/dports/graphics/libosmesa/mesa-21.3.6/include/GL/ |
H A D | glcorearb.h | 5446 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/include/GL/ |
H A D | glcorearb.h | 5446 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/graphics/mesa-gallium-va/mesa-21.3.6/include/GL/ |
H A D | glcorearb.h | 5446 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/include/GL/ |
H A D | glcorearb.h | 5446 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/include/GL/ |
H A D | glcorearb.h | 5446 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/graphics/mesa-libs/mesa-21.3.6/include/GL/ |
H A D | glcorearb.h | 5446 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/graphics/mesa-dri/mesa-21.3.6/include/GL/ |
H A D | glcorearb.h | 5446 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/include/GL/ |
H A D | glcorearb.h | 5446 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/graphics/mesa-dri-classic/mesa-20.2.3/include/GL/ |
H A D | glcorearb.h | 5446 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/misc/usd/USD-21.11/pxr/imaging/garch/ |
H A D | glApi.h | 4819 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/gllibs/include/GL/ |
H A D | glew.h | 13288 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/Dependencies/glew-2.0.0/include/GL/ |
H A D | glew.h | 13848 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/emulators/yuzu/yuzu-0b47f7a46/externals/glad/include/glad/ |
H A D | glad.h | 8175 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/games/pioneer/pioneer-20210723/contrib/glew/GL/ |
H A D | glew.h | 13848 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/third_party/glad/ |
H A D | glad.h | 8056 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/common/minimp3/player/ |
H A D | glad.h | 7073 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/graphics/blender/blender-2.91.0/extern/glew/include/GL/ |
H A D | glew.h | 13848 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glew/GL/ |
H A D | glew.h | 13567 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/audio/minimp3/minimp3-ca7c706/player/ |
H A D | glad.h | 7073 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/comms/limesuite/LimeSuite-20.10.0/src/oglGraph/glew/GL/ |
H A D | glew.h | 13567 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/GLEW/ |
H A D | glew.h | 13567 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/deps/GLEW/glew/include/GL/ |
H A D | glew.h | 13567 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/glew/include/GL/ |
H A D | glew.h | 13567 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/glew/GL/ |
H A D | glew.h | 13567 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|
/dports/devel/godot2/godot-2.1.6-stable/thirdparty/glew/GL/ |
H A D | glew.h | 13567 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 macro
|