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Searched refs:GL_FRAGMENT_NORMAL_EXT (Results 26 – 50 of 311) sorted by relevance

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/dports/games/pink-pony/pink-pony-1.4.1/external/flextGL/
H A DflextGL.h3307 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
/dports/graphics/sharpconstruct/sharpconstruct-0.11/include/
H A Dglext.h4015 #define GL_FRAGMENT_NORMAL_EXT 0x834a macro
/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/
H A Dglext.h1170 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/
H A Dglext.h1168 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/
H A Dglext.h1168 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/
H A Dglext.h1168 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
/dports/graphics/jogl/jogl-1.1.1_9/jogl/build/gensrc/classes/javax/media/opengl/
H A DGL.java1558 public static final int GL_FRAGMENT_NORMAL_EXT = 0x834A; field
/dports/lang/fpc-source/fpc-3.2.2/packages/univint/src/
H A Dmacglext.pas1222 const GL_FRAGMENT_NORMAL_EXT = $834A;
/dports/graphics/glfw2/glfw-2.7.9/support/d/imports/
H A Dgl.d1983 const uint GL_FRAGMENT_NORMAL_EXT = 0x834A; variable
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_NV_ext.h1351 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
/dports/games/memonix/MemonixSourceCode/src/
H A DGLext.h1351 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/
H A Dglext.h1351 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
/dports/devel/sdl_gnat/sdl_gnat-2013/src/
H A Dsdl_sdl_opengl_h.ads1303 GL_FRAGMENT_NORMAL_EXT : constant := 16#834A#; -- ../include/SDL/SDL_opengl.h:1701 constant
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dglext.h1513 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h1697 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h1697 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_opengl.h1701 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h1701 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_opengl.h1525 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
/dports/cad/ldview/ldview-4.4/include/GL/
H A Dglext.h1642 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_opengl.h1697 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_opengl.h1697 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_opengl.h1701 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_opengl.h1697 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
/dports/games/bloodfrontier/bloodfrontier/src/include/GL/
H A Dglext.h1642 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro

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