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Searched refs:GL_FRAMEBUFFER (Results 176 – 200 of 2517) sorted by relevance

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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_framebuffer_multisample/
H A Dfast-clear.c195 glBindFramebuffer(GL_FRAMEBUFFER, test_fbo); in test_color()
320 glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); in test_color()
326 glBindFramebuffer(GL_FRAMEBUFFER, result_fbo); in test_color()
484 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in test_format()
485 glFramebufferTexture2D(GL_FRAMEBUFFER, in test_format()
490 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == in test_format()
583 glBindFramebuffer(GL_FRAMEBUFFER, result_fbo); in piglit_init()
589 glFramebufferRenderbuffer(GL_FRAMEBUFFER, in piglit_init()
593 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != in piglit_init()
598 glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); in piglit_init()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/
H A Dgles2_cmd_decoder_unittest_1.cc72 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, in SpecializedSetup()
77 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in SpecializedSetup()
93 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, in SpecializedSetup()
134 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, in SpecializedSetup()
149 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, in SpecializedSetup()
174 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, in SpecializedSetup()
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/ui_ios/
H A DGSH_OpenGLiOS.cpp64 glBindFramebuffer(GL_FRAMEBUFFER, m_defaultFramebuffer); in CreateFramebuffer()
73 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorRenderbuff… in CreateFramebuffer()
77 if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in CreateFramebuffer()
79 NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatus(GL_FRAMEBUFFER)); in CreateFramebuffer()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/layered-rendering/
H A Dframebuffer-layer-attachment-mismatch.c89 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_init()
90 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textures[0], in piglit_init()
92 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, textures[1], in piglit_init()
94 fbstatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in piglit_init()
H A Dgl-layer-render-clipped.c127 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in probe_texture_layered_rgb()
130 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in probe_texture_layered_rgb()
172 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_init()
175 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in piglit_init()
178 if(!check_framebuffer_status(GL_FRAMEBUFFER, in piglit_init()
H A Dgl-layer.c112 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in probe_texture_layered_rgb()
118 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in probe_texture_layered_rgb()
144 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in test_gl_layer()
153 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in test_gl_layer()
156 if(!check_framebuffer_status(GL_FRAMEBUFFER, GL_FRAMEBUFFER_COMPLETE) || in test_gl_layer()
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/host_applications/linux/apps/raspicam/gl_scenes/
H A Dvcsm_square.c157 GLCHK(glBindFramebuffer(GL_FRAMEBUFFER, fb_name)); in vcsm_square_init()
187 …GLCHK(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb_tex_name, 0)); in vcsm_square_init()
188 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in vcsm_square_init()
193 GLCHK(glBindFramebuffer(GL_FRAMEBUFFER, 0)); in vcsm_square_init()
226 GLCHK(glBindFramebuffer(GL_FRAMEBUFFER, fb_name)); in vcsm_square_redraw_readpixels()
244 GLCHK(glBindFramebuffer(GL_FRAMEBUFFER, 0)); in vcsm_square_redraw_readpixels()
271 GLCHK(glBindFramebuffer(GL_FRAMEBUFFER, fb_name)); in vcsm_square_redraw()
301 GLCHK(glBindFramebuffer(GL_FRAMEBUFFER, 0)); in vcsm_square_redraw()
/dports/cad/openscad/openscad-41f58fe57c03457a3a8b4dc541ef5654ec3e8c78/patches/
H A DOpenCSG-1.3.0-FBO.patch9 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID);
16 - glBindFramebuffer(GL_FRAMEBUFFER, 0);
17 + glBindFramebuffer(GL_FRAMEBUFFER, oldFramebufferID);
25 - glBindFramebuffer(GL_FRAMEBUFFER, 0);
26 + glBindFramebuffer(GL_FRAMEBUFFER, oldFramebufferID);
/dports/cad/openscad-devel/openscad-63a7c77740030c63d646eb0684ba6947eecb0db7/patches/
H A DOpenCSG-1.3.0-FBO.patch9 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID);
16 - glBindFramebuffer(GL_FRAMEBUFFER, 0);
17 + glBindFramebuffer(GL_FRAMEBUFFER, oldFramebufferID);
25 - glBindFramebuffer(GL_FRAMEBUFFER, 0);
26 + glBindFramebuffer(GL_FRAMEBUFFER, oldFramebufferID);
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_clip_control/
H A Dclip-control-depth-precision.c115 glBindFramebuffer(GL_FRAMEBUFFER, fb); in piglit_display()
116 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, cb); in piglit_display()
117 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, db); in piglit_display()
119 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in piglit_display()
166 glBindFramebuffer(GL_FRAMEBUFFER, 0); in piglit_display()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drendertarget.h71 glBindFramebuffer_(GL_FRAMEBUFFER, blurfb); in setupblur()
72 glFramebufferTexture2D_(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, blurtex, 0); in setupblur()
81 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupblur()
87 glBindFramebuffer_(GL_FRAMEBUFFER, renderfb); in setup()
102 glFramebufferTexture2D_(GL_FRAMEBUFFER, attach, GL_TEXTURE_2D, rendertex, 0); in setup()
103 if(glCheckFramebufferStatus_(GL_FRAMEBUFFER)==GL_FRAMEBUFFER_COMPLETE) break; in setup()
118 if(glCheckFramebufferStatus_(GL_FRAMEBUFFER)==GL_FRAMEBUFFER_COMPLETE) break; in setup()
124 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setup()
239 else glBindFramebuffer_(GL_FRAMEBUFFER, i ? renderfb : blurfb); in blur()
347 glBindFramebuffer_(GL_FRAMEBUFFER, renderfb);
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/dports/games/sauerbraten/sauerbraten/src/engine/
H A Drendertarget.h72 glBindFramebuffer_(GL_FRAMEBUFFER, blurfb); in setupblur()
73 glFramebufferTexture2D_(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, blurtex, 0); in setupblur()
82 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupblur()
88 glBindFramebuffer_(GL_FRAMEBUFFER, renderfb); in setup()
103 glFramebufferTexture2D_(GL_FRAMEBUFFER, attach, GL_TEXTURE_2D, rendertex, 0); in setup()
104 if(glCheckFramebufferStatus_(GL_FRAMEBUFFER)==GL_FRAMEBUFFER_COMPLETE) break; in setup()
119 if(glCheckFramebufferStatus_(GL_FRAMEBUFFER)==GL_FRAMEBUFFER_COMPLETE) break; in setup()
125 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setup()
243 else glBindFramebuffer_(GL_FRAMEBUFFER, i ? renderfb : blurfb); in blur()
351 glBindFramebuffer_(GL_FRAMEBUFFER, renderfb);
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/dports/graphics/wings/libigl-2.1.0/include/igl/opengl/
H A DViewerCore.cpp261 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in draw_buffer()
268 …glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, textureCol… in draw_buffer()
275 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in draw_buffer()
276 assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in draw_buffer()
277 glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_buffer()
282 glBindFramebuffer(GL_FRAMEBUFFER, intermediateFBO); in draw_buffer()
291 assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in draw_buffer()
292 glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_buffer()
294 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in draw_buffer()
311 glBindFramebuffer(GL_FRAMEBUFFER, intermediateFBO); in draw_buffer()
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/dports/cad/opencascade/opencascade-7.6.0/src/D3DHost/
H A DD3DHost_FrameBuffer.cxx289 theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in BindBuffer()
296 …theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, aDepthFormat.PixelFormat() == GL_DEPTH_STE… in BindBuffer()
299 theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in BindBuffer()
303 theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in BindBuffer()
308 if (theCtx->arbFBO->glCheckFramebufferStatus (GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in BindBuffer()
313 …theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, aDepthFormat.PixelFormat() == GL_DEPTH_STE… in BindBuffer()
316 theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in BindBuffer()
320 theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in BindBuffer()
325 if (theCtx->arbFBO->glCheckFramebufferStatus (GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in BindBuffer()
/dports/lang/spidermonkey60/firefox-60.9.0/media/webrtc/trunk/webrtc/sdk/android/api/org/webrtc/
H A DYuvConverter.java107 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId); in YuvConverter()
111 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, in YuvConverter()
116 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); in YuvConverter()
190 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId); in convert()
203 final int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); in convert()
242 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); in convert()
H A DGlTextureFrameBuffer.java78 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId); in setSize()
80 GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, textureId, 0); in setSize()
83 final int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); in setSize()
88 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); in setSize()
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/gl_tests/
H A DCopyTextureTest.cpp40 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in SetUp()
41 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], in SetUp()
126 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
159 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], 0); in TEST_P()
172 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
321 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
441 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
469 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
497 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
525 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
[all …]
/dports/devel/juce/JUCE-f37e9a1/modules/juce_opengl/native/
H A Djuce_OpenGL_ios.h133 glBindFramebuffer (GL_FRAMEBUFFER, useMSAA ? msaaBufferHandle in makeActive()
246 glBindFramebuffer (GL_FRAMEBUFFER, frameBufferHandle); in createGLBuffers()
249 …glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorBufferHandl… in createGLBuffers()
263 glBindFramebuffer (GL_FRAMEBUFFER, msaaBufferHandle); in createGLBuffers()
268 …glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, msaaColorHandle); in createGLBuffers()
281 …glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthBufferHandle… in createGLBuffers()
284 jassert (glCheckFramebufferStatus (GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in createGLBuffers()
/dports/x11-toolkits/wlroots/wlroots-0.12.0/backend/headless/
H A Doutput.c32 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in create_fbo()
33 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in create_fbo()
35 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in create_fbo()
36 glBindFramebuffer(GL_FRAMEBUFFER, 0); in create_fbo()
94 glBindFramebuffer(GL_FRAMEBUFFER, output->fbo); in output_attach_render()
133 glBindFramebuffer(GL_FRAMEBUFFER, 0); in output_commit()
147 glBindFramebuffer(GL_FRAMEBUFFER, 0); in output_rollback_render()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/
H A Dfbo-viewport.c108 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_display()
113 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in piglit_display()
123 glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); in piglit_display()
129 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_display()
152 glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); in piglit_display()
H A Dfbo-incomplete-texture-04.c77 glBindFramebuffer(GL_FRAMEBUFFER, fb); in piglit_init()
78 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in piglit_init()
86 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in piglit_init()
107 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in piglit_init()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/
H A Dpointsprite-coord.c114 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in test_pointsprite_ps()
115 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in test_pointsprite_ps()
117 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != in test_pointsprite_ps()
124 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != in test_pointsprite_ps()
143 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != in test_pointsprite_ps()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/gl/
H A Dgl_framebuffer.cpp30 glBindFramebuffer(GL_FRAMEBUFFER, m_handle); in GLFramebuffer()
31 …glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get_handle(), … in GLFramebuffer()
32 glBindFramebuffer(GL_FRAMEBUFFER, 0); in GLFramebuffer()
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/opengl/
H A Dgl_framebuffer.cc69 debug::object_label(GL_FRAMEBUFFER, fbo_id_, name_); in GLFrameBuffer()
102 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in init()
104 debug::object_label(GL_FRAMEBUFFER, fbo_id_, name_); in init()
118 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in check()
180 glFramebufferTexture(GL_FRAMEBUFFER, gl_attachment, 0, 0); in update_attachments()
188 glFramebufferTexture2D(GL_FRAMEBUFFER, gl_attachment, gl_target, gl_tex, attach.mip); in update_attachments()
191 glFramebufferTextureLayer(GL_FRAMEBUFFER, gl_attachment, gl_tex, attach.mip, attach.layer); in update_attachments()
195 glFramebufferTexture(GL_FRAMEBUFFER, gl_attachment, gl_tex, attach.mip); in update_attachments()
217 glFramebufferTexture(GL_FRAMEBUFFER, gl_attachment, gl_tex, 0); in update_attachments()
276 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in bind()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_framebuffer_object/
H A Dmixed-buffer-sizes.c71 glBindFramebuffer(GL_FRAMEBUFFER, fb); in render_mixed_fbo()
77 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in render_mixed_fbo()
86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in render_mixed_fbo()
91 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in render_mixed_fbo()
119 glBindFramebuffer(GL_FRAMEBUFFER, 0); in render_mixed_fbo()

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