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Searched refs:GL_FLOAT_R_NV (Results 51 – 75 of 311) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_opengl.h2916 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/GL/
H A Dglext.h2861 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_opengl.h2920 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/nimuh/nimuh-1.02/src/
H A Dglext.h2861 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h2916 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_opengl.h2920 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_opengl.h2920 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/cube/cube_source/include/
H A DSDL_opengl.h2739 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/torcs/torcs-1.3.7/src/windows/include/GL/
H A Dglext.h2861 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/evq3/evq3/code/SDL12/include/
H A DSDL_opengl.h2916 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/
H A DSDL_opengl.h2920 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/
H A DSDL_opengl.h2916 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h2916 #define GL_FLOAT_R_NV 0x8880 macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/
H A Dglext.h2732 #define GL_FLOAT_R_NV 0x8880 macro
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/
H A Dglext.h2732 #define GL_FLOAT_R_NV 0x8880 macro
/dports/lang/smalltalk/smalltalk-3.2.5/packages/opengl/
H A DOpenGLEnum.st18902 "GL_FLOAT_R_NV 0x8880"
/dports/java/openjdk12/openjdk-jdk12u-jdk-12.0.2-10-4/src/java.desktop/share/native/common/java2d/opengl/J2D_GL/
H A Dglext.h2884 #define GL_FLOAT_R_NV 0x8880 macro
/dports/graphics/mapserver/mapserver-7.6.4/opengl/
H A Dglext.h2878 #define GL_FLOAT_R_NV 0x8880 macro
/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_opengl.h2824 #define GL_FLOAT_R_NV 0x8880 macro
/dports/astro/opencpn/OpenCPN-5.2.4/include/GL/
H A Dglext.h2881 #define GL_FLOAT_R_NV 0x8880 macro
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/
H A DSDL_opengl.h2942 #define GL_FLOAT_R_NV 0x8880 macro
/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/ogl/
H A Dglext.h2881 #define GL_FLOAT_R_NV 0x8880 macro
/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-iTunes-VizKit/source/win/
H A Dglext.h2887 #define GL_FLOAT_R_NV 0x8880 macro
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/GL/
H A Dglext.h2911 #define GL_FLOAT_R_NV 0x8880 macro
/dports/graphics/gauche-gl/Gauche-gl-0.6/src/
H A Dglext-abi.scm3742 (define-constant GL_FLOAT_R_NV #x8880) unknown

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