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Searched refs:GL_LIGHT1 (Results 151 – 175 of 662) sorted by relevance

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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/3d-viewer/3d_rendering/opengl/
H A Drender_3d_opengl.cpp114 glEnable( GL_LIGHT1 ); in setLightTop()
116 glDisable( GL_LIGHT1 ); in setLightTop()
477 glLightfv( GL_LIGHT1, GL_AMBIENT, ambient ); in init_lights()
478 glLightfv( GL_LIGHT1, GL_DIFFUSE, diffuse12 ); in init_lights()
479 glLightfv( GL_LIGHT1, GL_SPECULAR, specular12 ); in init_lights()
480 glLightfv( GL_LIGHT1, GL_POSITION, position ); in init_lights()
/dports/x11/xlockmore/xlockmore-5.67/modes/glx/
H A Dtext3d.cc812 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in Draw()
813 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in Draw()
814 glLightfv(GL_LIGHT1, GL_SPECULAR, light1_specular); in Draw()
815 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in Draw()
816 glEnable(GL_LIGHT1); in Draw()
/dports/x11-toolkits/gtkada3/gtkada-1688bb8/testgtk/opengl/
H A Dview_gl.gpb77 glLightfv (GL_LIGHT1, GL_POSITION, Light1_Pos);
78 glLightfv (GL_LIGHT1, GL_DIFFUSE, Light1_Color);
80 glEnable (GL_LIGHT1);
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/examples/
H A Dviewlw.c114 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); in initgl()
115 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); in initgl()
117 glEnable(GL_LIGHT1); in initgl()
/dports/x11-toolkits/gtkada/gtkada-2.24.4.0/testgtk/opengl/
H A Dview_gl.gpb72 glLightfv (GL_LIGHT1, GL_POSITION, Light1_Pos);
73 glLightfv (GL_LIGHT1, GL_DIFFUSE, Light1_Color);
75 glEnable (GL_LIGHT1);
/dports/games/scorched3d/scorched/src/client/sky/
H A DSun.cpp101 GLenum lightNo = light0?GL_LIGHT0:GL_LIGHT1; in setLightPosition()
/dports/x11/3ddesktop/3ddesktop-0.2.9/
H A D3ddeskd.cpp979 glLightfv(GL_LIGHT1, GL_POSITION, light_position); in render_scene()
980 glLightfv(GL_LIGHT1, GL_DIFFUSE, ones); in render_scene()
981 glLightfv(GL_LIGHT1, GL_SPECULAR, ones); in render_scene()
982 glEnable (GL_LIGHT1); in render_scene()
2146 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, spot_direction); in gl_init()
2147 glLighti(GL_LIGHT1, GL_SPOT_EXPONENT, 30); in gl_init()
2148 glLighti(GL_LIGHT1, GL_SPOT_CUTOFF, 180); in gl_init()
/dports/games/neverball/neverball-1.6.0/ball/
H A Dgame_draw.c193 glEnable(GL_LIGHT1); in game_draw_light()
351 glDisable(GL_LIGHT1); in game_draw_fore()
358 glEnable (GL_LIGHT1); in game_draw_fore()
/dports/devel/bullet/bullet3-3.21/examples/ExampleBrowser/
H A DGL_ShapeDrawer.cpp849 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in drawScene()
850 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in drawScene()
851 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in drawScene()
852 glLightfv(GL_LIGHT1, GL_POSITION, light_position1); in drawScene()
856 glEnable(GL_LIGHT1); in drawScene()
/dports/devel/py-bullet3/bullet3-3.21/examples/ExampleBrowser/
H A DGL_ShapeDrawer.cpp849 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in drawScene()
850 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in drawScene()
851 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in drawScene()
852 glLightfv(GL_LIGHT1, GL_POSITION, light_position1); in drawScene()
856 glEnable(GL_LIGHT1); in drawScene()
/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/
H A DGLDrawWnd.cpp542 glLightfv(GL_LIGHT1, GL_AMBIENT, vals); in ResetOpenGLParam()
544 glLightfv(GL_LIGHT1, GL_DIFFUSE, vals); in ResetOpenGLParam()
546 glLightfv(GL_LIGHT1, GL_SPECULAR, vals); in ResetOpenGLParam()
548 glLightfv(GL_LIGHT1, GL_POSITION, light_position2); in ResetOpenGLParam()
562 if (pWCDI->GetIOption(209)) glEnable (GL_LIGHT1); in ResetOpenGLParam()
563 else glDisable (GL_LIGHT1); in ResetOpenGLParam()
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/
H A Dmenger.c426 glLightfv(GL_LIGHT1, GL_POSITION, pos1); in init_sponge()
428 glLightfv(GL_LIGHT1, GL_DIFFUSE, dif1); in init_sponge()
432 glEnable(GL_LIGHT1); in init_sponge()
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/arcade/glui/
H A Dopengl.py58 GL_LIGHT1 = 0x4001 variable in GL
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/
H A Disosurf.c618 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in InitMaterials()
619 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in InitMaterials()
620 glLightfv(GL_LIGHT1, GL_POSITION, position1); in InitMaterials()
621 glEnable(GL_LIGHT1); in InitMaterials()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/
H A Disosurf.c618 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in InitMaterials()
619 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in InitMaterials()
620 glLightfv(GL_LIGHT1, GL_POSITION, position1); in InitMaterials()
621 glEnable(GL_LIGHT1); in InitMaterials()
/dports/games/etracer/etr-0.8.1/src/
H A Denv.cpp83 lights[1].Enable(GL_LIGHT1); in SetupLight()
107 glDisable(GL_LIGHT1); in ResetLight()
/dports/graphics/py-pyglet/pyglet-1.5.21/examples/opengl/
H A Dopengl.py104 glEnable(GL_LIGHT1)
/dports/graphics/py-pyglet150/pyglet-1.5.0/examples/
H A Dopengl.py104 glEnable(GL_LIGHT1)
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/apps/in_hand_scanner/src/
H A Dopengl_viewer.cpp798 glLightfv (GL_LIGHT1, GL_AMBIENT , Eigen::Vector4f ( 0.0f, 0.0f, 0.0f, 1.0f).eval ().data ()); in paintEvent()
799 glLightfv (GL_LIGHT1, GL_DIFFUSE , Eigen::Vector4f ( 0.3f, 0.3f, 0.3f, 1.0f).eval ().data () ); in paintEvent()
800 glLightfv (GL_LIGHT1, GL_SPECULAR, Eigen::Vector4f ( 0.1f, 0.1f, 0.1f, 1.0f).eval ().data ()); in paintEvent()
801 …glLightfv (GL_LIGHT1, GL_POSITION, Eigen::Vector4f (-0.3f, 0.5f, 0.8f, 0.0f).normalized ().eval ()… in paintEvent()
813 glEnable (GL_LIGHT1); in paintEvent()
/dports/science/gabedit/GabeditSrc251_300720/src/Display/
H A DGLArea.c737 glLightdv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in SetLight()
738 glLightdv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in SetLight()
739 glLightdv(GL_LIGHT1, GL_SPECULAR, light1_specular); in SetLight()
740 glLightdv(GL_LIGHT1, GL_POSITION, light1_position); in SetLight()
752 glDisable(GL_LIGHT1); in SetLight()
757 glEnable(GL_LIGHT1); in SetLight()
/dports/games/searchandrescue/searchandrescue_1.4.0/sar/
H A Dstategl.c157 case GL_LIGHT1: in StateGLEnableF()
398 case GL_LIGHT1: in StateGLDisableF()
932 glDisable(GL_LIGHT1); in StateGLResetAll()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/gles/
H A Ddemo.c474 glEnable(GL_LIGHT1); in appInit()
549 glLightxv(GL_LIGHT1, GL_POSITION, light1Position); in configureLightAndMaterial()
550 glLightxv(GL_LIGHT1, GL_DIFFUSE, light1Diffuse); in configureLightAndMaterial()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/gles/t/
H A Ddemo.c474 glEnable(GL_LIGHT1); in appInit()
549 glLightxv(GL_LIGHT1, GL_POSITION, light1Position); in configureLightAndMaterial()
550 glLightxv(GL_LIGHT1, GL_DIFFUSE, light1Diffuse); in configureLightAndMaterial()
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengles/util/
H A DGLLight.java9 public static final int GL_LIGHT1 = 0x4001; field in GLLight
/dports/math/qtiplot-doc/qtiplot-0.9.8.9/3rdparty/qwtplot3d/src/
H A Dqwt3d_lighting.cpp18 return GL_LIGHT1; in lightEnum()

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