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Searched refs:GL_FRAMEBUFFER (Results 151 – 175 of 2517) sorted by relevance

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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DFramebufferRenderMipmapTest.cpp76 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
81 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, i); in TEST_P()
90 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), GLenum(GL_FRAMEBUFFER_COMPLETE)); in TEST_P()
129 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
135 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, i); in TEST_P()
148 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, i); in TEST_P()
H A DCopyTextureTest.cpp87 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testGradientDownsampleUniqueValues()
989 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
1085 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
1153 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
1220 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
1250 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
1309 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
1340 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
1371 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
2253 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/layered-rendering/
H A Dgl-layer-cube-map.c137 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_init()
138 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 0); in piglit_init()
141 if(!check_framebuffer_status(GL_FRAMEBUFFER, GL_FRAMEBUFFER_COMPLETE) || in piglit_init()
160 glFramebufferTexture2D(GL_FRAMEBUFFER, in piglit_init()
166 if(!check_framebuffer_status(GL_FRAMEBUFFER, in piglit_init()
H A Dframebuffer-layer-count-mismatch.c88 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_init()
89 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textures[0], in piglit_init()
91 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, textures[1], in piglit_init()
93 fbstatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in piglit_init()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/glx/
H A Dglx-context-flush-control.c254 glBindFramebuffer(GL_FRAMEBUFFER, data->fbo); in check_green()
267 glBindFramebuffer(GL_FRAMEBUFFER, 0); in check_green()
275 glBindFramebuffer(GL_FRAMEBUFFER, data->fbo); in check_still_green()
294 glBindFramebuffer(GL_FRAMEBUFFER, 0); in check_still_green()
302 glBindFramebuffer(GL_FRAMEBUFFER, data->fbo); in check_changed_to_red()
320 glBindFramebuffer(GL_FRAMEBUFFER, 0); in check_changed_to_red()
338 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in do_test_flush()
339 glFramebufferRenderbuffer(GL_FRAMEBUFFER, in do_test_flush()
344 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in do_test_flush()
380 glBindFramebuffer(GL_FRAMEBUFFER, 0); in do_test_flush()
/dports/www/chromium-legacy/chromium-88.0.4324.182/ui/gl/test/
H A Dgl_test_helper.cc34 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer); in SetupFramebuffer()
35 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in SetupFramebuffer()
37 if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in SetupFramebuffer()
39 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)) in SetupFramebuffer()
44 glBindFramebufferEXT(GL_FRAMEBUFFER, 0); in SetupFramebuffer()
/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/tests/
H A Dgl_object_bindings_unittest.cc90 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_F()
92 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_F()
96 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in TEST_F()
102 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in TEST_F()
106 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in TEST_F()
H A Dgl_ext_multisample_compatibility_unittest.cc70 glBindFramebuffer(GL_FRAMEBUFFER, sample_fbo_); in PrepareForDraw()
71 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in PrepareForDraw()
74 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in PrepareForDraw()
75 glBindFramebuffer(GL_FRAMEBUFFER, 0); in PrepareForDraw()
88 glBindFramebuffer(GL_FRAMEBUFFER, resolve_fbo_); in PrepareForDraw()
89 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in PrepareForDraw()
92 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in PrepareForDraw()
97 glBindFramebuffer(GL_FRAMEBUFFER, sample_fbo_); in PrepareForDraw()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/
H A Dpointsprite-origin.c85 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in test_pointsprite_origin()
86 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in test_pointsprite_origin()
88 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != in test_pointsprite_origin()
95 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != in test_pointsprite_origin()
114 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != in test_pointsprite_origin()
/dports/games/frogatto/frogatto-1.3.1/src/
H A Dtexture_frame_buffer.cpp101 EXT_CALL(glBindFramebuffer)(EXT_MACRO(GL_FRAMEBUFFER), framebuffer_id); in init_internal()
104 EXT_CALL(glFramebufferTexture2D)(EXT_MACRO(GL_FRAMEBUFFER), EXT_MACRO(GL_COLOR_ATTACHMENT0), in init_internal()
108 GLenum status = EXT_CALL(glCheckFramebufferStatus)(EXT_MACRO(GL_FRAMEBUFFER)); in init_internal()
118 EXT_CALL(glBindFramebuffer)(EXT_MACRO(GL_FRAMEBUFFER), video_framebuffer_id); in init_internal()
148 EXT_CALL(glBindFramebuffer)(EXT_MACRO(GL_FRAMEBUFFER), framebuffer_id); in set_render_to_texture()
154 EXT_CALL(glBindFramebuffer)(EXT_MACRO(GL_FRAMEBUFFER), video_framebuffer_id); in set_render_to_screen()
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dwebgl_with_closure.cpp137 GL_CALL( glBindFramebuffer( GL_FRAMEBUFFER, fbo1 ) ); in main()
142 …GL_CALL( glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIV… in main()
145 IsFramebufferValid( GL_FRAMEBUFFER ); in main()
150 GL_CALL( glBindFramebuffer( GL_FRAMEBUFFER, fbo2 ) ); in main()
155 …GL_CALL( glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIV… in main()
160 IsFramebufferValid( GL_FRAMEBUFFER ); in main()
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/gl_tests/
H A DFramebufferRenderMipmapTest.cpp99 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
104 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, i); in TEST_P()
113 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), GLenum(GL_FRAMEBUFFER_COMPLETE)); in TEST_P()
164 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
170 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, i); in TEST_P()
183 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, i); in TEST_P()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/gl/
H A DBlitGL.cpp346 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in copySubImageToLUMAWorkaroundTexture()
407 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in blitColorBufferWithShader()
583 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in copySubTexture()
705 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in copySubTextureCPUReadback()
739 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in copySubTextureCPUReadback()
828 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in copyTexSubImage()
865 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in clearRenderableTexture()
969 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in clearRenderbuffer()
998 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, source->getFramebufferID()); in clearFramebuffer()
1018 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in clearRenderableTextureAlphaToOne()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/
H A Des3fFboMultisampleTests.cpp118 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render()
121 … glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
126 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
129 glBindFramebuffer(GL_FRAMEBUFFER, msaaFbo); in render()
281 glBindFramebuffer(GL_FRAMEBUFFER, fboResolve); in test()
285 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rboResolve); in test()
286 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test()
296 glBindFramebuffer(GL_FRAMEBUFFER, fboMultisampled); in test()
303 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test()
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H A Des3fFboRenderTest.cpp316 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in Framebuffer()
330 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0); in checkCompleteness()
787 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in render()
803 context.bindFramebuffer(GL_FRAMEBUFFER, 2); in render()
811 context.bindFramebuffer(GL_FRAMEBUFFER, 3); in render()
816 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in render()
1002 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
1020 context.bindFramebuffer(GL_FRAMEBUFFER, 0);
1066 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
1326 ctx.bindFramebuffer(GL_FRAMEBUFFER, 0); in render()
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/dports/x11-toolkits/qt5-datavis3d/kde-qtdatavis3d-5.15.2p2/src/datavisualization/utils/
H A Dtexturehelper.cpp220 glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer); in createSelectionTexture()
223 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureid, 0); in createSelectionTexture()
228 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in createSelectionTexture()
236 glBindFramebuffer(GL_FRAMEBUFFER, 0); in createSelectionTexture()
251 glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer); in createCursorPositionTexture()
252 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in createCursorPositionTexture()
255 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in createCursorPositionTexture()
261 glBindFramebuffer(GL_FRAMEBUFFER, 0); in createCursorPositionTexture()
326 glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer); in createDepthTextureFrameBuffer()
335 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in createDepthTextureFrameBuffer()
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/dports/x11-drivers/xorgxrdp/xorgxrdp-0.2.17/module/
H A DrdpEgl.c445 glBindFramebuffer(GL_FRAMEBUFFER, egl->fb[0]); in rdpEglRfxRgbToYuv()
448 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in rdpEglRfxRgbToYuv()
460 glBindFramebuffer(GL_FRAMEBUFFER, 0); in rdpEglRfxRgbToYuv()
476 glBindFramebuffer(GL_FRAMEBUFFER, egl->fb[0]); in rdpEglRfxYuvToYuvlp()
479 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in rdpEglRfxYuvToYuvlp()
491 glBindFramebuffer(GL_FRAMEBUFFER, 0); in rdpEglRfxYuvToYuvlp()
511 glBindFramebuffer(GL_FRAMEBUFFER, egl->fb[0]); in rdpEglRfxCrc()
514 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in rdpEglRfxCrc()
528 glBindFramebuffer(GL_FRAMEBUFFER, 0); in rdpEglRfxCrc()
556 glBindFramebuffer(GL_FRAMEBUFFER, egl->fb[0]); in rdpEglOut()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/gl/
H A DBlitGL.cpp351 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in copySubImageToLUMAWorkaroundTexture()
542 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in copySubTexture()
664 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in copySubTextureCPUReadback()
698 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in copySubTextureCPUReadback()
787 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in copyTexSubImage()
824 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in clearRenderableTexture()
825 ANGLE_TRY(UnbindAttachments(context, mFunctions, GL_FRAMEBUFFER, unbindTargets)); in clearRenderableTexture()
911 ANGLE_TRY(UnbindAttachments(context, mFunctions, GL_FRAMEBUFFER, bindTargets)); in clearRenderableTexture()
928 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in clearRenderbuffer()
957 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, source->getFramebufferID()); in clearFramebuffer()
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/opengl/
H A DViewerCore.cpp255 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in draw_buffer()
262 …glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, textureCol… in draw_buffer()
269 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in draw_buffer()
270 assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in draw_buffer()
271 glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_buffer()
276 glBindFramebuffer(GL_FRAMEBUFFER, intermediateFBO); in draw_buffer()
285 assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in draw_buffer()
286 glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_buffer()
288 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in draw_buffer()
305 glBindFramebuffer(GL_FRAMEBUFFER, intermediateFBO); in draw_buffer()
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/dports/devel/love10/love-0.10.2/src/modules/graphics/opengl/
H A DCanvas.cpp43 gl.bindFramebuffer(GL_FRAMEBUFFER, framebuffer); in createFBO()
54 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in createFBO()
57 gl.bindFramebuffer(GL_FRAMEBUFFER, (GLuint) current_fbo); in createFBO()
173 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in createMSAAFBO()
194 gl.bindFramebuffer(GL_FRAMEBUFFER, previous); in createMSAAFBO()
402 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in setupGrab()
555 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in checkCreateStencil()
598 gl.bindFramebuffer(GL_FRAMEBUFFER, current->fbo); in checkCreateStencil()
630 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in newImageData()
635 gl.bindFramebuffer(GL_FRAMEBUFFER, prevfbo); in newImageData()
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/dports/games/hyperrogue/hyperrogue-12.0f/
H A Drenderbuffer.cpp98 glBindFramebuffer(GL_FRAMEBUFFER, FramebufferName); in renderbuffer()
109 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, renderedTexture, 0); in renderbuffer()
111 … glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, renderedTexture, 0); in renderbuffer()
130 … glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth_stencil_rb); in renderbuffer()
131 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depth_stencil_rb… in renderbuffer()
134 if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in renderbuffer()
177 glBindFramebuffer(GL_FRAMEBUFFER, FramebufferName); in enable()
261 glBindFramebuffer(GL_FRAMEBUFFER, drawFboId); in reset()
/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/service/
H A Dgles2_cmd_decoder_unittest_1.cc72 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, in SpecializedSetup()
77 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in SpecializedSetup()
93 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, in SpecializedSetup()
134 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, in SpecializedSetup()
149 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, in SpecializedSetup()
174 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, in SpecializedSetup()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/scene-terrain/
H A Dbase-renderer.cpp60 glBindFramebuffer(GL_FRAMEBUFFER, fbo_); in make_current()
136 glBindFramebuffer(GL_FRAMEBUFFER, fbo_); in create_fbo()
137 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in create_fbo()
140 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in create_fbo()
143 glBindFramebuffer(GL_FRAMEBUFFER, 0); in create_fbo()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_framebuffer_no_attachments/
H A Datomic.c103 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_init()
106 glFramebufferParameteri(GL_FRAMEBUFFER, in piglit_init()
108 glFramebufferParameteri(GL_FRAMEBUFFER, in piglit_init()
112 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != in piglit_init()
164 glFramebufferParameteri(GL_FRAMEBUFFER, in piglit_init()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_shader_samples_identical/
H A Dsimple-fs.c142 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_display()
154 glBindFramebuffer(GL_FRAMEBUFFER, 0); in piglit_display()
219 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_init()
220 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in piglit_init()
225 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in piglit_init()

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