/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/layered-rendering/ |
H A D | gl-layer-render-storage.c | 179 glBindFramebuffer(GL_FRAMEBUFFER, fboRead); in ConvertMultiSample2DToTexture2D() 180 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in ConvertMultiSample2DToTexture2D() 200 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in probe_texture_layered_rbg() 204 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in probe_texture_layered_rbg() 207 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in probe_texture_layered_rbg() 257 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_init() 260 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in piglit_init() 263 if(!check_framebuffer_status(GL_FRAMEBUFFER, in piglit_init()
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H A D | gl-layer-render.c | 185 glBindFramebuffer(GL_FRAMEBUFFER, fboRead); in ConvertMultiSample2DToTexture2D() 186 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in ConvertMultiSample2DToTexture2D() 206 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in probe_texture_layered_rbg() 210 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in probe_texture_layered_rbg() 213 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in probe_texture_layered_rbg() 263 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_init() 266 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in piglit_init() 269 if(!check_framebuffer_status(GL_FRAMEBUFFER, in piglit_init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_framebuffer_no_attachments/ |
H A D | roundup-samples.c | 97 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_init() 100 glFramebufferParameteri(GL_FRAMEBUFFER, in piglit_init() 103 glFramebufferParameteri(GL_FRAMEBUFFER, in piglit_init() 106 glFramebufferParameteri(GL_FRAMEBUFFER, in piglit_init() 111 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != in piglit_init()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLES2/src/EAGL/ |
H A D | OgreEAGLES2Context.mm | 108 OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, mViewFramebuffer)); 110 … OGRE_CHECK_GL_ERROR(glLabelObjectEXT(GL_FRAMEBUFFER, mViewFramebuffer, 0, "View Framebuffer")); 123 …OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFE… 135 OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, mSampleFramebuffer)); 136 … OGRE_CHECK_GL_ERROR(glLabelObjectEXT(GL_FRAMEBUFFER, mSampleFramebuffer, 0, "FSAA Framebuffer")); 144 …OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFE… 151 …OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER… 156 if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) 171 …OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER… 177 OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, mViewFramebuffer)); [all …]
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/video/gl/ |
H A D | gl_render_target.cpp | 87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _texture, 0); in RenderTarget() 119 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, _renderbuffer_dept… in RenderTarget() 127 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in RenderTarget() 135 glBindFramebuffer(GL_FRAMEBUFFER, 0); in RenderTarget() 162 glBindFramebuffer(GL_FRAMEBUFFER, _framebuffer); in Bind() 185 glBindFramebuffer(GL_FRAMEBUFFER, 0); in Resize() 221 glBindFramebuffer(GL_FRAMEBUFFER, 0); in Resize()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.1/ |
H A D | mixed-int-float-fbo.c | 157 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in create_fbo() 159 glFramebufferTexture2D(GL_FRAMEBUFFER, in create_fbo() 162 glFramebufferTexture2D(GL_FRAMEBUFFER, in create_fbo() 167 glFramebufferTexture2D(GL_FRAMEBUFFER, in create_fbo() 170 glFramebufferTexture2D(GL_FRAMEBUFFER, in create_fbo() 175 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in create_fbo() 284 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_init()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/ |
H A D | es3fFboDepthbufferTests.cpp | 94 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 96 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRbo); in render() 98 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 186 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 187 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 188 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in render() 190 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 272 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 273 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() [all …]
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H A D | es3fFboStencilbufferTests.cpp | 91 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 92 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 93 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 97 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 185 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 186 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 189 glFramebufferRenderbuffer(GL_FRAMEBUFFER, m_attachDepth, GL_RENDERBUFFER, depthStencilRbo); in render() 191 glFramebufferRenderbuffer(GL_FRAMEBUFFER, m_attachStencil, GL_RENDERBUFFER, depthStencilRbo); in render() 194 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/vcl/opengl/ |
H A D | framebuffer.cxx | 73 … glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mnAttachedTexture, 0); in AttachTexture() 80 glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in AttachTexture() 85 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in AttachTexture() 98 glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0 ); in DetachTexture() 102 glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in DetachTexture()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/util/piglit-framework-gl/ |
H A D | piglit_fbo_framework.c | 76 glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); in init_gl() 85 glFramebufferTexture2D(GL_FRAMEBUFFER, in init_gl() 103 glFramebufferTexture2D(GL_FRAMEBUFFER, in init_gl() 108 glFramebufferTexture2D(GL_FRAMEBUFFER, in init_gl() 117 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in init_gl() 122 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init_gl()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-4.5/ |
H A D | compare-framebuffer-parameter-with-get.c | 224 glBindFramebuffer(GL_FRAMEBUFFER, fb); in complete_framebuffer() 228 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rb); in complete_framebuffer() 230 if (GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER) && in complete_framebuffer() 260 glBindFramebuffer(GL_FRAMEBUFFER, fb); in execute_subtest() 261 glGetFramebufferParameteriv(GL_FRAMEBUFFER, pname, ¶meter_value); in execute_subtest() 269 glBindFramebuffer(GL_FRAMEBUFFER, other_fb); in execute_subtest() 273 glBindFramebuffer(GL_FRAMEBUFFER, fb); in execute_subtest()
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/dports/games/bzflag-server/bzflag-2.4.22/src/ogl/ |
H A D | OpenGLFramebuffer.cxx | 28 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in initFramebuffer() 34 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in initFramebuffer() 42 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in initFramebuffer() 45 if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in initFramebuffer() 48 glBindFramebuffer(GL_FRAMEBUFFER, 0); // break the binding in initFramebuffer()
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/dports/games/bzflag/bzflag-2.4.22/src/ogl/ |
H A D | OpenGLFramebuffer.cxx | 28 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in initFramebuffer() 34 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in initFramebuffer() 42 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in initFramebuffer() 45 if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in initFramebuffer() 48 glBindFramebuffer(GL_FRAMEBUFFER, 0); // break the binding in initFramebuffer()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_framebuffer_srgb/ |
H A D | fast-clear-blend.c | 119 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in test_color() 184 glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); in test_color() 220 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_init() 226 glFramebufferRenderbuffer(GL_FRAMEBUFFER, in piglit_init() 231 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != in piglit_init() 237 glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); in piglit_init()
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/dports/math/curv/curv-0.5/libcurv/viewer/ |
H A D | fbo.cc | 71 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0); in allocate() 81 … glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depth_buffer); in allocate() 84 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) { in allocate() 102 glBindFramebuffer(GL_FRAMEBUFFER, m_id); in bind() 116 glBindFramebuffer(GL_FRAMEBUFFER, m_old_fbo_id); in unbind()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | D3DTextureTest.cpp | 402 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 445 glBindFramebuffer(GL_FRAMEBUFFER, 0u); in TEST_P() 541 glBindFramebuffer(GL_FRAMEBUFFER, 0u); in TEST_P() 636 glBindFramebuffer(GL_FRAMEBUFFER, 0u); in TEST_P() 1237 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 1293 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 1342 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 1364 glBindFramebuffer(GL_FRAMEBUFFER, rgbaFbo); in TEST_P() 1392 glBindFramebuffer(GL_FRAMEBUFFER, rgbFbo); in TEST_P() 1402 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() [all …]
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/dports/graphics/cairo/cairo-1.17.4/src/ |
H A D | cairo-gl-device.c | 382 ctx->dispatch.FramebufferTexture2DMultisample(GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_gles_framebuffer() 408 dispatch->BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in _cairo_gl_ensure_framebuffer() 419 dispatch->FramebufferTexture2D (GL_FRAMEBUFFER, in _cairo_gl_ensure_framebuffer() 430 status = dispatch->CheckFramebufferStatus (GL_FRAMEBUFFER); in _cairo_gl_ensure_framebuffer() 481 ctx->dispatch.FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_multisampling() 526 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer() 535 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer() 539 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer() 717 ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in bind_singlesample_framebuffer() 740 ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in bind_singlesample_framebuffer() [all …]
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/dports/www/firefox-esr/firefox-91.8.0/gfx/cairo/cairo/src/ |
H A D | cairo-gl-device.c | 382 ctx->dispatch.FramebufferTexture2DMultisample(GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_gles_framebuffer() 408 dispatch->BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in _cairo_gl_ensure_framebuffer() 419 dispatch->FramebufferTexture2D (GL_FRAMEBUFFER, in _cairo_gl_ensure_framebuffer() 430 status = dispatch->CheckFramebufferStatus (GL_FRAMEBUFFER); in _cairo_gl_ensure_framebuffer() 481 ctx->dispatch.FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_multisampling() 526 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer() 535 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer() 539 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer() 717 ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in bind_singlesample_framebuffer() 740 ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in bind_singlesample_framebuffer() [all …]
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/dports/www/firefox/firefox-99.0/gfx/cairo/cairo/src/ |
H A D | cairo-gl-device.c | 382 ctx->dispatch.FramebufferTexture2DMultisample(GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_gles_framebuffer() 408 dispatch->BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in _cairo_gl_ensure_framebuffer() 419 dispatch->FramebufferTexture2D (GL_FRAMEBUFFER, in _cairo_gl_ensure_framebuffer() 430 status = dispatch->CheckFramebufferStatus (GL_FRAMEBUFFER); in _cairo_gl_ensure_framebuffer() 481 ctx->dispatch.FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_multisampling() 526 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer() 535 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer() 539 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer() 717 ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in bind_singlesample_framebuffer() 740 ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in bind_singlesample_framebuffer() [all …]
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/cairo/cairo/src/ |
H A D | cairo-gl-device.c | 382 ctx->dispatch.FramebufferTexture2DMultisample(GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_gles_framebuffer() 408 dispatch->BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in _cairo_gl_ensure_framebuffer() 419 dispatch->FramebufferTexture2D (GL_FRAMEBUFFER, in _cairo_gl_ensure_framebuffer() 430 status = dispatch->CheckFramebufferStatus (GL_FRAMEBUFFER); in _cairo_gl_ensure_framebuffer() 481 ctx->dispatch.FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_multisampling() 526 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer() 535 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer() 539 dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, in _cairo_gl_ensure_msaa_depth_stencil_buffer() 717 ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in bind_singlesample_framebuffer() 740 ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb); in bind_singlesample_framebuffer() [all …]
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Platforms.Default/ |
H A D | FrameBuffer.cs | 37 OpenGL.glBindFramebuffer(OpenGL.GL_FRAMEBUFFER, framebuffer); in FrameBuffer() 43 …OpenGL.glFramebufferTexture2D(OpenGL.GL_FRAMEBUFFER, OpenGL.GL_COLOR_ATTACHMENT0, OpenGL.GL_TEXTUR… in FrameBuffer() 57 …OpenGL.glFramebufferRenderbuffer(OpenGL.GL_FRAMEBUFFER, OpenGL.GL_DEPTH_ATTACHMENT, OpenGL.GL_REND… in FrameBuffer() 61 var status = OpenGL.glCheckFramebufferStatus(OpenGL.GL_FRAMEBUFFER); in FrameBuffer() 70 OpenGL.glBindFramebuffer(OpenGL.GL_FRAMEBUFFER, 0); in FrameBuffer() 92 OpenGL.glBindFramebuffer(OpenGL.GL_FRAMEBUFFER, framebuffer); in Bind() 110 OpenGL.glBindFramebuffer(OpenGL.GL_FRAMEBUFFER, 0); in Unbind()
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/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/ |
H A D | OGLRender_3_2.cpp | 741 glBindFramebuffer(GL_FRAMEBUFFER, 0); in CreateFBOs() 769 glBindFramebuffer(GL_FRAMEBUFFER, OGLRef.fboRenderID); in CreateFBOs() 780 glBindFramebuffer(GL_FRAMEBUFFER, 0); in CreateFBOs() 817 glBindFramebuffer(GL_FRAMEBUFFER, 0); in CreateFBOs() 859 glBindFramebuffer(GL_FRAMEBUFFER, 0); in DestroyFBOs() 935 glBindFramebuffer(GL_FRAMEBUFFER, 0); in CreateMultisampledFBO() 948 glBindFramebuffer(GL_FRAMEBUFFER, OGLRef.fboRenderID); in CreateMultisampledFBO() 961 glBindFramebuffer(GL_FRAMEBUFFER, 0); in DestroyMultisampledFBO() 1172 glBindFramebuffer(GL_FRAMEBUFFER, OGLRef.fboRenderID); in DownsampleFBO() 1353 glBindFramebuffer(GL_FRAMEBUFFER, OGLRef.fboRenderID); in RenderEdgeMarking() [all …]
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/opengl/ |
H A D | glframebuffer.cpp | 55 glBindFramebuffer(GL_FRAMEBUFFER, m_fbo); in Create() 92 glFramebufferRenderbuffer(GL_FRAMEBUFFER, in Create() 135 glFramebufferTexture2D(GL_FRAMEBUFFER, in Create() 153 glFramebufferRenderbuffer(GL_FRAMEBUFFER, in Create() 157 GLuint result = glCheckFramebufferStatus(GL_FRAMEBUFFER); in Create() 185 glBindFramebuffer(GL_FRAMEBUFFER, m_currentFBO); in Create() 189 glBindFramebuffer(GL_FRAMEBUFFER, m_currentFBO); in Create() 198 glBindFramebuffer(GL_FRAMEBUFFER, 0); in Destroy() 277 glBindFramebuffer(GL_FRAMEBUFFER, m_fbo); in Bind() 284 glBindFramebuffer(GL_FRAMEBUFFER, 0); in Unbind() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_sample_locations/ |
H A D | test.c | 57 glBindFramebuffer(GL_FRAMEBUFFER, fbs[cur_fb]); in get_sample_locations() 74 glBindFramebuffer(GL_FRAMEBUFFER, 0); in get_sample_locations() 125 glBindFramebuffer(GL_FRAMEBUFFER, fbs[cur_fb]); in do_test() 136 glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB, grid); in do_test() 137 glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB, 1); in do_test() 141 glFramebufferSampleLocationsfvARB(GL_FRAMEBUFFER, i, 1, loc); in do_test() 149 glFramebufferSampleLocationsfvARB(GL_FRAMEBUFFER, index, 1, loc); in do_test() 269 glBindFramebuffer(GL_FRAMEBUFFER, fbs[cur_fb]); in piglit_init() 270 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, fb_textures[cur_fb], 0); in piglit_init()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/functional/ |
H A D | es2fFboRenderTest.cpp | 473 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in Framebuffer() 700 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in render() 808 ctx.bindFramebuffer(GL_FRAMEBUFFER, 0); in render() 913 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in render() 1183 ctx.bindFramebuffer(GL_FRAMEBUFFER, 0); in render() 1375 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in render() 1391 context.bindFramebuffer(GL_FRAMEBUFFER, 2); in render() 1399 context.bindFramebuffer(GL_FRAMEBUFFER, 3); in render() 1404 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in render() 1583 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in render() [all …]
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