridges and Andy Ha…
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/dports/net/ns3/ns-allinone-3.35/ns-3.35/src/lte/doc/source/ |
H A D | lte-references.rst | 101 `"Methodology for Simulating Multipath Fading Channels"
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/dports/math/geogram/geogram-1.7.7/src/bin/geoshade/glsl/ShaderToy/ |
H A D | VoxelPacMan.glsl | 289 // Fading
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/dports/games/pcgen/pcgen/data/3e/fantasy_flight_games/legends_and_lairs/path_of_shadow/ |
H A D | pathshadow_abilities_class_legendary.lst | 197 Fading Presence I CATEGORY:Special Ability TYPE:LAFadingPresence.GreyHandLAPL1 VISIBLE:NO !PREABIL… 198 Fading Presence II CATEGORY:Special Ability TYPE:LAFadingPresence.GreyHandLAPL2 VISIBLE:NO !PREABIL… 199 Fading Presence III CATEGORY:Special Ability TYPE:LAFadingPresence.GreyHandLAPL3 VISIBLE:NO !PREABI… 200 Fading Presence IV CATEGORY:Special Ability TYPE:LAFadingPresence.GreyHandLAPL4 VISIBLE:NO !PREABIL… 201 Fading Presence V CATEGORY:Special Ability TYPE:LAFadingPresence.GreyHandLAPL5 VISIBLE:NO !PREABIL…
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H A D | pathshadow_feats_hidden_legendary.lst | 197 Fading Presence I CATEGORY:Special Ability TYPE:LAFadingPresence.GreyHandLAPL1 VISIBLE:NO !PREABIL… 198 Fading Presence II CATEGORY:Special Ability TYPE:LAFadingPresence.GreyHandLAPL2 VISIBLE:NO !PREABIL… 199 Fading Presence III CATEGORY:Special Ability TYPE:LAFadingPresence.GreyHandLAPL3 VISIBLE:NO !PREABI… 200 Fading Presence IV CATEGORY:Special Ability TYPE:LAFadingPresence.GreyHandLAPL4 VISIBLE:NO !PREABIL… 201 Fading Presence V CATEGORY:Special Ability TYPE:LAFadingPresence.GreyHandLAPL5 VISIBLE:NO !PREABIL…
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/procedural/ |
H A D | nrx-voxel-pacman.slang | 314 // Fading
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/ |
H A D | iswg_classes.lst | 74 8 ABILITY:Special Ability|AUTOMATIC|Fading ABILITY:Special Ability|AUTOMATIC|Blood Mantis…
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/dports/graphics/fpc-opengl/fpc-3.2.2/packages/opengl/examples/ |
H A D | radblur.pp | 265 … alpha := alpha - alphainc; // Gradually Decrease alpha (Gradually Fading Image Out)
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/ |
H A D | nrx-voxel-pacman.glsl | 391 // Fading
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/dports/graphics/lazpaint/lazpaint-7.1.6/bgracontrols/ |
H A D | README.md | 290 Fading effect with BGRABitmap.
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/dports/audio/codec2/codec2-1.0.3/ |
H A D | README_ofdm.md | 166 1. Fading HF channel:
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