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Searched refs:GL_FRAGMENT_SHADER_ARB (Results 26 – 50 of 403) sorted by relevance

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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/
H A Darbfslight.c219 fragShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in Init()
/dports/emulators/mess/mame-mame0226/src/osd/modules/opengl/
H A Dgl_shader_tool.cpp479 …err = gl_compile_shader_file(fragment_shader, GL_FRAGMENT_SHADER_ARB, fragment_shader_file, verbos… in gl_compile_shader_files()
562 err=gl_compile_shader_source(fragment_shader, GL_FRAGMENT_SHADER_ARB, fragment_shader_source, 0); in gl_compile_shader_sources()
/dports/emulators/mame/mame-mame0226/src/osd/modules/opengl/
H A Dgl_shader_tool.cpp479 …err = gl_compile_shader_file(fragment_shader, GL_FRAGMENT_SHADER_ARB, fragment_shader_file, verbos… in gl_compile_shader_files()
562 err=gl_compile_shader_source(fragment_shader, GL_FRAGMENT_SHADER_ARB, fragment_shader_source, 0); in gl_compile_shader_sources()
/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/
H A DGLExtensions.hpp253 #define GLEXT_GL_FRAGMENT_SHADER GL_FRAGMENT_SHADER_ARB
/dports/games/glest/glest_source_3.2.2/source/shared_lib/sources/graphics/gl2/
H A Dshader_gl.cpp234 handle= glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in init()
/dports/games/glest/glest_source_3.2.2/source/shared_lib/sources/graphics/gl/
H A Dshader_gl.cpp240 handle= glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in init()
/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/sources/graphics/gl/
H A Dshader_gl.cpp244 handle= glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in init()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengl/
H A DSDL_shaders_gl.c338 data->frag_shader = ctx->glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CompileShaderProgram()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengl/
H A DSDL_shaders_gl.c338 data->frag_shader = ctx->glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CompileShaderProgram()
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A DOGL_Shader.cpp249 GLhandleARB fragmentShader = parseShader(_frag.c_str(), GL_FRAGMENT_SHADER_ARB); in init()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengl/
H A DSDL_shaders_gl.c338 data->frag_shader = ctx->glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CompileShaderProgram()
/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/
H A DTerrainTextureGLSL.cpp92 if (shaderType == GL_FRAGMENT_SHADER_ARB) { in DebugOutput()
490 fragmentShader.Build(GL_FRAGMENT_SHADER_ARB); in BuildFragmentShader()
910 fs.Build(GL_FRAGMENT_SHADER_ARB); in SimpleCopyShader()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengl/
H A DSDL_shaders_gl.c399 data->frag_shader = ctx->glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CompileShaderProgram()
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dglshader.cpp222 GLhandleARB fsid = glx::glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CreateFragmentShader()
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglshader.cpp222 GLhandleARB fsid = glx::glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CreateFragmentShader()
/dports/games/el/Eternal-Lands-1.9.5.9-1/shader/
H A Dshader.c199 fragment_shader_object = ELglCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in build_shader()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/slang/
H A Dsotest.c164 frag = glCreateShaderObjectARB (GL_FRAGMENT_SHADER_ARB); in InitScene()
/dports/x11/controllermap/SDL2-2.0.18/src/render/opengl/
H A DSDL_shaders_gl.c459 data->frag_shader = ctx->glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CompileShaderProgram()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/slang/
H A Dsotest.c164 frag = glCreateShaderObjectARB (GL_FRAGMENT_SHADER_ARB); in InitScene()
/dports/devel/sdl20/SDL2-2.0.18/src/render/opengl/
H A DSDL_shaders_gl.c459 data->frag_shader = ctx->glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CompileShaderProgram()
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h1499 #ifndef GL_FRAGMENT_SHADER_ARB
1500 #define GL_FRAGMENT_SHADER_ARB 0x8B30 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestshader.c168 data->frag_shader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CompileShaderProgram()
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestshader.c168 data->frag_shader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CompileShaderProgram()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/
H A DShader.cpp214 case GL_FRAGMENT_SHADER_ARB: dst = &m_FragPg; break; in Attach()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/
H A Dtestshader.c168 data->frag_shader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CompileShaderProgram()

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