/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_opengl.h | 716 #ifndef GL_ARB_depth_texture 3844 #ifndef GL_ARB_depth_texture 3845 #define GL_ARB_depth_texture 1 macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_opengl.h | 712 #ifndef GL_ARB_depth_texture 3840 #ifndef GL_ARB_depth_texture 3841 #define GL_ARB_depth_texture 1 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/GL/ |
H A D | glext.h | 657 #ifndef GL_ARB_depth_texture 3785 #ifndef GL_ARB_depth_texture 3786 #define GL_ARB_depth_texture 1 macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_opengl.h | 695 #ifndef GL_ARB_depth_texture 3723 #ifndef GL_ARB_depth_texture 3724 #define GL_ARB_depth_texture 1 macro
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/glext/ |
H A D | glext.h | 657 #ifndef GL_ARB_depth_texture 3785 #ifndef GL_ARB_depth_texture 3786 #define GL_ARB_depth_texture 1 macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_opengl.h | 712 #ifndef GL_ARB_depth_texture 3840 #ifndef GL_ARB_depth_texture 3841 #define GL_ARB_depth_texture 1 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/GL/ |
H A D | glext.h | 657 #ifndef GL_ARB_depth_texture 3785 #ifndef GL_ARB_depth_texture 3786 #define GL_ARB_depth_texture 1 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_opengl.h | 716 #ifndef GL_ARB_depth_texture 3844 #ifndef GL_ARB_depth_texture 3845 #define GL_ARB_depth_texture 1 macro
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/dports/games/nimuh/nimuh-1.02/src/ |
H A D | glext.h | 657 #ifndef GL_ARB_depth_texture 3785 #ifndef GL_ARB_depth_texture 3786 #define GL_ARB_depth_texture 1 macro
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 712 #ifndef GL_ARB_depth_texture 3840 #ifndef GL_ARB_depth_texture 3841 #define GL_ARB_depth_texture 1 macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_opengl.h | 716 #ifndef GL_ARB_depth_texture 3844 #ifndef GL_ARB_depth_texture 3845 #define GL_ARB_depth_texture 1 macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_opengl.h | 716 #ifndef GL_ARB_depth_texture 3844 #ifndef GL_ARB_depth_texture 3845 #define GL_ARB_depth_texture 1 macro
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/dports/games/cube/cube_source/include/ |
H A D | SDL_opengl.h | 626 #ifndef GL_ARB_depth_texture 3372 #ifndef GL_ARB_depth_texture 3373 #define GL_ARB_depth_texture 1 macro
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/dports/games/torcs/torcs-1.3.7/src/windows/include/GL/ |
H A D | glext.h | 657 #ifndef GL_ARB_depth_texture 3785 #ifndef GL_ARB_depth_texture 3786 #define GL_ARB_depth_texture 1 macro
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_opengl.h | 712 #ifndef GL_ARB_depth_texture 3840 #ifndef GL_ARB_depth_texture 3841 #define GL_ARB_depth_texture 1 macro
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_opengl.h | 716 #ifndef GL_ARB_depth_texture 3844 #ifndef GL_ARB_depth_texture 3845 #define GL_ARB_depth_texture 1 macro
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_opengl.h | 712 #ifndef GL_ARB_depth_texture 3840 #ifndef GL_ARB_depth_texture 3841 #define GL_ARB_depth_texture 1 macro
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 712 #ifndef GL_ARB_depth_texture 3840 #ifndef GL_ARB_depth_texture 3841 #define GL_ARB_depth_texture 1 macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/ |
H A D | glext.h | 570 #ifndef GL_ARB_depth_texture 3392 #ifndef GL_ARB_depth_texture 3393 #define GL_ARB_depth_texture 1 macro
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/ |
H A D | glext.h | 570 #ifndef GL_ARB_depth_texture 3392 #ifndef GL_ARB_depth_texture 3393 #define GL_ARB_depth_texture 1 macro
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/dports/java/openjdk12/openjdk-jdk12u-jdk-12.0.2-10-4/src/java.desktop/share/native/common/java2d/opengl/J2D_GL/ |
H A D | glext.h | 680 #ifndef GL_ARB_depth_texture 3804 #ifndef GL_ARB_depth_texture 3805 #define GL_ARB_depth_texture 1 macro
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/dports/graphics/mapserver/mapserver-7.6.4/opengl/ |
H A D | glext.h | 674 #ifndef GL_ARB_depth_texture 3824 #ifndef GL_ARB_depth_texture 3825 #define GL_ARB_depth_texture 1 macro
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/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_opengl.h | 695 #ifndef GL_ARB_depth_texture 3723 #ifndef GL_ARB_depth_texture 3724 #define GL_ARB_depth_texture 1 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/src/ |
H A D | glewinfo.c | 1160 #ifdef GL_ARB_depth_texture 8158 #ifdef GL_ARB_depth_texture in glewInfo()
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/dports/games/craft/Craft-1.0fbsd/deps/glew/src/ |
H A D | glewinfo.c | 1160 #ifdef GL_ARB_depth_texture 8158 #ifdef GL_ARB_depth_texture in glewInfo()
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