/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/ |
H A D | frame_buffer.hpp | 57 glBindFramebuffer(GL_FRAMEBUFFER, m_fbo); in FrameBuffer() 60 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, in FrameBuffer() 63 assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == in FrameBuffer() 76 glBindFramebuffer(GL_FRAMEBUFFER, m_fbo); in FrameBuffer() 79 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, in FrameBuffer() 82 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in FrameBuffer() 84 assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == in FrameBuffer() 98 glBindFramebuffer(GL_FRAMEBUFFER, m_fbo); in bind() 107 glBindFramebuffer(GL_FRAMEBUFFER, m_fbo); in bindDepthOnly()
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H A D | frame_buffer_layer.cpp | 35 glBindFramebuffer(GL_FRAMEBUFFER, m_fbo_layer[layer]); in FrameBufferLayer() 38 glFramebufferTextureLayer(GL_FRAMEBUFFER, in FrameBufferLayer() 41 assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == in FrameBufferLayer() 61 glBindFramebuffer(GL_FRAMEBUFFER, m_fbo_layer[layer]); in FrameBufferLayer() 64 glFramebufferTextureLayer(GL_FRAMEBUFFER, in FrameBufferLayer() 67 glFramebufferTextureLayer(GL_FRAMEBUFFER, in FrameBufferLayer() 69 assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == in FrameBufferLayer()
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | glframebufferattachmentinfo.c | 61 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in main() 69 …glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex, … in main() 73 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); in main() 78 …glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHM… in main() 81 …glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHME… in main() 84 …glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHM… in main() 87 …glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHME… in main() 90 …glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHM… in main() 93 …glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHM… in main()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/tests/ |
H A D | gl_chromium_framebuffer_multisample_unittest.cc | 35 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_F() 41 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_F() 91 glBindFramebuffer(GL_FRAMEBUFFER, sample_fbo); in TEST_F() 92 glFramebufferRenderbuffer(GL_FRAMEBUFFER, in TEST_F() 97 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_F() 110 glBindFramebuffer(GL_FRAMEBUFFER, resolve_fbo); in TEST_F() 111 glFramebufferTexture2D(GL_FRAMEBUFFER, in TEST_F() 117 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_F() 121 glBindFramebuffer(GL_FRAMEBUFFER, sample_fbo); in TEST_F()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/layered-rendering/ |
H A D | clear-depth.c | 80 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in probe_texture_layered_depth() 83 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in probe_texture_layered_depth() 121 glBindFramebuffer(GL_FRAMEBUFFER, fbo[i]); in piglit_init() 139 glFramebufferTextureLayer(GL_FRAMEBUFFER, in piglit_init() 143 fbstatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in piglit_init() 161 glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in piglit_init() 164 fbstatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in piglit_init() 177 glBindFramebuffer(GL_FRAMEBUFFER, fbo[0]); in piglit_init() 188 glBindFramebuffer(GL_FRAMEBUFFER, fbo[1]); in piglit_init()
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H A D | framebuffertexture-defaults.c | 59 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in check_texture_parameters() 70 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in check_texture_parameters() 92 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in check_texture_parameters() 102 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in check_texture_parameters() 112 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in check_texture_parameters() 137 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_init() 158 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 2); in piglit_init() 164 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0); in piglit_init()
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H A D | clear-color.c | 83 glBindFramebuffer(GL_FRAMEBUFFER, tempFBO); in display_layered_texture() 84 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in display_layered_texture() 87 framebufferStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in display_layered_texture() 102 glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); in display_layered_texture() 147 glBindFramebuffer(GL_FRAMEBUFFER, fbo[i]); in piglit_init() 148 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in piglit_init() 151 fbstatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in piglit_init() 170 glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); in piglit_display() 175 glBindFramebuffer(GL_FRAMEBUFFER, fbo[0]); in piglit_display() 180 glBindFramebuffer(GL_FRAMEBUFFER, fbo[1]); in piglit_display()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL3Plus/src/ |
H A D | OgreGL3PlusFrameBufferObject.cpp | 47 mManager->getStateCacheManager()->bindGLFrameBuffer( GL_FRAMEBUFFER, mFB ); in GL3PlusFrameBufferObject() 108 mManager->getStateCacheManager()->bindGLFrameBuffer( GL_FRAMEBUFFER, mFB ); in initialise() 142 mManager->getStateCacheManager()->bindGLFrameBuffer( GL_FRAMEBUFFER, mMultisampleFB ); in initialise() 195 OGRE_CHECK_GL_ERROR(status = glCheckFramebufferStatus(GL_FRAMEBUFFER)); in initialise() 198 mManager->getStateCacheManager()->bindGLFrameBuffer( GL_FRAMEBUFFER, 0 ); in initialise() 241 mManager->getStateCacheManager()->bindGLFrameBuffer( GL_FRAMEBUFFER, mFB ); in bind() 263 …mManager->getStateCacheManager()->bindGLFrameBuffer(GL_FRAMEBUFFER, mMultisampleFB ? mMultisampleF… in bind() 283 mManager->getStateCacheManager()->bindGLFrameBuffer( GL_FRAMEBUFFER, oldfb ); in swapBuffers() 306 OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in attachDepthBuffer() 308 OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in attachDepthBuffer() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | ReadOnlyFeedbackLoopTest.cpp | 77 glBindFramebuffer(GL_FRAMEBUFFER, gbufferFbo); in TEST_P() 81 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorTex, 0); in TEST_P() 83 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0); in TEST_P() 86 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 112 glBindFramebuffer(GL_FRAMEBUFFER, finalFbo); in TEST_P() 120 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, finalTex, 0); in TEST_P() 122 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0); in TEST_P() 124 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 138 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
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H A D | TextureMultisampleTest.cpp | 305 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in TEST_P() 469 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in TEST_P() 481 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 518 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in TEST_P() 806 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in TEST_P() 813 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in TEST_P() 836 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in TEST_P() 887 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in TEST_P() 978 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in TEST_P() 992 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() [all …]
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/dports/games/astromenace/astromenace-1.4.1/src/core/graphics/ |
H A D | gl_fbo.cpp | 91 pfn_glBindFramebuffer(GL_FRAMEBUFFER, FBO->FrameBufferObject); in vw_BuildFBO() 106 if (pfn_glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in vw_BuildFBO() 120 if (pfn_glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in vw_BuildFBO() 139 pfn_glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in vw_BuildFBO() 141 if (pfn_glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in vw_BuildFBO() 154 …pfn_glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, FBO->DepthTexture, … in vw_BuildFBO() 155 pfn_glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in vw_BuildFBO() 157 if (pfn_glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in vw_BuildFBO() 164 pfn_glBindFramebuffer(GL_FRAMEBUFFER, 0); in vw_BuildFBO() 192 pfn_glBindFramebuffer(GL_FRAMEBUFFER, FBO->FrameBufferObject); in vw_BindFBO() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/functional/ |
H A D | es2fNegativeBufferApiTests.cpp | 181 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 182 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 235 glBindRenderbuffer(GL_FRAMEBUFFER, 0); in init() 281 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 290 glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0); in init() 296 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, rbo); in init() 307 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 321 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 339 glFramebufferTexture2D(GL_FRAMEBUFFER, -1, GL_TEXTURE_2D, 0, 0); in init() 372 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/ |
H A D | es3fFboInvalidateTests.cpp | 237 checkFramebufferStatus (GL_FRAMEBUFFER); in render() 239 glBindFramebuffer (GL_FRAMEBUFFER, 0); in render() 254 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render() 260 glBindFramebuffer (GL_FRAMEBUFFER, 0); in render() 397 glBindFramebuffer (GL_FRAMEBUFFER, 0); in render() 416 glBindFramebuffer (GL_FRAMEBUFFER, 0); in render() 633 glBindFramebuffer (GL_FRAMEBUFFER, 0); in render() 998 glBindFramebuffer (GL_FRAMEBUFFER, 0); in render() 1256 if (m_boundTarget != GL_FRAMEBUFFER) in render() 1276 if (m_boundTarget != GL_FRAMEBUFFER) in render() [all …]
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H A D | es3fNegativeVertexArrayApiTests.cpp | 284 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 311 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 337 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 375 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 442 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 478 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 542 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 573 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 603 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 645 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/egl/spec/egl_khr_gl_image/ |
H A D | egl_khr_gl_renderbuffer_image-clear-shared-image.c | 161 glBindFramebuffer(GL_FRAMEBUFFER, *fb1); in create_framebuffers() 162 glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment_point, GL_RENDERBUFFER, rb1); in create_framebuffers() 185 glBindFramebuffer(GL_FRAMEBUFFER, *fb2); in create_framebuffers() 203 glBindFramebuffer(GL_FRAMEBUFFER, fb1); in test_rgba() 205 glBindFramebuffer(GL_FRAMEBUFFER, fb2); in test_rgba() 210 glBindFramebuffer(GL_FRAMEBUFFER, fb2); in test_rgba() 212 glBindFramebuffer(GL_FRAMEBUFFER, fb1); in test_rgba() 231 glBindFramebuffer(GL_FRAMEBUFFER, fb1); in test_depth24() 233 glBindFramebuffer(GL_FRAMEBUFFER, fb2); in test_depth24() 238 glBindFramebuffer(GL_FRAMEBUFFER, fb2); in test_depth24() [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/src/ |
H A D | glcontext_eagl.mm | 46 GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) ); 74 GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) ); 104 GLenum err = glCheckFramebufferStatus(GL_FRAMEBUFFER); 123 GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) ); 195 GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) ); 215 BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER) 217 , glCheckFramebufferStatus(GL_FRAMEBUFFER) 281 GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) ); 301 BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER) 303 , glCheckFramebufferStatus(GL_FRAMEBUFFER) [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/src/ |
H A D | glcontext_eagl.mm | 46 GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) ); 74 GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) ); 104 GLenum err = glCheckFramebufferStatus(GL_FRAMEBUFFER); 123 GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) ); 195 GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) ); 215 BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER) 217 , glCheckFramebufferStatus(GL_FRAMEBUFFER) 281 GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) ); 301 BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER) 303 , glCheckFramebufferStatus(GL_FRAMEBUFFER) [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/platform/graphics/gpu/ |
H A D | xr_webgl_drawing_buffer.cc | 242 gl->BindFramebuffer(GL_FRAMEBUFFER, framebuffer_); in UseSharedBuffer() 247 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in UseSharedBuffer() 256 DCHECK(gl->CheckFramebufferStatus(GL_FRAMEBUFFER) == in UseSharedBuffer() 263 gl->BindFramebuffer(GL_FRAMEBUFFER, framebuffer_); in UseSharedBuffer() 286 gl->BindFramebuffer(GL_FRAMEBUFFER, framebuffer_); in DoneWithSharedBuffer() 292 gl->BindFramebuffer(GL_FRAMEBUFFER, 0); in DoneWithSharedBuffer() 356 gl->BindFramebuffer(GL_FRAMEBUFFER, framebuffer_); in Resize() 431 DCHECK(gl->CheckFramebufferStatus(GL_FRAMEBUFFER) == in Resize() 511 gl->BindFramebuffer(GL_FRAMEBUFFER, framebuffer_); in BindAndResolveDestinationFramebuffer() 551 DCHECK(gl->CheckFramebufferStatus(GL_FRAMEBUFFER) == in SwapColorBuffers() [all …]
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLES2/src/ |
H A D | OgreGLES2FBORenderTexture.cpp | 189 glBindFramebuffer(GL_FRAMEBUFFER, fb); in _createTempFramebuffer() 205 glFramebufferTexture2D(GL_FRAMEBUFFER, in _createTempFramebuffer() 252 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in _tryFormat() 287 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in _tryPackedFormat() 291 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in _tryPackedFormat() 294 GLuint status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in _tryPackedFormat() 391 glBindFramebuffer(GL_FRAMEBUFFER, 0); in detectFBOFormats() 414 glBindFramebuffer(GL_FRAMEBUFFER, 0); in detectFBOFormats() 425 glBindFramebuffer(GL_FRAMEBUFFER, 0); in detectFBOFormats() 517 OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, glfbo)); in bind() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/common/ |
H A D | glcPackedDepthStencilTests.cpp | 1148 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in doReadPixels() 1399 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in checkErrors() 1506 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in checkErrors() 1510 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo2); in checkErrors() 1524 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in checkErrors() 1528 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo2); in checkErrors() 1719 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in iterate() 1820 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in iterate() 1977 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in iterate() 2360 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in iterate() [all …]
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/dports/games/neverball/neverball-1.6.0/share/ |
H A D | fbo.c | 66 glBindFramebuffer_ (GL_FRAMEBUFFER, F->framebuffer); in fbo_create() 67 glFramebufferTexture2D_(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in fbo_create() 69 glFramebufferTexture2D_(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in fbo_create() 71 glFramebufferTexture2D_(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in fbo_create() 74 if (glCheckFramebufferStatus_(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) in fbo_create() 76 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in fbo_create() 81 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in fbo_create()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_multisample/ |
H A D | sample-mask-execution.c | 57 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_display() 84 glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); in piglit_display() 126 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_init() 137 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in piglit_init() 147 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in piglit_init() 152 glBindFramebuffer(GL_FRAMEBUFFER, ss_fbo); in piglit_init() 156 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in piglit_init()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/platform/graphics/gpu/ |
H A D | xr_webgl_drawing_buffer.cc | 254 gl->BindFramebuffer(GL_FRAMEBUFFER, framebuffer_); in UseSharedBuffer() 259 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in UseSharedBuffer() 268 DCHECK(gl->CheckFramebufferStatus(GL_FRAMEBUFFER) == in UseSharedBuffer() 275 gl->BindFramebuffer(GL_FRAMEBUFFER, framebuffer_); in UseSharedBuffer() 298 gl->BindFramebuffer(GL_FRAMEBUFFER, framebuffer_); in DoneWithSharedBuffer() 304 gl->BindFramebuffer(GL_FRAMEBUFFER, 0); in DoneWithSharedBuffer() 368 gl->BindFramebuffer(GL_FRAMEBUFFER, framebuffer_); in Resize() 443 DCHECK(gl->CheckFramebufferStatus(GL_FRAMEBUFFER) == in Resize() 524 gl->BindFramebuffer(GL_FRAMEBUFFER, framebuffer_); in BindAndResolveDestinationFramebuffer() 564 DCHECK(gl->CheckFramebufferStatus(GL_FRAMEBUFFER) == in SwapColorBuffers() [all …]
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/dports/games/pioneer/pioneer-20210723/src/graphics/opengl/ |
H A D | RenderTargetGL.cpp | 42 …glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face… in SetCubeFaceTexture() 54 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in SetColorTexture() 69 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in SetDepthTexture() 77 glBindFramebuffer(GL_FRAMEBUFFER, m_fbo); in Bind() 83 glBindFramebuffer(GL_FRAMEBUFFER, 0); in Unbind() 89 return glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE; in CheckStatus() 103 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthRenderBuffe… in CreateDepthRenderbuffer()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-2.1/ |
H A D | fbo-mrt-alphatest-no-buffer-zero-write.c | 64 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_init() 71 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color0, 0); in piglit_init() 78 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, color1, 0); in piglit_init() 85 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_TEXTURE_2D, color2, 0); in piglit_init() 110 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in piglit_init() 120 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_display() 135 glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); in piglit_display()
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