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Searched refs:GL_FRAMEBUFFER (Results 126 – 150 of 2517) sorted by relevance

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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/layered-rendering/
H A Dgl-layer-render-storage.c179 glBindFramebuffer(GL_FRAMEBUFFER, fboRead); in ConvertMultiSample2DToTexture2D()
180 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in ConvertMultiSample2DToTexture2D()
200 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in probe_texture_layered_rbg()
204 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in probe_texture_layered_rbg()
207 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in probe_texture_layered_rbg()
257 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_init()
260 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in piglit_init()
263 if(!check_framebuffer_status(GL_FRAMEBUFFER, in piglit_init()
H A Dgl-layer-render.c185 glBindFramebuffer(GL_FRAMEBUFFER, fboRead); in ConvertMultiSample2DToTexture2D()
186 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in ConvertMultiSample2DToTexture2D()
206 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in probe_texture_layered_rbg()
210 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in probe_texture_layered_rbg()
213 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in probe_texture_layered_rbg()
263 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_init()
266 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in piglit_init()
269 if(!check_framebuffer_status(GL_FRAMEBUFFER, in piglit_init()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_framebuffer_no_attachments/
H A Droundup-samples.c97 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_init()
100 glFramebufferParameteri(GL_FRAMEBUFFER, in piglit_init()
103 glFramebufferParameteri(GL_FRAMEBUFFER, in piglit_init()
106 glFramebufferParameteri(GL_FRAMEBUFFER, in piglit_init()
111 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != in piglit_init()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLES2/src/EAGL/
H A DOgreEAGLES2Context.mm108 OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, mViewFramebuffer));
110 … OGRE_CHECK_GL_ERROR(glLabelObjectEXT(GL_FRAMEBUFFER, mViewFramebuffer, 0, "View Framebuffer"));
123 …OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFE…
135 OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, mSampleFramebuffer));
136 … OGRE_CHECK_GL_ERROR(glLabelObjectEXT(GL_FRAMEBUFFER, mSampleFramebuffer, 0, "FSAA Framebuffer"));
144 …OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFE…
151 …OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER…
156 if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
171 …OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER…
177 OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, mViewFramebuffer));
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/video/gl/
H A Dgl_render_target.cpp87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _texture, 0); in RenderTarget()
119 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, _renderbuffer_dept… in RenderTarget()
127 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in RenderTarget()
135 glBindFramebuffer(GL_FRAMEBUFFER, 0); in RenderTarget()
162 glBindFramebuffer(GL_FRAMEBUFFER, _framebuffer); in Bind()
185 glBindFramebuffer(GL_FRAMEBUFFER, 0); in Resize()
221 glBindFramebuffer(GL_FRAMEBUFFER, 0); in Resize()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.1/
H A Dmixed-int-float-fbo.c157 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in create_fbo()
159 glFramebufferTexture2D(GL_FRAMEBUFFER, in create_fbo()
162 glFramebufferTexture2D(GL_FRAMEBUFFER, in create_fbo()
167 glFramebufferTexture2D(GL_FRAMEBUFFER, in create_fbo()
170 glFramebufferTexture2D(GL_FRAMEBUFFER, in create_fbo()
175 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in create_fbo()
284 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_init()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/
H A Des3fFboDepthbufferTests.cpp94 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render()
96 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRbo); in render()
98 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
186 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
187 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render()
188 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in render()
190 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
272 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
273 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render()
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H A Des3fFboStencilbufferTests.cpp91 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
92 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render()
93 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
97 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
185 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
186 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render()
189 glFramebufferRenderbuffer(GL_FRAMEBUFFER, m_attachDepth, GL_RENDERBUFFER, depthStencilRbo); in render()
191 glFramebufferRenderbuffer(GL_FRAMEBUFFER, m_attachStencil, GL_RENDERBUFFER, depthStencilRbo); in render()
194 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
/dports/editors/libreoffice6/libreoffice-6.4.7.2/vcl/opengl/
H A Dframebuffer.cxx73 … glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mnAttachedTexture, 0); in AttachTexture()
80 glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in AttachTexture()
85 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in AttachTexture()
98 glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0 ); in DetachTexture()
102 glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in DetachTexture()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/util/piglit-framework-gl/
H A Dpiglit_fbo_framework.c76 glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); in init_gl()
85 glFramebufferTexture2D(GL_FRAMEBUFFER, in init_gl()
103 glFramebufferTexture2D(GL_FRAMEBUFFER, in init_gl()
108 glFramebufferTexture2D(GL_FRAMEBUFFER, in init_gl()
117 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in init_gl()
122 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init_gl()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-4.5/
H A Dcompare-framebuffer-parameter-with-get.c224 glBindFramebuffer(GL_FRAMEBUFFER, fb); in complete_framebuffer()
228 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rb); in complete_framebuffer()
230 if (GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER) && in complete_framebuffer()
260 glBindFramebuffer(GL_FRAMEBUFFER, fb); in execute_subtest()
261 glGetFramebufferParameteriv(GL_FRAMEBUFFER, pname, &parameter_value); in execute_subtest()
269 glBindFramebuffer(GL_FRAMEBUFFER, other_fb); in execute_subtest()
273 glBindFramebuffer(GL_FRAMEBUFFER, fb); in execute_subtest()
/dports/games/bzflag-server/bzflag-2.4.22/src/ogl/
H A DOpenGLFramebuffer.cxx28 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in initFramebuffer()
34 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in initFramebuffer()
42 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in initFramebuffer()
45 if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in initFramebuffer()
48 glBindFramebuffer(GL_FRAMEBUFFER, 0); // break the binding in initFramebuffer()
/dports/games/bzflag/bzflag-2.4.22/src/ogl/
H A DOpenGLFramebuffer.cxx28 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in initFramebuffer()
34 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in initFramebuffer()
42 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in initFramebuffer()
45 if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in initFramebuffer()
48 glBindFramebuffer(GL_FRAMEBUFFER, 0); // break the binding in initFramebuffer()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_framebuffer_srgb/
H A Dfast-clear-blend.c119 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in test_color()
184 glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); in test_color()
220 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_init()
226 glFramebufferRenderbuffer(GL_FRAMEBUFFER, in piglit_init()
231 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != in piglit_init()
237 glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); in piglit_init()
/dports/math/curv/curv-0.5/libcurv/viewer/
H A Dfbo.cc71 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0); in allocate()
81 … glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depth_buffer); in allocate()
84 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) { in allocate()
102 glBindFramebuffer(GL_FRAMEBUFFER, m_id); in bind()
116 glBindFramebuffer(GL_FRAMEBUFFER, m_old_fbo_id); in unbind()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DD3DTextureTest.cpp402 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
445 glBindFramebuffer(GL_FRAMEBUFFER, 0u); in TEST_P()
541 glBindFramebuffer(GL_FRAMEBUFFER, 0u); in TEST_P()
636 glBindFramebuffer(GL_FRAMEBUFFER, 0u); in TEST_P()
1237 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
1293 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
1342 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
1364 glBindFramebuffer(GL_FRAMEBUFFER, rgbaFbo); in TEST_P()
1392 glBindFramebuffer(GL_FRAMEBUFFER, rgbFbo); in TEST_P()
1402 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
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/dports/graphics/cairo/cairo-1.17.4/src/
H A Dcairo-gl-device.c382 ctx->dispatch.FramebufferTexture2DMultisample(GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_gles_framebuffer()
408 dispatch->BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in _cairo_gl_ensure_framebuffer()
419 dispatch->FramebufferTexture2D (GL_FRAMEBUFFER, in _cairo_gl_ensure_framebuffer()
430 status = dispatch->CheckFramebufferStatus (GL_FRAMEBUFFER); in _cairo_gl_ensure_framebuffer()
481 ctx->dispatch.FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_multisampling()
526 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer()
535 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer()
539 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer()
717 ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in bind_singlesample_framebuffer()
740 ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in bind_singlesample_framebuffer()
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/dports/www/firefox-esr/firefox-91.8.0/gfx/cairo/cairo/src/
H A Dcairo-gl-device.c382 ctx->dispatch.FramebufferTexture2DMultisample(GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_gles_framebuffer()
408 dispatch->BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in _cairo_gl_ensure_framebuffer()
419 dispatch->FramebufferTexture2D (GL_FRAMEBUFFER, in _cairo_gl_ensure_framebuffer()
430 status = dispatch->CheckFramebufferStatus (GL_FRAMEBUFFER); in _cairo_gl_ensure_framebuffer()
481 ctx->dispatch.FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_multisampling()
526 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer()
535 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer()
539 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer()
717 ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in bind_singlesample_framebuffer()
740 ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in bind_singlesample_framebuffer()
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/dports/www/firefox/firefox-99.0/gfx/cairo/cairo/src/
H A Dcairo-gl-device.c382 ctx->dispatch.FramebufferTexture2DMultisample(GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_gles_framebuffer()
408 dispatch->BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in _cairo_gl_ensure_framebuffer()
419 dispatch->FramebufferTexture2D (GL_FRAMEBUFFER, in _cairo_gl_ensure_framebuffer()
430 status = dispatch->CheckFramebufferStatus (GL_FRAMEBUFFER); in _cairo_gl_ensure_framebuffer()
481 ctx->dispatch.FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_multisampling()
526 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer()
535 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer()
539 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer()
717 ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in bind_singlesample_framebuffer()
740 ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in bind_singlesample_framebuffer()
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/cairo/cairo/src/
H A Dcairo-gl-device.c382 ctx->dispatch.FramebufferTexture2DMultisample(GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_gles_framebuffer()
408 dispatch->BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in _cairo_gl_ensure_framebuffer()
419 dispatch->FramebufferTexture2D (GL_FRAMEBUFFER, in _cairo_gl_ensure_framebuffer()
430 status = dispatch->CheckFramebufferStatus (GL_FRAMEBUFFER); in _cairo_gl_ensure_framebuffer()
481 ctx->dispatch.FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_multisampling()
526 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer()
535 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer()
539 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer()
717 ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in bind_singlesample_framebuffer()
740 ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in bind_singlesample_framebuffer()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Platforms.Default/
H A DFrameBuffer.cs37 OpenGL.glBindFramebuffer(OpenGL.GL_FRAMEBUFFER, framebuffer); in FrameBuffer()
43 …OpenGL.glFramebufferTexture2D(OpenGL.GL_FRAMEBUFFER, OpenGL.GL_COLOR_ATTACHMENT0, OpenGL.GL_TEXTUR… in FrameBuffer()
57 …OpenGL.glFramebufferRenderbuffer(OpenGL.GL_FRAMEBUFFER, OpenGL.GL_DEPTH_ATTACHMENT, OpenGL.GL_REND… in FrameBuffer()
61 var status = OpenGL.glCheckFramebufferStatus(OpenGL.GL_FRAMEBUFFER); in FrameBuffer()
70 OpenGL.glBindFramebuffer(OpenGL.GL_FRAMEBUFFER, 0); in FrameBuffer()
92 OpenGL.glBindFramebuffer(OpenGL.GL_FRAMEBUFFER, framebuffer); in Bind()
110 OpenGL.glBindFramebuffer(OpenGL.GL_FRAMEBUFFER, 0); in Unbind()
/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/
H A DOGLRender_3_2.cpp741 glBindFramebuffer(GL_FRAMEBUFFER, 0); in CreateFBOs()
769 glBindFramebuffer(GL_FRAMEBUFFER, OGLRef.fboRenderID); in CreateFBOs()
780 glBindFramebuffer(GL_FRAMEBUFFER, 0); in CreateFBOs()
817 glBindFramebuffer(GL_FRAMEBUFFER, 0); in CreateFBOs()
859 glBindFramebuffer(GL_FRAMEBUFFER, 0); in DestroyFBOs()
935 glBindFramebuffer(GL_FRAMEBUFFER, 0); in CreateMultisampledFBO()
948 glBindFramebuffer(GL_FRAMEBUFFER, OGLRef.fboRenderID); in CreateMultisampledFBO()
961 glBindFramebuffer(GL_FRAMEBUFFER, 0); in DestroyMultisampledFBO()
1172 glBindFramebuffer(GL_FRAMEBUFFER, OGLRef.fboRenderID); in DownsampleFBO()
1353 glBindFramebuffer(GL_FRAMEBUFFER, OGLRef.fboRenderID); in RenderEdgeMarking()
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/opengl/
H A Dglframebuffer.cpp55 glBindFramebuffer(GL_FRAMEBUFFER, m_fbo); in Create()
92 glFramebufferRenderbuffer(GL_FRAMEBUFFER, in Create()
135 glFramebufferTexture2D(GL_FRAMEBUFFER, in Create()
153 glFramebufferRenderbuffer(GL_FRAMEBUFFER, in Create()
157 GLuint result = glCheckFramebufferStatus(GL_FRAMEBUFFER); in Create()
185 glBindFramebuffer(GL_FRAMEBUFFER, m_currentFBO); in Create()
189 glBindFramebuffer(GL_FRAMEBUFFER, m_currentFBO); in Create()
198 glBindFramebuffer(GL_FRAMEBUFFER, 0); in Destroy()
277 glBindFramebuffer(GL_FRAMEBUFFER, m_fbo); in Bind()
284 glBindFramebuffer(GL_FRAMEBUFFER, 0); in Unbind()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_sample_locations/
H A Dtest.c57 glBindFramebuffer(GL_FRAMEBUFFER, fbs[cur_fb]); in get_sample_locations()
74 glBindFramebuffer(GL_FRAMEBUFFER, 0); in get_sample_locations()
125 glBindFramebuffer(GL_FRAMEBUFFER, fbs[cur_fb]); in do_test()
136 glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB, grid); in do_test()
137 glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB, 1); in do_test()
141 glFramebufferSampleLocationsfvARB(GL_FRAMEBUFFER, i, 1, loc); in do_test()
149 glFramebufferSampleLocationsfvARB(GL_FRAMEBUFFER, index, 1, loc); in do_test()
269 glBindFramebuffer(GL_FRAMEBUFFER, fbs[cur_fb]); in piglit_init()
270 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, fb_textures[cur_fb], 0); in piglit_init()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/functional/
H A Des2fFboRenderTest.cpp473 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in Framebuffer()
700 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in render()
808 ctx.bindFramebuffer(GL_FRAMEBUFFER, 0); in render()
913 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in render()
1183 ctx.bindFramebuffer(GL_FRAMEBUFFER, 0); in render()
1375 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in render()
1391 context.bindFramebuffer(GL_FRAMEBUFFER, 2); in render()
1399 context.bindFramebuffer(GL_FRAMEBUFFER, 3); in render()
1404 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in render()
1583 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in render()
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