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Searched refs:GL_FILTER (Results 151 – 175 of 273) sorted by relevance

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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/include/
H A DSDL_opengl_glext.h2309 #define GL_FILTER 0x829A macro
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/i686-w64-mingw32/include/SDL2/
H A DSDL_opengl_glext.h2309 #define GL_FILTER 0x829A macro
/dports/games/openbor/openbor-3caaddd5/engine/android/app/jni/openbor/include/sdl/
H A DSDL_opengl_glext.h2309 #define GL_FILTER 0x829A macro
/dports/games/nxengine/nxengine-evo-2.6.5-1/platform/win32/ext/include/
H A DSDL_opengl_glext.h2312 #define GL_FILTER 0x829A macro
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/
H A DSDL_opengl_glext.h2309 #define GL_FILTER 0x829A macro
/dports/math/vtk6/VTK-6.2.0/ThirdParty/glew/vtkglew/include/GL/
H A Dglew.h4967 #define GL_FILTER 0x829A macro
/dports/games/openjk/OpenJK-07675e2/lib/SDL2/include/
H A DSDL_opengl_glext.h2312 #define GL_FILTER 0x829A macro
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/Current/Headers/
H A DSDL_opengl_glext.h2309 #define GL_FILTER 0x829A macro
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Headers/
H A DSDL_opengl_glext.h2309 #define GL_FILTER 0x829A macro
/dports/games/vkquake/vkQuake-1.12.2/Windows/SDL2/include/
H A DSDL_opengl_glext.h2312 #define GL_FILTER 0x829A macro
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl_glext.h2309 #define GL_FILTER 0x829A macro
/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/
H A DSDL_opengl_glext.h2309 #define GL_FILTER 0x829A macro
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/deps/GLEW/glew/include/GL/
H A Dglew.h5109 #define GL_FILTER 0x829A macro
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/glew/include/GL/
H A Dglew.h5109 #define GL_FILTER 0x829A macro
/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/glew/GL/
H A Dglew.h5109 #define GL_FILTER 0x829A macro
/dports/devel/godot2/godot-2.1.6-stable/thirdparty/glew/GL/
H A Dglew.h5109 #define GL_FILTER 0x829A macro
/dports/games/sauerbraten/sauerbraten/src/include/
H A DSDL_opengl_glext.h2312 #define GL_FILTER 0x829A macro
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl_glext.h2309 #define GL_FILTER 0x829A macro
/dports/graphics/nanort/nanort-b1feea8/examples/common/ThirdPartyLibs/Glew/CustomGL/
H A Dglew.h5274 #define GL_FILTER 0x829A macro
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/include/GL/
H A Dglew.h5137 #define GL_FILTER 0x829A macro
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/include/
H A DSDL_opengl_glext.h2309 #define GL_FILTER 0x829A macro
/dports/x11/controllermap/SDL2-2.0.18/include/
H A DSDL_opengl_glext.h2312 #define GL_FILTER 0x829A macro
/dports/audio/protracker/pt2-clone-1.37/vs2019_project/pt2-clone/sdl/include/SDL2/
H A DSDL_opengl_glext.h2312 #define GL_FILTER 0x829A macro
/dports/audio/protracker/pt2-clone-1.37/pt_pal_editor/release/macos/pt_pal_editor-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl_glext.h2309 #define GL_FILTER 0x829A
/dports/audio/protracker/pt2-clone-1.37/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl_glext.h2312 #define GL_FILTER 0x829A

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