/dports/multimedia/obs-studio/obs-studio-27.1.3/deps/glad/include/glad/ |
H A D | glad.h | 9663 #ifndef GL_EXT_vertex_shader 9664 #define GL_EXT_vertex_shader 1 macro
|
/dports/games/libretro-2048/libretro-2048-35a299c/cairo/src/glew/GL/ |
H A D | glew.h | 7016 #ifndef GL_EXT_vertex_shader 7017 #define GL_EXT_vertex_shader 1 macro
|
/dports/graphics/jogamp-jogl/jogl/make/stub_includes/opengl/GL/ |
H A D | glext-20130207.h | 4660 #ifndef GL_EXT_vertex_shader 10527 #ifndef GL_EXT_vertex_shader 10528 #define GL_EXT_vertex_shader 1 macro
|
/dports/lang/nim/nim-1.6.2/tests/manyloc/keineschweine/lib/ |
H A D | glext.nim | 1782 #***** GL_EXT_vertex_shader *****//
|
/dports/devel/sdl_gnat/sdl_gnat-2013/src/ |
H A D | sdl_sdl_opengl_h.ads | 2798 GL_EXT_vertex_shader : constant := 1; -- ../include/SDL/SDL_opengl.h:5912 constant
|
/dports/graphics/blender/blender-2.91.0/extern/glew-es/src/ |
H A D | glew.c | 8653 #ifdef GL_EXT_vertex_shader 12861 #ifdef GL_EXT_vertex_shader in glewContextInit() 19127 #ifdef GL_EXT_vertex_shader in glewContextIsSupported()
|
/dports/games/criticalmass/CriticalMass-1.5/utilsgl/ |
H A D | GLee.h | 10696 #ifndef GL_EXT_vertex_shader 10697 #define GL_EXT_vertex_shader 1 macro
|
/dports/graphics/glee/GLee-5.4.0_1/ |
H A D | GLee.h | 10690 #ifndef GL_EXT_vertex_shader 10691 #define GL_EXT_vertex_shader 1 macro
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/ |
H A D | glew.h | 9490 #ifndef GL_EXT_vertex_shader 9491 #define GL_EXT_vertex_shader 1 macro
|
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/ |
H A D | glew.h | 9485 #ifndef GL_EXT_vertex_shader 9486 #define GL_EXT_vertex_shader 1 macro
|
/dports/graphics/gauche-gl/Gauche-gl-0.6/src/ |
H A D | glext-abi.scm | 302 (define-extension-name GL_EXT_vertex_shader) unknown
|
/dports/graphics/py-pyglet/pyglet-1.5.21/pyglet/gl/ |
H A D | glext_nv.py | 6751 GL_EXT_vertex_shader = 1 # GL/glext.h:6940 variable
|
/dports/graphics/py-pyglet150/pyglet-1.5.0/pyglet/gl/ |
H A D | glext_nv.py | 6751 GL_EXT_vertex_shader = 1 # GL/glext.h:6940 variable
|
/dports/graphics/freetype-gl/freetype-gl-647b062/windows/glew/include/GL/ |
H A D | glew.h | 10070 #ifndef GL_EXT_vertex_shader 10071 #define GL_EXT_vertex_shader 1 macro
|
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/xcode/libGLEW/include/GL/ |
H A D | glew.h | 10527 #ifndef GL_EXT_vertex_shader 10528 #define GL_EXT_vertex_shader 1 macro
|
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/include/GL/ |
H A D | glew.h | 10070 #ifndef GL_EXT_vertex_shader 10071 #define GL_EXT_vertex_shader 1 macro
|
/dports/science/iboview/ibo-view.20150427/src/GL/ |
H A D | glew.h | 10688 #ifndef GL_EXT_vertex_shader 10689 #define GL_EXT_vertex_shader 1 macro
|
/dports/games/trenchbroom/TrenchBroom-ed46601/lib/include/GL/ |
H A D | glew.h | 10070 #ifndef GL_EXT_vertex_shader 10071 #define GL_EXT_vertex_shader 1 macro
|
/dports/games/craft/Craft-1.0fbsd/deps/glew/include/GL/ |
H A D | glew.h | 10076 #ifndef GL_EXT_vertex_shader 10077 #define GL_EXT_vertex_shader 1 macro
|
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/msvc/glew/include/GL/ |
H A D | glew.h | 10527 #ifndef GL_EXT_vertex_shader 10528 #define GL_EXT_vertex_shader 1 macro
|
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/glew/ |
H A D | glew.h | 10527 #ifndef GL_EXT_vertex_shader 10528 #define GL_EXT_vertex_shader 1 macro
|
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glew/ |
H A D | glew.h | 10070 #ifndef GL_EXT_vertex_shader 10071 #define GL_EXT_vertex_shader 1 macro
|
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/GL/ |
H A D | glew.h | 10530 #ifndef GL_EXT_vertex_shader 10531 #define GL_EXT_vertex_shader 1 macro
|
/dports/science/wxmacmolplt/wxmacmolplt-7.7-43-g9a46f7a/src/ |
H A D | glew.h | 10070 #ifndef GL_EXT_vertex_shader 10071 #define GL_EXT_vertex_shader 1
|
/dports/www/wt/wt-4.6.1/src/3rdparty/glew-1.10.0/include/GL/ |
H A D | glew.h | 10527 #ifndef GL_EXT_vertex_shader 10528 #define GL_EXT_vertex_shader 1 macro
|