/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/3d-viewer/3d_rendering/opengl/ |
H A D | render_3d_opengl.cpp | 114 glEnable( GL_LIGHT1 ); in setLightTop() 116 glDisable( GL_LIGHT1 ); in setLightTop() 477 glLightfv( GL_LIGHT1, GL_AMBIENT, ambient ); in init_lights() 478 glLightfv( GL_LIGHT1, GL_DIFFUSE, diffuse12 ); in init_lights() 479 glLightfv( GL_LIGHT1, GL_SPECULAR, specular12 ); in init_lights() 480 glLightfv( GL_LIGHT1, GL_POSITION, position ); in init_lights()
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/dports/x11/xlockmore/xlockmore-5.67/modes/glx/ |
H A D | text3d.cc | 812 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in Draw() 813 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in Draw() 814 glLightfv(GL_LIGHT1, GL_SPECULAR, light1_specular); in Draw() 815 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in Draw() 816 glEnable(GL_LIGHT1); in Draw()
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/dports/x11-toolkits/gtkada3/gtkada-1688bb8/testgtk/opengl/ |
H A D | view_gl.gpb | 77 glLightfv (GL_LIGHT1, GL_POSITION, Light1_Pos); 78 glLightfv (GL_LIGHT1, GL_DIFFUSE, Light1_Color); 80 glEnable (GL_LIGHT1);
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/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/examples/ |
H A D | viewlw.c | 114 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); in initgl() 115 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); in initgl() 117 glEnable(GL_LIGHT1); in initgl()
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/dports/x11-toolkits/gtkada/gtkada-2.24.4.0/testgtk/opengl/ |
H A D | view_gl.gpb | 72 glLightfv (GL_LIGHT1, GL_POSITION, Light1_Pos); 73 glLightfv (GL_LIGHT1, GL_DIFFUSE, Light1_Color); 75 glEnable (GL_LIGHT1);
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/dports/games/scorched3d/scorched/src/client/sky/ |
H A D | Sun.cpp | 101 GLenum lightNo = light0?GL_LIGHT0:GL_LIGHT1; in setLightPosition()
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/dports/x11/3ddesktop/3ddesktop-0.2.9/ |
H A D | 3ddeskd.cpp | 979 glLightfv(GL_LIGHT1, GL_POSITION, light_position); in render_scene() 980 glLightfv(GL_LIGHT1, GL_DIFFUSE, ones); in render_scene() 981 glLightfv(GL_LIGHT1, GL_SPECULAR, ones); in render_scene() 982 glEnable (GL_LIGHT1); in render_scene() 2146 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, spot_direction); in gl_init() 2147 glLighti(GL_LIGHT1, GL_SPOT_EXPONENT, 30); in gl_init() 2148 glLighti(GL_LIGHT1, GL_SPOT_CUTOFF, 180); in gl_init()
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/dports/games/neverball/neverball-1.6.0/ball/ |
H A D | game_draw.c | 193 glEnable(GL_LIGHT1); in game_draw_light() 351 glDisable(GL_LIGHT1); in game_draw_fore() 358 glEnable (GL_LIGHT1); in game_draw_fore()
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/dports/devel/bullet/bullet3-3.21/examples/ExampleBrowser/ |
H A D | GL_ShapeDrawer.cpp | 849 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in drawScene() 850 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in drawScene() 851 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in drawScene() 852 glLightfv(GL_LIGHT1, GL_POSITION, light_position1); in drawScene() 856 glEnable(GL_LIGHT1); in drawScene()
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/dports/devel/py-bullet3/bullet3-3.21/examples/ExampleBrowser/ |
H A D | GL_ShapeDrawer.cpp | 849 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in drawScene() 850 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in drawScene() 851 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in drawScene() 852 glLightfv(GL_LIGHT1, GL_POSITION, light_position1); in drawScene() 856 glEnable(GL_LIGHT1); in drawScene()
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/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/ |
H A D | GLDrawWnd.cpp | 542 glLightfv(GL_LIGHT1, GL_AMBIENT, vals); in ResetOpenGLParam() 544 glLightfv(GL_LIGHT1, GL_DIFFUSE, vals); in ResetOpenGLParam() 546 glLightfv(GL_LIGHT1, GL_SPECULAR, vals); in ResetOpenGLParam() 548 glLightfv(GL_LIGHT1, GL_POSITION, light_position2); in ResetOpenGLParam() 562 if (pWCDI->GetIOption(209)) glEnable (GL_LIGHT1); in ResetOpenGLParam() 563 else glDisable (GL_LIGHT1); in ResetOpenGLParam()
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | menger.c | 426 glLightfv(GL_LIGHT1, GL_POSITION, pos1); in init_sponge() 428 glLightfv(GL_LIGHT1, GL_DIFFUSE, dif1); in init_sponge() 432 glEnable(GL_LIGHT1); in init_sponge()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/arcade/glui/ |
H A D | opengl.py | 58 GL_LIGHT1 = 0x4001 variable in GL
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/ |
H A D | isosurf.c | 618 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in InitMaterials() 619 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in InitMaterials() 620 glLightfv(GL_LIGHT1, GL_POSITION, position1); in InitMaterials() 621 glEnable(GL_LIGHT1); in InitMaterials()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/ |
H A D | isosurf.c | 618 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in InitMaterials() 619 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in InitMaterials() 620 glLightfv(GL_LIGHT1, GL_POSITION, position1); in InitMaterials() 621 glEnable(GL_LIGHT1); in InitMaterials()
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/dports/games/etracer/etr-0.8.1/src/ |
H A D | env.cpp | 83 lights[1].Enable(GL_LIGHT1); in SetupLight() 107 glDisable(GL_LIGHT1); in ResetLight()
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/dports/graphics/py-pyglet/pyglet-1.5.21/examples/opengl/ |
H A D | opengl.py | 104 glEnable(GL_LIGHT1)
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/dports/graphics/py-pyglet150/pyglet-1.5.0/examples/ |
H A D | opengl.py | 104 glEnable(GL_LIGHT1)
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/apps/in_hand_scanner/src/ |
H A D | opengl_viewer.cpp | 798 glLightfv (GL_LIGHT1, GL_AMBIENT , Eigen::Vector4f ( 0.0f, 0.0f, 0.0f, 1.0f).eval ().data ()); in paintEvent() 799 glLightfv (GL_LIGHT1, GL_DIFFUSE , Eigen::Vector4f ( 0.3f, 0.3f, 0.3f, 1.0f).eval ().data () ); in paintEvent() 800 glLightfv (GL_LIGHT1, GL_SPECULAR, Eigen::Vector4f ( 0.1f, 0.1f, 0.1f, 1.0f).eval ().data ()); in paintEvent() 801 …glLightfv (GL_LIGHT1, GL_POSITION, Eigen::Vector4f (-0.3f, 0.5f, 0.8f, 0.0f).normalized ().eval ()… in paintEvent() 813 glEnable (GL_LIGHT1); in paintEvent()
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/dports/science/gabedit/GabeditSrc251_300720/src/Display/ |
H A D | GLArea.c | 737 glLightdv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in SetLight() 738 glLightdv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in SetLight() 739 glLightdv(GL_LIGHT1, GL_SPECULAR, light1_specular); in SetLight() 740 glLightdv(GL_LIGHT1, GL_POSITION, light1_position); in SetLight() 752 glDisable(GL_LIGHT1); in SetLight() 757 glEnable(GL_LIGHT1); in SetLight()
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/dports/games/searchandrescue/searchandrescue_1.4.0/sar/ |
H A D | stategl.c | 157 case GL_LIGHT1: in StateGLEnableF() 398 case GL_LIGHT1: in StateGLDisableF() 932 glDisable(GL_LIGHT1); in StateGLResetAll()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/gles/ |
H A D | demo.c | 474 glEnable(GL_LIGHT1); in appInit() 549 glLightxv(GL_LIGHT1, GL_POSITION, light1Position); in configureLightAndMaterial() 550 glLightxv(GL_LIGHT1, GL_DIFFUSE, light1Diffuse); in configureLightAndMaterial()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/gles/t/ |
H A D | demo.c | 474 glEnable(GL_LIGHT1); in appInit() 549 glLightxv(GL_LIGHT1, GL_POSITION, light1Position); in configureLightAndMaterial() 550 glLightxv(GL_LIGHT1, GL_DIFFUSE, light1Diffuse); in configureLightAndMaterial()
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengles/util/ |
H A D | GLLight.java | 9 public static final int GL_LIGHT1 = 0x4001; field in GLLight
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/dports/math/qtiplot-doc/qtiplot-0.9.8.9/3rdparty/qwtplot3d/src/ |
H A D | qwt3d_lighting.cpp | 18 return GL_LIGHT1; in lightEnum()
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