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Searched refs:GL_FLOAT_R_NV (Results 126 – 150 of 311) sorted by relevance

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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/include/GL/
H A Dglew.h11092 #define GL_FLOAT_R_NV 0x8880 macro
/dports/science/iboview/ibo-view.20150427/src/GL/
H A Dglew.h11970 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/trenchbroom/TrenchBroom-ed46601/lib/include/GL/
H A Dglew.h11092 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/craft/Craft-1.0fbsd/deps/glew/include/GL/
H A Dglew.h11098 #define GL_FLOAT_R_NV 0x8880 macro
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/msvc/glew/include/GL/
H A Dglew.h11706 #define GL_FLOAT_R_NV 0x8880 macro
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/mesa_headers/GL/
H A Dglext.h4948 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/glew/
H A Dglew.h11706 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro/msvc/GL/
H A Dglext.h4948 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glew/
H A Dglew.h11092 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/GL/
H A Dglew.h11709 #define GL_FLOAT_R_NV 0x8880 macro
/dports/science/wxmacmolplt/wxmacmolplt-7.7-43-g9a46f7a/src/
H A Dglew.h11092 #define GL_FLOAT_R_NV 0x8880
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/mesa_headers/GL/
H A Dglext.h4948 #define GL_FLOAT_R_NV 0x8880 macro
/dports/www/wt/wt-4.6.1/src/3rdparty/glew-1.10.0/include/GL/
H A Dglew.h11706 #define GL_FLOAT_R_NV 0x8880 macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL3Plus/include/GL/
H A Dglext.h4954 #define GL_FLOAT_R_NV 0x8880 macro
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/
H A Dglew.h11092 #define GL_FLOAT_R_NV 0x8880 macro
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/
H A Dglew.h11092 #define GL_FLOAT_R_NV 0x8880 macro
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/
H A Dglew.h11092 #define GL_FLOAT_R_NV 0x8880 macro
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/
H A Dglew.h11092 #define GL_FLOAT_R_NV 0x8880 macro
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/
H A Dglew.h11092 #define GL_FLOAT_R_NV 0x8880 macro
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/
H A Dglew.h11092 #define GL_FLOAT_R_NV 0x8880 macro
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/
H A Dglew.h11092 #define GL_FLOAT_R_NV 0x8880 macro
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/
H A Dglew.h11092 #define GL_FLOAT_R_NV 0x8880 macro
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/include/GL/
H A Dglew.h11092 #define GL_FLOAT_R_NV 0x8880 macro
/dports/graphics/gauche-gl/Gauche-gl-0.6/win32/glew-1.10.0/include/GL/
H A Dglew.h11706 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/include/GL/
H A Dglext.h4948 #define GL_FLOAT_R_NV 0x8880 macro

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