/dports/graphics/openfx-misc/openfx-misc-3ab0531/SupportExt/ |
H A D | ofxsOGLFunctions.h | 829 #define GL_BUFFER_ACCESS 0x88BB macro
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/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/examples/libs/gl3w/GL/ |
H A D | glcorearb.h | 476 #define GL_BUFFER_ACCESS 0x88BB macro
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/build/gensrc/classes/javax/media/opengl/ |
H A D | GL.java | 865 public static final int GL_BUFFER_ACCESS = 0x88BB; field
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/dports/devel/raylib/raylib-3.7.0/src/external/ |
H A D | glad.h | 508 #define GL_BUFFER_ACCESS 0x88BB macro
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/dports/devel/raylib/raylib-3.7.0/examples/others/external/include/ |
H A D | glad.h | 500 #define GL_BUFFER_ACCESS 0x88BB macro
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/dports/graphics/jogamp-jogl/jogl/make/stub_includes/opengl/GL/ |
H A D | glcorearb.h | 619 #define GL_BUFFER_ACCESS 0x88BB macro
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/dports/lang/nim/nim-1.6.2/tests/manyloc/keineschweine/lib/ |
H A D | glext.nim | 4520 GL_BUFFER_ACCESS* = 0x000088BB
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/dports/devel/bullet/bullet3-3.21/examples/ThirdPartyLibs/glad/glad/ |
H A D | gl.h | 661 #define GL_BUFFER_ACCESS 0x88BB macro
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/dports/devel/sdl_gnat/sdl_gnat-2013/src/ |
H A D | sdl_sdl_opengl_h.ads | 294 GL_BUFFER_ACCESS : constant := 16#88BB#; -- ../include/SDL/SDL_opengl.h:405 constant
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/dports/lang/v/v-0.1.29/thirdparty/glad/ |
H A D | glad.h | 914 #define GL_BUFFER_ACCESS 0x88BB macro
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/dports/devel/py-bullet3/bullet3-3.21/examples/ThirdPartyLibs/glad/glad/ |
H A D | gl.h | 661 #define GL_BUFFER_ACCESS 0x88BB macro
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 346 #define GL_BUFFER_ACCESS 0x88BB macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 401 #define GL_BUFFER_ACCESS 0x88BB macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 401 #define GL_BUFFER_ACCESS 0x88BB macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_opengl.h | 405 #define GL_BUFFER_ACCESS 0x88BB macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 405 #define GL_BUFFER_ACCESS 0x88BB macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_opengl.h | 402 #define GL_BUFFER_ACCESS 0x88BB macro
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/dports/cad/ldview/ldview-4.4/include/GL/ |
H A D | glext.h | 346 #define GL_BUFFER_ACCESS 0x88BB macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_opengl.h | 401 #define GL_BUFFER_ACCESS 0x88BB macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_opengl.h | 401 #define GL_BUFFER_ACCESS 0x88BB macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_opengl.h | 405 #define GL_BUFFER_ACCESS 0x88BB macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_opengl.h | 401 #define GL_BUFFER_ACCESS 0x88BB macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/GL/ |
H A D | glext.h | 346 #define GL_BUFFER_ACCESS 0x88BB macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_opengl.h | 390 #define GL_BUFFER_ACCESS 0x88BB macro
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/glext/ |
H A D | glext.h | 346 #define GL_BUFFER_ACCESS 0x88BB macro
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