/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_framebuffer_multisample/ |
H A D | fast-clear.c | 195 glBindFramebuffer(GL_FRAMEBUFFER, test_fbo); in test_color() 320 glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); in test_color() 326 glBindFramebuffer(GL_FRAMEBUFFER, result_fbo); in test_color() 484 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in test_format() 485 glFramebufferTexture2D(GL_FRAMEBUFFER, in test_format() 490 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == in test_format() 583 glBindFramebuffer(GL_FRAMEBUFFER, result_fbo); in piglit_init() 589 glFramebufferRenderbuffer(GL_FRAMEBUFFER, in piglit_init() 593 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != in piglit_init() 598 glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); in piglit_init()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/ |
H A D | gles2_cmd_decoder_unittest_1.cc | 72 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, in SpecializedSetup() 77 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in SpecializedSetup() 93 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, in SpecializedSetup() 134 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, in SpecializedSetup() 149 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, in SpecializedSetup() 174 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, in SpecializedSetup()
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/ui_ios/ |
H A D | GSH_OpenGLiOS.cpp | 64 glBindFramebuffer(GL_FRAMEBUFFER, m_defaultFramebuffer); in CreateFramebuffer() 73 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorRenderbuff… in CreateFramebuffer() 77 if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in CreateFramebuffer() 79 NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatus(GL_FRAMEBUFFER)); in CreateFramebuffer()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/layered-rendering/ |
H A D | framebuffer-layer-attachment-mismatch.c | 89 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_init() 90 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textures[0], in piglit_init() 92 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, textures[1], in piglit_init() 94 fbstatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in piglit_init()
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H A D | gl-layer-render-clipped.c | 127 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in probe_texture_layered_rgb() 130 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in probe_texture_layered_rgb() 172 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_init() 175 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in piglit_init() 178 if(!check_framebuffer_status(GL_FRAMEBUFFER, in piglit_init()
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H A D | gl-layer.c | 112 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in probe_texture_layered_rgb() 118 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in probe_texture_layered_rgb() 144 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in test_gl_layer() 153 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in test_gl_layer() 156 if(!check_framebuffer_status(GL_FRAMEBUFFER, GL_FRAMEBUFFER_COMPLETE) || in test_gl_layer()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/host_applications/linux/apps/raspicam/gl_scenes/ |
H A D | vcsm_square.c | 157 GLCHK(glBindFramebuffer(GL_FRAMEBUFFER, fb_name)); in vcsm_square_init() 187 …GLCHK(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb_tex_name, 0)); in vcsm_square_init() 188 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in vcsm_square_init() 193 GLCHK(glBindFramebuffer(GL_FRAMEBUFFER, 0)); in vcsm_square_init() 226 GLCHK(glBindFramebuffer(GL_FRAMEBUFFER, fb_name)); in vcsm_square_redraw_readpixels() 244 GLCHK(glBindFramebuffer(GL_FRAMEBUFFER, 0)); in vcsm_square_redraw_readpixels() 271 GLCHK(glBindFramebuffer(GL_FRAMEBUFFER, fb_name)); in vcsm_square_redraw() 301 GLCHK(glBindFramebuffer(GL_FRAMEBUFFER, 0)); in vcsm_square_redraw()
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/dports/cad/openscad/openscad-41f58fe57c03457a3a8b4dc541ef5654ec3e8c78/patches/ |
H A D | OpenCSG-1.3.0-FBO.patch | 9 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); 16 - glBindFramebuffer(GL_FRAMEBUFFER, 0); 17 + glBindFramebuffer(GL_FRAMEBUFFER, oldFramebufferID); 25 - glBindFramebuffer(GL_FRAMEBUFFER, 0); 26 + glBindFramebuffer(GL_FRAMEBUFFER, oldFramebufferID);
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/dports/cad/openscad-devel/openscad-63a7c77740030c63d646eb0684ba6947eecb0db7/patches/ |
H A D | OpenCSG-1.3.0-FBO.patch | 9 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); 16 - glBindFramebuffer(GL_FRAMEBUFFER, 0); 17 + glBindFramebuffer(GL_FRAMEBUFFER, oldFramebufferID); 25 - glBindFramebuffer(GL_FRAMEBUFFER, 0); 26 + glBindFramebuffer(GL_FRAMEBUFFER, oldFramebufferID);
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_clip_control/ |
H A D | clip-control-depth-precision.c | 115 glBindFramebuffer(GL_FRAMEBUFFER, fb); in piglit_display() 116 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, cb); in piglit_display() 117 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, db); in piglit_display() 119 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in piglit_display() 166 glBindFramebuffer(GL_FRAMEBUFFER, 0); in piglit_display()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | rendertarget.h | 71 glBindFramebuffer_(GL_FRAMEBUFFER, blurfb); in setupblur() 72 glFramebufferTexture2D_(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, blurtex, 0); in setupblur() 81 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupblur() 87 glBindFramebuffer_(GL_FRAMEBUFFER, renderfb); in setup() 102 glFramebufferTexture2D_(GL_FRAMEBUFFER, attach, GL_TEXTURE_2D, rendertex, 0); in setup() 103 if(glCheckFramebufferStatus_(GL_FRAMEBUFFER)==GL_FRAMEBUFFER_COMPLETE) break; in setup() 118 if(glCheckFramebufferStatus_(GL_FRAMEBUFFER)==GL_FRAMEBUFFER_COMPLETE) break; in setup() 124 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setup() 239 else glBindFramebuffer_(GL_FRAMEBUFFER, i ? renderfb : blurfb); in blur() 347 glBindFramebuffer_(GL_FRAMEBUFFER, renderfb); [all …]
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | rendertarget.h | 72 glBindFramebuffer_(GL_FRAMEBUFFER, blurfb); in setupblur() 73 glFramebufferTexture2D_(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, blurtex, 0); in setupblur() 82 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupblur() 88 glBindFramebuffer_(GL_FRAMEBUFFER, renderfb); in setup() 103 glFramebufferTexture2D_(GL_FRAMEBUFFER, attach, GL_TEXTURE_2D, rendertex, 0); in setup() 104 if(glCheckFramebufferStatus_(GL_FRAMEBUFFER)==GL_FRAMEBUFFER_COMPLETE) break; in setup() 119 if(glCheckFramebufferStatus_(GL_FRAMEBUFFER)==GL_FRAMEBUFFER_COMPLETE) break; in setup() 125 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setup() 243 else glBindFramebuffer_(GL_FRAMEBUFFER, i ? renderfb : blurfb); in blur() 351 glBindFramebuffer_(GL_FRAMEBUFFER, renderfb); [all …]
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/dports/graphics/wings/libigl-2.1.0/include/igl/opengl/ |
H A D | ViewerCore.cpp | 261 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in draw_buffer() 268 …glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, textureCol… in draw_buffer() 275 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in draw_buffer() 276 assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in draw_buffer() 277 glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_buffer() 282 glBindFramebuffer(GL_FRAMEBUFFER, intermediateFBO); in draw_buffer() 291 assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in draw_buffer() 292 glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_buffer() 294 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in draw_buffer() 311 glBindFramebuffer(GL_FRAMEBUFFER, intermediateFBO); in draw_buffer() [all …]
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/dports/cad/opencascade/opencascade-7.6.0/src/D3DHost/ |
H A D | D3DHost_FrameBuffer.cxx | 289 theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in BindBuffer() 296 …theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, aDepthFormat.PixelFormat() == GL_DEPTH_STE… in BindBuffer() 299 theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in BindBuffer() 303 theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in BindBuffer() 308 if (theCtx->arbFBO->glCheckFramebufferStatus (GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in BindBuffer() 313 …theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, aDepthFormat.PixelFormat() == GL_DEPTH_STE… in BindBuffer() 316 theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in BindBuffer() 320 theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in BindBuffer() 325 if (theCtx->arbFBO->glCheckFramebufferStatus (GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in BindBuffer()
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/dports/lang/spidermonkey60/firefox-60.9.0/media/webrtc/trunk/webrtc/sdk/android/api/org/webrtc/ |
H A D | YuvConverter.java | 107 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId); in YuvConverter() 111 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, in YuvConverter() 116 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); in YuvConverter() 190 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId); in convert() 203 final int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); in convert() 242 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); in convert()
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H A D | GlTextureFrameBuffer.java | 78 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId); in setSize() 80 GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, textureId, 0); in setSize() 83 final int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); in setSize() 88 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); in setSize()
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/gl_tests/ |
H A D | CopyTextureTest.cpp | 40 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in SetUp() 41 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], in SetUp() 126 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 159 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], 0); in TEST_P() 172 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 321 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 441 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 469 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 497 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 525 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() [all …]
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_opengl/native/ |
H A D | juce_OpenGL_ios.h | 133 glBindFramebuffer (GL_FRAMEBUFFER, useMSAA ? msaaBufferHandle in makeActive() 246 glBindFramebuffer (GL_FRAMEBUFFER, frameBufferHandle); in createGLBuffers() 249 …glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorBufferHandl… in createGLBuffers() 263 glBindFramebuffer (GL_FRAMEBUFFER, msaaBufferHandle); in createGLBuffers() 268 …glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, msaaColorHandle); in createGLBuffers() 281 …glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthBufferHandle… in createGLBuffers() 284 jassert (glCheckFramebufferStatus (GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in createGLBuffers()
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/dports/x11-toolkits/wlroots/wlroots-0.12.0/backend/headless/ |
H A D | output.c | 32 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in create_fbo() 33 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in create_fbo() 35 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in create_fbo() 36 glBindFramebuffer(GL_FRAMEBUFFER, 0); in create_fbo() 94 glBindFramebuffer(GL_FRAMEBUFFER, output->fbo); in output_attach_render() 133 glBindFramebuffer(GL_FRAMEBUFFER, 0); in output_commit() 147 glBindFramebuffer(GL_FRAMEBUFFER, 0); in output_rollback_render()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/ |
H A D | fbo-viewport.c | 108 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_display() 113 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in piglit_display() 123 glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); in piglit_display() 129 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_display() 152 glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); in piglit_display()
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H A D | fbo-incomplete-texture-04.c | 77 glBindFramebuffer(GL_FRAMEBUFFER, fb); in piglit_init() 78 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in piglit_init() 86 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in piglit_init() 107 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in piglit_init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/ |
H A D | pointsprite-coord.c | 114 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in test_pointsprite_ps() 115 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in test_pointsprite_ps() 117 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != in test_pointsprite_ps() 124 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != in test_pointsprite_ps() 143 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != in test_pointsprite_ps()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/gl/ |
H A D | gl_framebuffer.cpp | 30 glBindFramebuffer(GL_FRAMEBUFFER, m_handle); in GLFramebuffer() 31 …glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get_handle(), … in GLFramebuffer() 32 glBindFramebuffer(GL_FRAMEBUFFER, 0); in GLFramebuffer()
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/dports/graphics/blender/blender-2.91.0/source/blender/gpu/opengl/ |
H A D | gl_framebuffer.cc | 69 debug::object_label(GL_FRAMEBUFFER, fbo_id_, name_); in GLFrameBuffer() 102 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in init() 104 debug::object_label(GL_FRAMEBUFFER, fbo_id_, name_); in init() 118 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in check() 180 glFramebufferTexture(GL_FRAMEBUFFER, gl_attachment, 0, 0); in update_attachments() 188 glFramebufferTexture2D(GL_FRAMEBUFFER, gl_attachment, gl_target, gl_tex, attach.mip); in update_attachments() 191 glFramebufferTextureLayer(GL_FRAMEBUFFER, gl_attachment, gl_tex, attach.mip, attach.layer); in update_attachments() 195 glFramebufferTexture(GL_FRAMEBUFFER, gl_attachment, gl_tex, attach.mip); in update_attachments() 217 glFramebufferTexture(GL_FRAMEBUFFER, gl_attachment, gl_tex, 0); in update_attachments() 276 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in bind()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_framebuffer_object/ |
H A D | mixed-buffer-sizes.c | 71 glBindFramebuffer(GL_FRAMEBUFFER, fb); in render_mixed_fbo() 77 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in render_mixed_fbo() 86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in render_mixed_fbo() 91 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in render_mixed_fbo() 119 glBindFramebuffer(GL_FRAMEBUFFER, 0); in render_mixed_fbo()
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