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Searched refs:GL_LIGHT1 (Results 176 – 200 of 662) sorted by relevance

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/dports/math/qwtplot3d/qwtplot3d-438c855d/src/
H A Dqwt3d_lighting.cpp18 return GL_LIGHT1; in lightEnum()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/
H A Dmorph3d.c863 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in main()
864 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in main()
865 glLightfv(GL_LIGHT1, GL_POSITION, position1); in main()
870 glEnable(GL_LIGHT1); in main()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/
H A Dmorph3d.c863 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in main()
864 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in main()
865 glLightfv(GL_LIGHT1, GL_POSITION, position1); in main()
870 glEnable(GL_LIGHT1); in main()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlab/
H A Dglarea.cpp171 glDisable(GL_LIGHT1); in initializeGL()
172 glLightfv(GL_LIGHT1,GL_DIFFUSE,diffuseColor); in initializeGL()
336 glLightfv(GL_LIGHT1,GL_POSITION,lightPosB); in drawLight()
1558 glEnable(GL_LIGHT1); in setLightingColors()
1560 glDisable(GL_LIGHT1); in setLightingColors()
1567 glLightfv(GL_LIGHT1, GL_AMBIENT, Color4f::Construct(glas.baseLightAmbientColor).V()); in setLightingColors()
1568 glLightfv(GL_LIGHT1, GL_DIFFUSE, Color4f::Construct(glas.baseLightDiffuseColor).V()); in setLightingColors()
1569 glLightfv(GL_LIGHT1, GL_SPECULAR,Color4f::Construct(glas.baseLightSpecularColor).V()); in setLightingColors()
1573 glLightfv(GL_LIGHT1, GL_DIFFUSE, Color4f::Construct(glas.fancyBLightDiffuseColor).V()); in setLightingColors()
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/arcade/glui/
H A Ditemmenu.py105 gl.glLightfv(gl.GL_LIGHT1, gl.GL_POSITION, light1_position)
189 gl.glLightfv(gl.GL_LIGHT1, gl.GL_POSITION, light1_position)
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/util/
H A DSGDebugDrawCallback.hxx92 PRINT_STATE(GL_LIGHT1); in printState()
/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/graphics/
H A Dobjectviewer.cpp116 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient_color); in update()
H A Drenderer.cpp35 glEnable(GL_LIGHT1); in CRenderer()
/dports/cad/z88/Z88OS-15/src/z88o/win/
H A Dz88o.c1510 glLightfv(GL_LIGHT1,GL_SPECULAR,specula1); in Z88O_WinProc()
1511 glLightfv(GL_LIGHT1,GL_DIFFUSE ,diffuse1); in Z88O_WinProc()
1512 glLightfv(GL_LIGHT1,GL_POSITION,positio1); in Z88O_WinProc()
1513 glLightfv(GL_LIGHT1,GL_AMBIENT ,ambient1); in Z88O_WinProc()
1514 glEnable(GL_LIGHT1); in Z88O_WinProc()
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/
H A Dlavalite.c1324 glEnable(GL_LIGHT1); in init_lavalite()
1334 glLightfv(GL_LIGHT1, GL_AMBIENT, amb); in init_lavalite()
1335 glLightfv(GL_LIGHT1, GL_DIFFUSE, dif); in init_lavalite()
1336 glLightfv(GL_LIGHT1, GL_SPECULAR, spc1); in init_lavalite()
1499 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); in draw_lavalite()
H A Dblinkbox.c419 glLightfv(GL_LIGHT1, GL_DIFFUSE, LightDiffuse); in init_ball()
420 glLightfv(GL_LIGHT1, GL_POSITION,LightPosition); in init_ball()
421 glEnable(GL_LIGHT1); in init_ball()
/dports/games/glmaze/glmaze/
H A Dmain.c591 glLightfv( GL_LIGHT1, GL_AMBIENT, LightAmbient );
592 glLightfv( GL_LIGHT1, GL_DIFFUSE, LightDiffuse );
593 glLightfv( GL_LIGHT1, GL_POSITION, LightPosition );
596 glEnable( GL_LIGHT1 );
/dports/graphics/nanort/nanort-b1feea8/examples/nanosg/
H A Dmain.cc643 glEnable(GL_LIGHT1); in DrawScene()
653 glLightfv(GL_LIGHT1, GL_POSITION, &light1_pos[0]); in DrawScene()
654 glLightfv(GL_LIGHT1, GL_DIFFUSE, &light_diffuse[0]); in DrawScene()
676 glDisable(GL_LIGHT1); in DrawScene()
/dports/x11/xlockmore/xlockmore-5.67/modes/glx/
H A Dpipes.c525 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient1); in pinit()
526 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse1); in pinit()
527 glLightfv(GL_LIGHT1, GL_POSITION, position1); in pinit()
532 glEnable(GL_LIGHT1); in pinit()
/dports/games/brutalchess/brutalchess-0.5.2/src/
H A Dgamecore.cpp695 glLightfv(GL_LIGHT1, GL_POSITION, light_position); in drawReflections()
696 glEnable(GL_LIGHT1); in drawReflections()
706 glDisable(GL_LIGHT1); in drawReflections()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/glut/
H A Ddemo.c479 glEnable(GL_LIGHT1); in appInit()
554 glLightfv(GL_LIGHT1, GL_POSITION, light1Position); in configureLightAndMaterial()
555 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1Diffuse); in configureLightAndMaterial()
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_geoscape.cpp539 glLightfv(GL_LIGHT1, GL_AMBIENT, darknessLightColor); in R_Draw3DGlobe()
540 glLightfv(GL_LIGHT1, GL_DIFFUSE, brightDiffuseLightColor); in R_Draw3DGlobe()
541 glLightfv(GL_LIGHT1, GL_SPECULAR, darknessLightColor); in R_Draw3DGlobe()
/dports/science/shelxle/shelxle-1.0.1352/
H A Ddsrglwindow.cpp206 glLightfv( GL_LIGHT1, GL_POSITION, position ); in initializeGL()
207 glLightfv( GL_LIGHT1, GL_DIFFUSE, diffuse ); in initializeGL()
208 glLightfv( GL_LIGHT1, GL_AMBIENT, ambient ); in initializeGL()
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/src/gl/
H A Dconst.h153 #define GL_LIGHT1 0x4001 macro
/dports/cad/solvespace/solvespace-2.3/src/
H A Ddraw.cpp619 glEnable(GL_LIGHT1); in Paint()
622 glLightfv(GL_LIGHT1, GL_DIFFUSE, li1); in Paint()
623 glLightfv(GL_LIGHT1, GL_SPECULAR, li1); in Paint()
631 glLightfv(GL_LIGHT1, GL_POSITION, ld1); in Paint()
/dports/audio/x42-plugins-lv2/x42-plugins-20211016/balance.lv2/
H A Dui.c837 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_off); in setupLight()
838 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_off); in setupLight()
839 glLightfv(GL_LIGHT1, GL_SPECULAR, light1_specular); in setupLight()
840 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in setupLight()
841 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 10.0f); in setupLight()
842 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, spot1_direction); in setupLight()
843 glEnable(GL_LIGHT1); in setupLight()
/dports/astro/nightfall/nightfall-1.92/
H A DLightGL.h37 #define DISK_SPOT GL_LIGHT1
/dports/lang/racket/racket-8.3/share/pkgs/games/jewel/
H A Djewel.rkt498 (glDisable GL_LIGHT1)
506 (glEnable GL_LIGHT1)
558 (glDisable GL_LIGHT1)
566 (glEnable GL_LIGHT1)
617 (glEnable GL_LIGHT1)
622 (glLightfv GL_LIGHT1 GL_SPECULAR (vector->gl-float-vector white2))
623 (glLightfv GL_LIGHT1 GL_DIFFUSE (vector->gl-float-vector grey2))
1044 (glLightfv GL_LIGHT1 GL_POSITION (vector->gl-float-vector light1pos))
/dports/games/violetland/violetland-0.5/src/
H A Dprogram.cpp395 glLightfv(GL_LIGHT1, GL_DIFFUSE, nvColor); in initSystem()
396 glLightfv(GL_LIGHT1, GL_AMBIENT, nvColor); in initSystem()
397 glLightfv(GL_LIGHT1, GL_SPECULAR, nvColor); in initSystem()
398 glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0.5f); in initSystem()
399 glLightf(GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.00001f); in initSystem()
2003 glEnable(GL_LIGHT1); in drawGame()
2007 glLightfv(GL_LIGHT1, GL_POSITION, light_pos); in drawGame()
2054 glDisable(GL_LIGHT1); in drawGame()
/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/src/gl/
H A Denable.c156 case GL_LIGHT1: in gl_enable()
458 case GL_LIGHT1: in gl_IsEnabled()

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