/dports/games/luola/luola-1.3.2/src/ |
H A D | selection.c | 329 if (delay >= GAME_SPEED) in select_level() 332 delay = GAME_SPEED - delay; in select_level()
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H A D | game.c | 399 if (delay >= GAME_SPEED) in game_eventloop() 402 delay = GAME_SPEED - delay; in game_eventloop()
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/dports/games/spring/spring_98.0/rts/Sim/Path/Default/ |
H A D | PathCache.cpp | 65 cq.timeout = gs->frameNum + GAME_SPEED * MAX_PATH_LIFETIME_SECS; in AddPath()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.c | 1078 var->lVal = GAME_SPEED; in getsyspropertybyindex() 15705 if(dt < GAME_SPEED / 2) in updatestatus() 20930 if(freezeall || !(e->blink && (time % (GAME_SPEED / 10)) < (GAME_SPEED / 20))) in display_ents() 21087 … (e->health <= e->per2 && (time % (GAME_SPEED / 10)) < (GAME_SPEED / 20))) in display_ents() 24580 if (stall < GAME_SPEED / 2) in common_attack_finish() 24582 stall = GAME_SPEED / 2; in common_attack_finish() 31284 if(interval > GAME_SPEED) in getinterval() 31288 if(interval > GAME_SPEED / 4) in getinterval() 31290 interval = GAME_SPEED / 4; in getinterval() 32978 done |= (time > GAME_SPEED * 8); in hallfame() [all …]
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.c | 16249 if(dt < GAME_SPEED / 2) in updatestatus() 22325 if(freezeall || !(e->blink && (_time % (GAME_SPEED / 10)) < (GAME_SPEED / 20))) in display_ents() 27030 if (stall < GAME_SPEED / 2) in common_attack_finish() 27032 stall = GAME_SPEED / 2; in common_attack_finish() 29216 if(stall < GAME_SPEED / 5) in common_move() 34398 if(interval > GAME_SPEED) in getinterval() 34402 if(interval > GAME_SPEED / 4) in getinterval() 34404 interval = GAME_SPEED / 4; in getinterval() 36152 done |= (_time > GAME_SPEED * 8); in hallfame() 37114 exitdelay = _time + GAME_SPEED; in selectplayer() [all …]
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/dports/games/spring/spring_98.0/rts/Game/ |
H A D | WaitCommandsAI.cpp | 526 duration = GAME_SPEED * (int)cmd.params[0]; in TimeWait() 630 1 + (std::max(0, (endFrame - gs->frameNum - 1)) / GAME_SPEED); in GetStateText() 633 SNPRINTF(buf, sizeof(buf), "%i", duration / GAME_SPEED); in GetStateText()
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/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | GlobalRendering.cpp | 105 , FPS(GAME_SPEED) in CGlobalRendering()
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H A D | QTPFSPathDrawer.cpp | 195 static const unsigned int MAX_DRAW_TIME = GAME_SPEED * 5; in DrawSearchExecution()
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/dports/games/jfk/jfk-0.1.1/src/client/ |
H A D | level.cc | 318 layer[i][j]->move(micsecs * JFK::GAME_SPEED); in move_objects()
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/dports/games/spring/spring_98.0/rts/Net/ |
H A D | NetCommands.cpp | 157 consumeSpeedMult = GAME_SPEED * gs->speedFactor + lastNumQueuedSimFrames - (2 * gs->speedFactor); in UpdateNumQueuedSimFrames() 161 consumeSpeedMult = GAME_SPEED * gs->speedFactor + (numQueuedFrames/2) - 1; in UpdateNumQueuedSimFrames() 195 msgProcTimeLeft = (GAME_SPEED / float(gu->minFPS) * gs->wantedSpeedFactor) * 1000.0f; in UpdateNetMessageProcessingTimeLeft()
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/dports/games/spring/spring_98.0/rts/Sim/Projectiles/WeaponProjectiles/ |
H A D | TorpedoProjectile.cpp | 146 pos + gs->randVector(), pspeed, 40 + gs->randFloat() * GAME_SPEED, in Update()
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H A D | LaserProjectile.cpp | 49 maxLength = weaponDef->duration * (weaponDef->projectilespeed * GAME_SPEED); in CLaserProjectile()
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaSyncedRead.cpp | 852 const int dayFrames = GAME_SPEED * (24 * 60 * 60); in GetGameFrame() 861 const float seconds = gs->frameNum / (float)GAME_SPEED; in GetGameSeconds() 1360 HSTR_PUSH_NUMBER(L, "time", gs->frameNum / GAME_SPEED); in GetTeamStatsHistory() 1363 HSTR_PUSH_NUMBER(L, "time", stats.frame / GAME_SPEED); in GetTeamStatsHistory() 1436 const float pingScale = (GAME_SPEED * gs->speedFactor); in GetPlayerInfo() 3244 lua_pushnumber(L, (weapon->reloadTime / unit->reloadSpeed) / GAME_SPEED); in GetUnitWeaponState() 3262 lua_pushnumber(L, weapon->salvoDelay / GAME_SPEED); in GetUnitWeaponState() 3753 HSTR_PUSH_NUMBER(L, "maxSpeed", amt->GetMaxSpeed() * GAME_SPEED); in GetUnitMoveTypeData() 3754 HSTR_PUSH_NUMBER(L, "maxWantedSpeed", amt->GetMaxWantedSpeed() * GAME_SPEED); in GetUnitMoveTypeData() 3769 HSTR_PUSH_NUMBER(L, "wantedSpeed", groundmt->GetWantedSpeed() * GAME_SPEED); in GetUnitMoveTypeData() [all …]
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/dports/games/spring/spring_98.0/rts/System/ |
H A D | SpringApp.cpp | 738 CBenchmark::startFrame = cmdline->GetInt("benchmarkstart") * 60 * GAME_SPEED; in ParseCmdLine() 740 CBenchmark::endFrame = CBenchmark::startFrame + cmdline->GetInt("benchmark") * 60 * GAME_SPEED; in ParseCmdLine()
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/dports/games/spring/spring_98.0/rts/Sim/Weapons/ |
H A D | BeamLaser.cpp | 96 salvoSize = int(weaponDef->beamtime * GAME_SPEED); in Init()
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/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/ |
H A D | StrafeAirMoveType.cpp | 88 …pos.y + spd.y * 60.0f * math::fabs(frontdir.y) + std::min(0.0f, updir.y * 1.0f) * (GAME_SPEED * 5); in GetAileronDeflection() 89 const float maxPredictedHeight = groundHeight + 60.0f + math::fabs(rightdir.y) * (GAME_SPEED * 5); in GetAileronDeflection() 846 const bool forceUnlockYR = ((gs->frameNum - owner->lastFireWeapon) >= GAME_SPEED * 3); in UpdateFlying()
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H A D | GroundMoveType.cpp | 189 maxReverseSpeed = owner->unitDef->rSpeed / GAME_SPEED; in CGroundMoveType() 998 const float angle = (skidRotSpeed / GAME_SPEED) * (PI * 2.0f); in CalcSkidRot() 1124 if (avoideeDistSq >= Square(std::max(currentSpeed, 1.0f) * GAME_SPEED + avoidanceRadiusSum)) in GetObstacleAvoidanceDir() 2433 …oatMemberPtrs[MAXREVERSESPEED_MEMBER_IDX]) = *(reinterpret_cast<float*>(memberValue)) / GAME_SPEED; in SetMemberValue()
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/dports/games/spring/spring_98.0/rts/Sim/Units/Scripts/ |
H A D | UnitScript.cpp | 202 speed += accel * (float(GAME_SPEED) / divisor); in DoSpin() 204 speed -= accel * (float(GAME_SPEED) / divisor); in DoSpin() 597 40.0f + gu->RandFloat() * GAME_SPEED, in EmitSfx()
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H A D | CobInstance.cpp | 190 maxReloadTime *= GAME_SPEED; in Create()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 69 #define GAME_SPEED 200 macro 71 #define COUNTER_SPEED (GAME_SPEED*2) 218 #define GRAB_STALL (GAME_SPEED * 8 / 10)
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/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | gui_builder.h | 79 …enum Alignment { LEFT, TOP_LEFT, BOTTOM_LEFT, MESSAGES, GAME_SPEED, MINIONS, IMMIGRATION, TUTORIAL… enumerator
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/dports/games/spring/spring_98.0/rts/Sim/Units/UnitTypes/ |
H A D | Factory.cpp | 147 …wantClose = (!IsStunned() && opening && (gs->frameNum >= (lastBuildUpdateFrame + GAME_SPEED * 7))); in Update()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 68 #define GAME_SPEED 200 macro 70 #define COUNTER_SPEED (GAME_SPEED*2) 219 #define GRAB_STALL (GAME_SPEED * 8 / 10)
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 67 #define GAME_SPEED 200 macro 69 #define COUNTER_SPEED (GAME_SPEED*2) 220 #define GRAB_STALL (GAME_SPEED * 8 / 10)
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/dports/games/spring/spring_98.0/rts/Sim/Projectiles/ |
H A D | ExplosionGenerator.cpp | 456 const float explSpeedMod = 0.7f + std::min(30.0f, damage) / GAME_SPEED; in Explosion() 495 speed * (0.7f + std::min(30.0f, damage) / GAME_SPEED), in Explosion()
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