/dports/math/qwtplot3d/qwtplot3d-438c855d/src/ |
H A D | qwt3d_lighting.cpp | 18 return GL_LIGHT1; in lightEnum()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/ |
H A D | morph3d.c | 863 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in main() 864 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in main() 865 glLightfv(GL_LIGHT1, GL_POSITION, position1); in main() 870 glEnable(GL_LIGHT1); in main()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/ |
H A D | morph3d.c | 863 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in main() 864 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in main() 865 glLightfv(GL_LIGHT1, GL_POSITION, position1); in main() 870 glEnable(GL_LIGHT1); in main()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlab/ |
H A D | glarea.cpp | 171 glDisable(GL_LIGHT1); in initializeGL() 172 glLightfv(GL_LIGHT1,GL_DIFFUSE,diffuseColor); in initializeGL() 336 glLightfv(GL_LIGHT1,GL_POSITION,lightPosB); in drawLight() 1558 glEnable(GL_LIGHT1); in setLightingColors() 1560 glDisable(GL_LIGHT1); in setLightingColors() 1567 glLightfv(GL_LIGHT1, GL_AMBIENT, Color4f::Construct(glas.baseLightAmbientColor).V()); in setLightingColors() 1568 glLightfv(GL_LIGHT1, GL_DIFFUSE, Color4f::Construct(glas.baseLightDiffuseColor).V()); in setLightingColors() 1569 glLightfv(GL_LIGHT1, GL_SPECULAR,Color4f::Construct(glas.baseLightSpecularColor).V()); in setLightingColors() 1573 glLightfv(GL_LIGHT1, GL_DIFFUSE, Color4f::Construct(glas.fancyBLightDiffuseColor).V()); in setLightingColors()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/arcade/glui/ |
H A D | itemmenu.py | 105 gl.glLightfv(gl.GL_LIGHT1, gl.GL_POSITION, light1_position) 189 gl.glLightfv(gl.GL_LIGHT1, gl.GL_POSITION, light1_position)
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/dports/devel/simgear/simgear-2020.3.11/simgear/scene/util/ |
H A D | SGDebugDrawCallback.hxx | 92 PRINT_STATE(GL_LIGHT1); in printState()
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/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/graphics/ |
H A D | objectviewer.cpp | 116 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient_color); in update()
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H A D | renderer.cpp | 35 glEnable(GL_LIGHT1); in CRenderer()
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/dports/cad/z88/Z88OS-15/src/z88o/win/ |
H A D | z88o.c | 1510 glLightfv(GL_LIGHT1,GL_SPECULAR,specula1); in Z88O_WinProc() 1511 glLightfv(GL_LIGHT1,GL_DIFFUSE ,diffuse1); in Z88O_WinProc() 1512 glLightfv(GL_LIGHT1,GL_POSITION,positio1); in Z88O_WinProc() 1513 glLightfv(GL_LIGHT1,GL_AMBIENT ,ambient1); in Z88O_WinProc() 1514 glEnable(GL_LIGHT1); in Z88O_WinProc()
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | lavalite.c | 1324 glEnable(GL_LIGHT1); in init_lavalite() 1334 glLightfv(GL_LIGHT1, GL_AMBIENT, amb); in init_lavalite() 1335 glLightfv(GL_LIGHT1, GL_DIFFUSE, dif); in init_lavalite() 1336 glLightfv(GL_LIGHT1, GL_SPECULAR, spc1); in init_lavalite() 1499 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); in draw_lavalite()
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H A D | blinkbox.c | 419 glLightfv(GL_LIGHT1, GL_DIFFUSE, LightDiffuse); in init_ball() 420 glLightfv(GL_LIGHT1, GL_POSITION,LightPosition); in init_ball() 421 glEnable(GL_LIGHT1); in init_ball()
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/dports/games/glmaze/glmaze/ |
H A D | main.c | 591 glLightfv( GL_LIGHT1, GL_AMBIENT, LightAmbient ); 592 glLightfv( GL_LIGHT1, GL_DIFFUSE, LightDiffuse ); 593 glLightfv( GL_LIGHT1, GL_POSITION, LightPosition ); 596 glEnable( GL_LIGHT1 );
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/dports/graphics/nanort/nanort-b1feea8/examples/nanosg/ |
H A D | main.cc | 643 glEnable(GL_LIGHT1); in DrawScene() 653 glLightfv(GL_LIGHT1, GL_POSITION, &light1_pos[0]); in DrawScene() 654 glLightfv(GL_LIGHT1, GL_DIFFUSE, &light_diffuse[0]); in DrawScene() 676 glDisable(GL_LIGHT1); in DrawScene()
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/dports/x11/xlockmore/xlockmore-5.67/modes/glx/ |
H A D | pipes.c | 525 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient1); in pinit() 526 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse1); in pinit() 527 glLightfv(GL_LIGHT1, GL_POSITION, position1); in pinit() 532 glEnable(GL_LIGHT1); in pinit()
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/dports/games/brutalchess/brutalchess-0.5.2/src/ |
H A D | gamecore.cpp | 695 glLightfv(GL_LIGHT1, GL_POSITION, light_position); in drawReflections() 696 glEnable(GL_LIGHT1); in drawReflections() 706 glDisable(GL_LIGHT1); in drawReflections()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/glut/ |
H A D | demo.c | 479 glEnable(GL_LIGHT1); in appInit() 554 glLightfv(GL_LIGHT1, GL_POSITION, light1Position); in configureLightAndMaterial() 555 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1Diffuse); in configureLightAndMaterial()
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/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_geoscape.cpp | 539 glLightfv(GL_LIGHT1, GL_AMBIENT, darknessLightColor); in R_Draw3DGlobe() 540 glLightfv(GL_LIGHT1, GL_DIFFUSE, brightDiffuseLightColor); in R_Draw3DGlobe() 541 glLightfv(GL_LIGHT1, GL_SPECULAR, darknessLightColor); in R_Draw3DGlobe()
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/dports/science/shelxle/shelxle-1.0.1352/ |
H A D | dsrglwindow.cpp | 206 glLightfv( GL_LIGHT1, GL_POSITION, position ); in initializeGL() 207 glLightfv( GL_LIGHT1, GL_DIFFUSE, diffuse ); in initializeGL() 208 glLightfv( GL_LIGHT1, GL_AMBIENT, ambient ); in initializeGL()
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/src/gl/ |
H A D | const.h | 153 #define GL_LIGHT1 0x4001 macro
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/dports/cad/solvespace/solvespace-2.3/src/ |
H A D | draw.cpp | 619 glEnable(GL_LIGHT1); in Paint() 622 glLightfv(GL_LIGHT1, GL_DIFFUSE, li1); in Paint() 623 glLightfv(GL_LIGHT1, GL_SPECULAR, li1); in Paint() 631 glLightfv(GL_LIGHT1, GL_POSITION, ld1); in Paint()
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/dports/audio/x42-plugins-lv2/x42-plugins-20211016/balance.lv2/ |
H A D | ui.c | 837 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_off); in setupLight() 838 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_off); in setupLight() 839 glLightfv(GL_LIGHT1, GL_SPECULAR, light1_specular); in setupLight() 840 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in setupLight() 841 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 10.0f); in setupLight() 842 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, spot1_direction); in setupLight() 843 glEnable(GL_LIGHT1); in setupLight()
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/dports/astro/nightfall/nightfall-1.92/ |
H A D | LightGL.h | 37 #define DISK_SPOT GL_LIGHT1
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/dports/lang/racket/racket-8.3/share/pkgs/games/jewel/ |
H A D | jewel.rkt | 498 (glDisable GL_LIGHT1) 506 (glEnable GL_LIGHT1) 558 (glDisable GL_LIGHT1) 566 (glEnable GL_LIGHT1) 617 (glEnable GL_LIGHT1) 622 (glLightfv GL_LIGHT1 GL_SPECULAR (vector->gl-float-vector white2)) 623 (glLightfv GL_LIGHT1 GL_DIFFUSE (vector->gl-float-vector grey2)) 1044 (glLightfv GL_LIGHT1 GL_POSITION (vector->gl-float-vector light1pos))
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/dports/games/violetland/violetland-0.5/src/ |
H A D | program.cpp | 395 glLightfv(GL_LIGHT1, GL_DIFFUSE, nvColor); in initSystem() 396 glLightfv(GL_LIGHT1, GL_AMBIENT, nvColor); in initSystem() 397 glLightfv(GL_LIGHT1, GL_SPECULAR, nvColor); in initSystem() 398 glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0.5f); in initSystem() 399 glLightf(GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.00001f); in initSystem() 2003 glEnable(GL_LIGHT1); in drawGame() 2007 glLightfv(GL_LIGHT1, GL_POSITION, light_pos); in drawGame() 2054 glDisable(GL_LIGHT1); in drawGame()
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/src/gl/ |
H A D | enable.c | 156 case GL_LIGHT1: in gl_enable() 458 case GL_LIGHT1: in gl_IsEnabled()
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