/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/ |
H A D | glext.h | 1316 #define GL_ADD_SIGNED_EXT 0x8574 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/ |
H A D | glext.h | 1314 #define GL_ADD_SIGNED_EXT 0x8574 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/ |
H A D | glext.h | 1314 #define GL_ADD_SIGNED_EXT 0x8574 macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/ |
H A D | glext.h | 1314 #define GL_ADD_SIGNED_EXT 0x8574 macro
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/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/ |
H A D | extgl.h | 4739 #define GL_ADD_SIGNED_EXT 0x8574 macro
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/dports/lang/fpc-source/fpc-3.2.2/packages/univint/src/ |
H A D | macglext.pas | 1308 const GL_ADD_SIGNED_EXT = $8574;
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/dports/graphics/glfw2/glfw-2.7.9/support/d/imports/ |
H A D | gl.d | 2154 const uint GL_ADD_SIGNED_EXT = 0x8574; variable
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_NV_ext.h | 1497 #define GL_ADD_SIGNED_EXT 0x8574 macro
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/dports/games/memonix/MemonixSourceCode/src/ |
H A D | GLext.h | 1497 #define GL_ADD_SIGNED_EXT 0x8574 macro
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/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext.h | 1497 #define GL_ADD_SIGNED_EXT 0x8574 macro
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/dports/lang/nim/nim-1.6.2/tests/manyloc/keineschweine/lib/ |
H A D | glext.nim | 1678 GL_ADD_SIGNED_EXT* = 0x00008574
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/dports/devel/sdl_gnat/sdl_gnat-2013/src/ |
H A D | sdl_sdl_opengl_h.ads | 1402 GL_ADD_SIGNED_EXT : constant := 16#8574#; -- ../include/SDL/SDL_opengl.h:1847 constant
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 1659 #define GL_ADD_SIGNED_EXT 0x8574 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 1843 #define GL_ADD_SIGNED_EXT 0x8574 macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 1843 #define GL_ADD_SIGNED_EXT 0x8574 macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_opengl.h | 1847 #define GL_ADD_SIGNED_EXT 0x8574 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 1847 #define GL_ADD_SIGNED_EXT 0x8574 macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_opengl.h | 1671 #define GL_ADD_SIGNED_EXT 0x8574 macro
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/dports/cad/ldview/ldview-4.4/include/GL/ |
H A D | glext.h | 1788 #define GL_ADD_SIGNED_EXT 0x8574 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_opengl.h | 1843 #define GL_ADD_SIGNED_EXT 0x8574 macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_opengl.h | 1843 #define GL_ADD_SIGNED_EXT 0x8574 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_opengl.h | 1847 #define GL_ADD_SIGNED_EXT 0x8574 macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_opengl.h | 1843 #define GL_ADD_SIGNED_EXT 0x8574 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/GL/ |
H A D | glext.h | 1788 #define GL_ADD_SIGNED_EXT 0x8574 macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_opengl.h | 1781 #define GL_ADD_SIGNED_EXT 0x8574 macro
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