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Searched refs:GL_BUFFER_ACCESS (Results 101 – 125 of 410) sorted by relevance

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/dports/graphics/openfx-misc/openfx-misc-3ab0531/SupportExt/
H A DofxsOGLFunctions.h829 #define GL_BUFFER_ACCESS 0x88BB macro
/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/examples/libs/gl3w/GL/
H A Dglcorearb.h476 #define GL_BUFFER_ACCESS 0x88BB macro
/dports/graphics/jogl/jogl-1.1.1_9/jogl/build/gensrc/classes/javax/media/opengl/
H A DGL.java865 public static final int GL_BUFFER_ACCESS = 0x88BB; field
/dports/devel/raylib/raylib-3.7.0/src/external/
H A Dglad.h508 #define GL_BUFFER_ACCESS 0x88BB macro
/dports/devel/raylib/raylib-3.7.0/examples/others/external/include/
H A Dglad.h500 #define GL_BUFFER_ACCESS 0x88BB macro
/dports/graphics/jogamp-jogl/jogl/make/stub_includes/opengl/GL/
H A Dglcorearb.h619 #define GL_BUFFER_ACCESS 0x88BB macro
/dports/lang/nim/nim-1.6.2/tests/manyloc/keineschweine/lib/
H A Dglext.nim4520 GL_BUFFER_ACCESS* = 0x000088BB
/dports/devel/bullet/bullet3-3.21/examples/ThirdPartyLibs/glad/glad/
H A Dgl.h661 #define GL_BUFFER_ACCESS 0x88BB macro
/dports/devel/sdl_gnat/sdl_gnat-2013/src/
H A Dsdl_sdl_opengl_h.ads294 GL_BUFFER_ACCESS : constant := 16#88BB#; -- ../include/SDL/SDL_opengl.h:405 constant
/dports/lang/v/v-0.1.29/thirdparty/glad/
H A Dglad.h914 #define GL_BUFFER_ACCESS 0x88BB macro
/dports/devel/py-bullet3/bullet3-3.21/examples/ThirdPartyLibs/glad/glad/
H A Dgl.h661 #define GL_BUFFER_ACCESS 0x88BB macro
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dglext.h346 #define GL_BUFFER_ACCESS 0x88BB macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h401 #define GL_BUFFER_ACCESS 0x88BB macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h401 #define GL_BUFFER_ACCESS 0x88BB macro
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_opengl.h405 #define GL_BUFFER_ACCESS 0x88BB macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h405 #define GL_BUFFER_ACCESS 0x88BB macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_opengl.h402 #define GL_BUFFER_ACCESS 0x88BB macro
/dports/cad/ldview/ldview-4.4/include/GL/
H A Dglext.h346 #define GL_BUFFER_ACCESS 0x88BB macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_opengl.h401 #define GL_BUFFER_ACCESS 0x88BB macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_opengl.h401 #define GL_BUFFER_ACCESS 0x88BB macro
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_opengl.h405 #define GL_BUFFER_ACCESS 0x88BB macro
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_opengl.h401 #define GL_BUFFER_ACCESS 0x88BB macro
/dports/games/bloodfrontier/bloodfrontier/src/include/GL/
H A Dglext.h346 #define GL_BUFFER_ACCESS 0x88BB macro
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_opengl.h390 #define GL_BUFFER_ACCESS 0x88BB macro
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/glext/
H A Dglext.h346 #define GL_BUFFER_ACCESS 0x88BB macro

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