Searched refs:GL2PS_PS (Results 51 – 56 of 56) sorted by relevance
123
2767 if(gl2ps->format == GL2PS_PS){ in gl2psPrintPostScriptHeader()2785 if(gl2ps->format == GL2PS_PS){ in gl2psPrintPostScriptHeader()3237 if(prim->data.text->alignment == GL2PS_PS || in gl2psPrintPostScriptPrimitive()
2767 if(gl2ps->format == GL2PS_PS){2785 if(gl2ps->format == GL2PS_PS){3237 if(prim->data.text->alignment == GL2PS_PS ||
2769 if(gl2ps->format == GL2PS_PS){ in gl2psPrintPostScriptHeader()2787 if(gl2ps->format == GL2PS_PS){ in gl2psPrintPostScriptHeader()3224 if(prim->data.text->alignment == GL2PS_PS || in gl2psPrintPostScriptPrimitive()
2766 if(gl2ps->format == GL2PS_PS){ in gl2psPrintPostScriptHeader()2784 if(gl2ps->format == GL2PS_PS){ in gl2psPrintPostScriptHeader()3221 if(prim->data.text->alignment == GL2PS_PS || in gl2psPrintPostScriptPrimitive()
2750 if(gl2ps->format == GL2PS_PS){ in gl2psPrintPostScriptHeader()2768 if(gl2ps->format == GL2PS_PS){ in gl2psPrintPostScriptHeader()3205 if(prim->data.text->alignment == GL2PS_PS || in gl2psPrintPostScriptPrimitive()
1663 #if (VFT_PS != GL2PS_PS || VFT_EPS != GL2PS_EPS || \ in exportToVector()