Home
last modified time | relevance | path

Searched refs:GL_FLOAT_R_NV (Results 151 – 175 of 311) sorted by relevance

12345678910>>...13

/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/gllibs/include/GL/
H A Dglew.h12537 #define GL_FLOAT_R_NV 0x8880 macro
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/
H A DSDL_opengl_glext.h8684 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/Dependencies/glew-2.0.0/include/GL/
H A Dglew.h13056 #define GL_FLOAT_R_NV 0x8880 macro
/dports/devel/stb/stb-f54acd4/tests/caveview/
H A Dglext.h8543 #define GL_FLOAT_R_NV 0x8880 macro
/dports/emulators/yuzu/yuzu-0b47f7a46/externals/glad/include/glad/
H A Dglad.h7897 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/pioneer/pioneer-20210723/contrib/glew/GL/
H A Dglew.h13056 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl_glext.h8684 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include/
H A DSDL_opengl_glext.h8684 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-macos/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl_glext.h8684 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-VC/include/
H A DSDL_opengl_glext.h8684 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include/
H A DSDL_opengl_glext.h8684 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/i686-w64-mingw32/include/SDL2/
H A DSDL_opengl_glext.h8684 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/x86_64-w64-mingw32/include/SDL2/
H A DSDL_opengl_glext.h8684 #define GL_FLOAT_R_NV 0x8880 macro
/dports/devel/sdl20/SDL2-2.0.18/include/
H A DSDL_opengl_glext.h8687 #define GL_FLOAT_R_NV 0x8880 macro
/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/third_party/glad/
H A Dglad.h7632 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/common/minimp3/player/
H A Dglad.h6853 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libsdl/include/
H A DSDL_opengl_glext.h8684 #define GL_FLOAT_R_NV 0x8880 macro
/dports/graphics/blender/blender-2.91.0/extern/glew/include/GL/
H A Dglew.h13056 #define GL_FLOAT_R_NV 0x8880 macro
/dports/graphics/blender/blender-2.91.0/extern/glew-es/include/GL/
H A Dglew.h11743 #define GL_FLOAT_R_NV 0x8880 macro
/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glew/GL/
H A Dglew.h12816 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A Dglext.h8669 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/craft/Craft-1.0fbsd/deps/glfw/deps/GL/
H A Dglext.h8426 #define GL_FLOAT_R_NV 0x8880 macro
/dports/audio/fasttracker2/ft2-clone-1.49/release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl_glext.h8687 #define GL_FLOAT_R_NV 0x8880 macro
/dports/audio/fasttracker2/ft2-clone-1.49/vs2019_project/ft2-clone/sdl/include/SDL2/
H A DSDL_opengl_glext.h8687 #define GL_FLOAT_R_NV 0x8880 macro
/dports/net-im/uTox/uTox/third-party/stb/tests/caveview/
H A Dglext.h8543 #define GL_FLOAT_R_NV 0x8880 macro

12345678910>>...13