/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/ |
H A D | qssgrenderbasetypes_p.h | 145 GL3 = 1 << 3, enumerator
|
/dports/graphics/mesa-libs/mesa-21.3.6/src/freedreno/ci/ |
H A D | traces-freedreno.yml | 421 # Note: Requires GL3.3
|
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/freedreno/ci/ |
H A D | traces-freedreno.yml | 421 # Note: Requires GL3.3
|
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/freedreno/ci/ |
H A D | traces-freedreno.yml | 421 # Note: Requires GL3.3
|
/dports/graphics/mesa-dri/mesa-21.3.6/src/freedreno/ci/ |
H A D | traces-freedreno.yml | 421 # Note: Requires GL3.3
|
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/freedreno/ci/ |
H A D | traces-freedreno.yml | 421 # Note: Requires GL3.3
|
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/freedreno/ci/ |
H A D | traces-freedreno.yml | 421 # Note: Requires GL3.3
|
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/freedreno/ci/ |
H A D | traces-freedreno.yml | 421 # Note: Requires GL3.3
|
/dports/math/gap/gap-4.11.0/pkg/ctbllib/data/ |
H A D | attr_maxes.dat | 88 …10):U5(2):2","F3+M7","2^2.U6(2).3.2","2^(1+12).3_1.U4(3).2_2'","3^3.[3^10].GL3(3)","3^2.3^4.3^8.(A…
|
H A D | attr_nccl.dat | 1028 ["3^3.[3^10].GL3(3)",255],
|
/dports/graphics/jogamp-jogl/jogl/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/av/ |
H A D | MovieSimple.java | 1022 glp = GLProfile.get(GLProfile.GL3); in main()
|
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | GraphicsContext | 122 // settings used in set up of graphics context, only presently used by GL3 build of OSG.
|
/dports/graphics/urho3d/Urho3D-1.7.1/bin/CoreData/Shaders/GLSL/ |
H A D | FXAA3.glsl | 317 #ifdef GL3
|
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | GraphicsContext | 128 // settings used in set up of graphics context, only presently used by GL3 build of OSG.
|
/dports/misc/freeguide/freeguide-0.11.1/xmltv/share/xmltv/tv_grab_uk_rt/ |
H A D | regional_channels_by_postcode | 32 …DY14,DY2,DY3,DY4,DY5,DY6,DY7,DY8,DY9,GL1,GL10,GL11,GL17,GL18,GL19,GL2,GL20,GL3,GL4,GL50,GL51,GL52,… 52 …DY14,DY2,DY3,DY4,DY5,DY6,DY7,DY8,DY9,GL1,GL10,GL11,GL17,GL18,GL19,GL2,GL20,GL3,GL4,GL50,GL51,GL52,… 68 …DY14,DY2,DY3,DY4,DY5,DY6,DY7,DY8,DY9,GL1,GL10,GL11,GL17,GL18,GL19,GL2,GL20,GL3,GL4,GL50,GL51,GL52,… 86 …DY14,DY2,DY3,DY4,DY5,DY6,DY7,DY8,DY9,GL1,GL10,GL11,GL17,GL18,GL19,GL2,GL20,GL3,GL4,GL50,GL51,GL52,… 95 …DY14,DY2,DY3,DY4,DY5,DY6,DY7,DY8,DY9,GL1,GL10,GL11,GL17,GL18,GL19,GL2,GL20,GL3,GL4,GL50,GL51,GL52,… 124 …DY14,DY2,DY3,DY4,DY5,DY6,DY7,DY8,DY9,GL1,GL10,GL11,GL17,GL18,GL19,GL2,GL20,GL3,GL4,GL50,GL51,GL52,… 140 …DY14,DY2,DY3,DY4,DY5,DY6,DY7,DY8,DY9,GL1,GL10,GL11,GL17,GL18,GL19,GL2,GL20,GL3,GL4,GL50,GL51,GL52,… 150 …DY14,DY2,DY3,DY4,DY5,DY6,DY7,DY8,DY9,GL1,GL10,GL11,GL17,GL18,GL19,GL2,GL20,GL3,GL4,GL50,GL51,GL52,…
|
/dports/textproc/p5-xmltv/xmltv-0.5.70/grab/uk_rt/ |
H A D | regional_channels_by_postcode | 32 …DY14,DY2,DY3,DY4,DY5,DY6,DY7,DY8,DY9,GL1,GL10,GL11,GL17,GL18,GL19,GL2,GL20,GL3,GL4,GL50,GL51,GL52,… 52 …DY14,DY2,DY3,DY4,DY5,DY6,DY7,DY8,DY9,GL1,GL10,GL11,GL17,GL18,GL19,GL2,GL20,GL3,GL4,GL50,GL51,GL52,… 68 …DY14,DY2,DY3,DY4,DY5,DY6,DY7,DY8,DY9,GL1,GL10,GL11,GL17,GL18,GL19,GL2,GL20,GL3,GL4,GL50,GL51,GL52,… 86 …DY14,DY2,DY3,DY4,DY5,DY6,DY7,DY8,DY9,GL1,GL10,GL11,GL17,GL18,GL19,GL2,GL20,GL3,GL4,GL50,GL51,GL52,… 95 …DY14,DY2,DY3,DY4,DY5,DY6,DY7,DY8,DY9,GL1,GL10,GL11,GL17,GL18,GL19,GL2,GL20,GL3,GL4,GL50,GL51,GL52,… 124 …DY14,DY2,DY3,DY4,DY5,DY6,DY7,DY8,DY9,GL1,GL10,GL11,GL17,GL18,GL19,GL2,GL20,GL3,GL4,GL50,GL51,GL52,… 140 …DY14,DY2,DY3,DY4,DY5,DY6,DY7,DY8,DY9,GL1,GL10,GL11,GL17,GL18,GL19,GL2,GL20,GL3,GL4,GL50,GL51,GL52,… 150 …DY14,DY2,DY3,DY4,DY5,DY6,DY7,DY8,DY9,GL1,GL10,GL11,GL17,GL18,GL19,GL2,GL20,GL3,GL4,GL50,GL51,GL52,…
|
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/ |
H A D | README.md | 24 There are many shader builtins for example which only work in GLES3/GL3 and we should not hold back… 376 and GLES3/GL3 may have restricted floating point render target support.
|
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/spec/ |
H A D | SHADER_SPEC.md | 24 There are many shader builtins for example which only work in GLES3/GL3 and we should not hold back… 376 and GLES3/GL3 may have restricted floating point render target support.
|
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/help/ |
H A D | distribu | 276 60. Generalized GL3 YES YES YES YES YES YES NO NO GAMMA
|
/dports/math/curv/curv-0.5/ideas/v-rep/ |
H A D | WebGPU | 158 GLES3/WebGL2, GL3.3, D3D11, Metal. No shader abstraction or compute shaders.
|
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/rendererimpl/ |
H A D | qssgrendererimpllayerrenderdata.cpp | 1311 if (theContext->renderContextType() == QSSGRenderContextType::GL3 || in runnableRenderToViewport()
|
/dports/emulators/z80pack/z80pack-1.37/altairsim/ |
H A D | tinybasic-1.0.prn | 1487 05EC CAFF05 JZ GL3 ;YES 1498 05FF 7B GL3: MOV A,E ;DELETE LAST CHARACTER 1935 GL3 05FF GL4 060C GOSUB 02B1 GOTO 0252
|
H A D | tinybasic-2.0.prn | 1262 0509 CA2605 JZ GL3 ;YES 1284 0526 7B GL3: MOV A,E ;DELETE LAST CHARACTER 1912 GETLN 04FD GL1 0501 GL3 0526 GL4 0533
|
/dports/graphics/ogre3d/ogre-1.11.6/Docs/src/ |
H A D | high-level-programs.md | 186 @note this is only possible with OpenGL legacy profiles i.e. **not** with GL3+. 192 @note again this is only possible with OpenGL legacy profiles i.e. **not** with GL3+.
|
/dports/graphics/mesa-dri-classic/mesa-20.2.3/docs/gallium/ |
H A D | screen.rst | 300 by GL3-level sample shading (ARB_sample_shading). GL4-level sample shading 301 (ARB_gpu_shader5) doesn't use this. While GL3 hardware has a state for it,
|