/dports/games/pink-pony/pink-pony-1.4.1/external/flextGL/ |
H A D | flextGL.h | 3307 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
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/dports/graphics/sharpconstruct/sharpconstruct-0.11/include/ |
H A D | glext.h | 4015 #define GL_FRAGMENT_NORMAL_EXT 0x834a macro
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/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/ |
H A D | glext.h | 1170 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/ |
H A D | glext.h | 1168 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/ |
H A D | glext.h | 1168 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/ |
H A D | glext.h | 1168 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/build/gensrc/classes/javax/media/opengl/ |
H A D | GL.java | 1558 public static final int GL_FRAGMENT_NORMAL_EXT = 0x834A; field
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/dports/lang/fpc-source/fpc-3.2.2/packages/univint/src/ |
H A D | macglext.pas | 1222 const GL_FRAGMENT_NORMAL_EXT = $834A;
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/dports/graphics/glfw2/glfw-2.7.9/support/d/imports/ |
H A D | gl.d | 1983 const uint GL_FRAGMENT_NORMAL_EXT = 0x834A; variable
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_NV_ext.h | 1351 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
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/dports/games/memonix/MemonixSourceCode/src/ |
H A D | GLext.h | 1351 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
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/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext.h | 1351 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
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/dports/devel/sdl_gnat/sdl_gnat-2013/src/ |
H A D | sdl_sdl_opengl_h.ads | 1303 GL_FRAGMENT_NORMAL_EXT : constant := 16#834A#; -- ../include/SDL/SDL_opengl.h:1701 constant
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 1513 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 1697 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 1697 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_opengl.h | 1701 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 1701 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_opengl.h | 1525 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
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/dports/cad/ldview/ldview-4.4/include/GL/ |
H A D | glext.h | 1642 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_opengl.h | 1697 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_opengl.h | 1697 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_opengl.h | 1701 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_opengl.h | 1697 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/GL/ |
H A D | glext.h | 1642 #define GL_FRAGMENT_NORMAL_EXT 0x834A macro
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