/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/ |
H A D | arbfslight.c | 219 fragShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in Init()
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/dports/emulators/mess/mame-mame0226/src/osd/modules/opengl/ |
H A D | gl_shader_tool.cpp | 479 …err = gl_compile_shader_file(fragment_shader, GL_FRAGMENT_SHADER_ARB, fragment_shader_file, verbos… in gl_compile_shader_files() 562 err=gl_compile_shader_source(fragment_shader, GL_FRAGMENT_SHADER_ARB, fragment_shader_source, 0); in gl_compile_shader_sources()
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/dports/emulators/mame/mame-mame0226/src/osd/modules/opengl/ |
H A D | gl_shader_tool.cpp | 479 …err = gl_compile_shader_file(fragment_shader, GL_FRAGMENT_SHADER_ARB, fragment_shader_file, verbos… in gl_compile_shader_files() 562 err=gl_compile_shader_source(fragment_shader, GL_FRAGMENT_SHADER_ARB, fragment_shader_source, 0); in gl_compile_shader_sources()
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/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/ |
H A D | GLExtensions.hpp | 253 #define GLEXT_GL_FRAGMENT_SHADER GL_FRAGMENT_SHADER_ARB
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/dports/games/glest/glest_source_3.2.2/source/shared_lib/sources/graphics/gl2/ |
H A D | shader_gl.cpp | 234 handle= glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in init()
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/dports/games/glest/glest_source_3.2.2/source/shared_lib/sources/graphics/gl/ |
H A D | shader_gl.cpp | 240 handle= glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in init()
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/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/sources/graphics/gl/ |
H A D | shader_gl.cpp | 244 handle= glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in init()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengl/ |
H A D | SDL_shaders_gl.c | 338 data->frag_shader = ctx->glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CompileShaderProgram()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengl/ |
H A D | SDL_shaders_gl.c | 338 data->frag_shader = ctx->glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CompileShaderProgram()
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/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/ |
H A D | OGL_Shader.cpp | 249 GLhandleARB fragmentShader = parseShader(_frag.c_str(), GL_FRAGMENT_SHADER_ARB); in init()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengl/ |
H A D | SDL_shaders_gl.c | 338 data->frag_shader = ctx->glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CompileShaderProgram()
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/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/ |
H A D | TerrainTextureGLSL.cpp | 92 if (shaderType == GL_FRAGMENT_SHADER_ARB) { in DebugOutput() 490 fragmentShader.Build(GL_FRAGMENT_SHADER_ARB); in BuildFragmentShader() 910 fs.Build(GL_FRAGMENT_SHADER_ARB); in SimpleCopyShader()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengl/ |
H A D | SDL_shaders_gl.c | 399 data->frag_shader = ctx->glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CompileShaderProgram()
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | glshader.cpp | 222 GLhandleARB fsid = glx::glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CreateFragmentShader()
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | glshader.cpp | 222 GLhandleARB fsid = glx::glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CreateFragmentShader()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/shader/ |
H A D | shader.c | 199 fragment_shader_object = ELglCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in build_shader()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/slang/ |
H A D | sotest.c | 164 frag = glCreateShaderObjectARB (GL_FRAGMENT_SHADER_ARB); in InitScene()
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/dports/x11/controllermap/SDL2-2.0.18/src/render/opengl/ |
H A D | SDL_shaders_gl.c | 459 data->frag_shader = ctx->glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CompileShaderProgram()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/slang/ |
H A D | sotest.c | 164 frag = glCreateShaderObjectARB (GL_FRAGMENT_SHADER_ARB); in InitScene()
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/dports/devel/sdl20/SDL2-2.0.18/src/render/opengl/ |
H A D | SDL_shaders_gl.c | 459 data->frag_shader = ctx->glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CompileShaderProgram()
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 1499 #ifndef GL_FRAGMENT_SHADER_ARB 1500 #define GL_FRAGMENT_SHADER_ARB 0x8B30 macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/ |
H A D | testshader.c | 168 data->frag_shader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CompileShaderProgram()
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testshader.c | 168 data->frag_shader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CompileShaderProgram()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/ |
H A D | Shader.cpp | 214 case GL_FRAGMENT_SHADER_ARB: dst = &m_FragPg; break; in Attach()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testshader.c | 168 data->frag_shader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CompileShaderProgram()
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