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Searched refs:GL_LIGHT1 (Results 201 – 225 of 662) sorted by relevance

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/dports/games/spring/spring_98.0/rts/Map/SM3/
H A DSM3GroundDrawer.cpp124 glDisable(GL_LIGHT1); in Draw()
/dports/cad/magic/magic-8.3.245/graphics/
H A DW3Dmain.c505 glEnable(GL_LIGHT1);
513 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); /* directional */
514 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_amb); /* ambient */
515 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_dif); /* diffuse */
/dports/x11/xlockmore/xlockmore-5.67/modes/glx/
H A Dmorph3d.c797 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in pinit()
798 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in pinit()
799 glLightfv(GL_LIGHT1, GL_POSITION, position1); in pinit()
804 glEnable(GL_LIGHT1); in pinit()
H A Dboxed.c1068 glLightfv(GL_LIGHT1, GL_AMBIENT, l1_ambient); in draw()
1069 glLightfv(GL_LIGHT1, GL_DIFFUSE, l1_diffuse); in draw()
1070 glLightfv(GL_LIGHT1, GL_SPECULAR, l1_specular); in draw()
1071 glLightfv(GL_LIGHT1, GL_POSITION, l1_position); in draw()
1073 glEnable(GL_LIGHT1); in draw()
H A Dskewb.c1444 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in pinit()
1445 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in pinit()
1446 glLightfv(GL_LIGHT1, GL_POSITION, position1); in pinit()
1451 glEnable(GL_LIGHT1); in pinit()
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/
H A Dmorph3d.c622 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in pinit()
623 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in pinit()
624 glLightfv(GL_LIGHT1, GL_POSITION, position1); in pinit()
629 glEnable(GL_LIGHT1); in pinit()
H A Dcube21.c734 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in init_gl()
735 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in init_gl()
736 glLightfv(GL_LIGHT1, GL_POSITION, position1); in init_gl()
741 glEnable(GL_LIGHT1); in init_gl()
H A Dboxed.c1062 glLightfv(GL_LIGHT1, GL_AMBIENT, l1_ambient); in draw()
1063 glLightfv(GL_LIGHT1, GL_DIFFUSE, l1_diffuse); in draw()
1064 glLightfv(GL_LIGHT1, GL_SPECULAR, l1_specular); in draw()
1065 glLightfv(GL_LIGHT1, GL_POSITION, l1_position); in draw()
1067 glEnable(GL_LIGHT1); in draw()
H A Dmirrorblob.c698 glLightfv (GL_LIGHT1, GL_AMBIENT, whiteLight1); in initialize_gl()
699 glLightfv (GL_LIGHT1, GL_DIFFUSE, sourceLight1); in initialize_gl()
700 glLightfv (GL_LIGHT1, GL_SPECULAR, specularLight1); in initialize_gl()
701 glLightfv (GL_LIGHT1, GL_POSITION, lightPos1); in initialize_gl()
702 glEnable (GL_LIGHT1); in initialize_gl()
H A Djigglypuff.c826 glEnable(GL_LIGHT1); in setup_opengl()
829 glLightfv(GL_LIGHT1, GL_POSITION, lpos1); in setup_opengl()
831 glLightfv(GL_LIGHT1, GL_DIFFUSE, lcol1); in setup_opengl()
/dports/cad/openscad-devel/openscad-63a7c77740030c63d646eb0684ba6947eecb0db7/src/
H A DGLView.cc249 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in initializeGL()
250 glLightfv(GL_LIGHT1, GL_POSITION, light_position1); in initializeGL()
251 glEnable(GL_LIGHT1); in initializeGL()
/dports/cad/ldview/ldview-4.4/CUI/
H A DCUIOGLWindow.cpp193 drawLight(GL_LIGHT1, 0.0f, 0.0f, -10000.0f); in drawLights()
/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/contribs/3dsViewer/
H A D3dsViewer.cpp110 glDisable(GL_LIGHT1); in init()
/dports/games/spring/spring_98.0/rts/Rendering/
H A DDebugColVolDrawer.cpp264 glDisable(GL_LIGHT1); in Draw()
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_sphere.cpp206 glLightfv(GL_LIGHT1, GL_POSITION, sphere->nightLightPos); in R_SphereShadeGLSL()
/dports/cad/z88/Z88OS-15/src/z88o/unix/
H A Dcb88o.c1806 glLightfv(GL_LIGHT1,GL_SPECULAR,specula1); in WMU_PAINT()
1807 glLightfv(GL_LIGHT1,GL_DIFFUSE ,diffuse1); in WMU_PAINT()
1808 glLightfv(GL_LIGHT1,GL_POSITION,positio1); in WMU_PAINT()
1809 glLightfv(GL_LIGHT1,GL_AMBIENT ,ambient1); in WMU_PAINT()
1810 glEnable(GL_LIGHT1); in WMU_PAINT()
/dports/cad/openscad/openscad-41f58fe57c03457a3a8b4dc541ef5654ec3e8c78/src/
H A DGLView.cc343 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in initializeGL()
344 glLightfv(GL_LIGHT1, GL_POSITION, light_position1); in initializeGL()
345 glEnable(GL_LIGHT1); in initializeGL()
/dports/graphics/geomorph/geomorph-0.60.1/src/hf/
H A Dgl_preview.c344 glEnable(GL_LIGHT1); in glarea_init()
348 glLightfv(GL_LIGHT1, GL_DIFFUSE, l1dif); in glarea_init()
349 glLightfv(GL_LIGHT1, GL_SPECULAR, l1dif); in glarea_init()
601 glLightfv(GL_LIGHT1,GL_POSITION,l1pos); in glarea_draw()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaOpenGL.cpp853 glLightfv(GL_LIGHT1, GL_POSITION, sky->GetLight()->GetLightDir()); in SetupWorldLighting()
854 glEnable(GL_LIGHT1); in SetupWorldLighting()
860 glDisable(GL_LIGHT1); in RevertWorldLighting()
931 glLightfv(GL_LIGHT1, GL_POSITION, sky->GetLight()->GetLightDir()); in SetupScreenLighting()
941 glLightfv(GL_LIGHT1, GL_AMBIENT, sunLightAmbt); in SetupScreenLighting()
942 glLightfv(GL_LIGHT1, GL_DIFFUSE, sunLightDiff); in SetupScreenLighting()
943 glLightfv(GL_LIGHT1, GL_SPECULAR, sunLightSpec); in SetupScreenLighting()
949 glEnable(GL_LIGHT1); in SetupScreenLighting()
957 glDisable(GL_LIGHT1); in RevertScreenLighting()
/dports/games/sdl_jewels/SDL_jewels-1.1.1/
H A Dgljewel.c1450 glLightfv(GL_LIGHT1, GL_POSITION, light1pos); in draw()
1586 glDisable(GL_LIGHT1); in draw()
1594 glEnable(GL_LIGHT1); in draw()
2520 glEnable(GL_LIGHT1); in main()
2523 glLightfv(GL_LIGHT1,GL_SPECULAR,white2); in main()
2524 glLightfv(GL_LIGHT1,GL_DIFFUSE,grey2); in main()
/dports/games/blackshadeselite/blackshadeselite/Source/
H A DPerson.cpp1299 glDisable(GL_LIGHT1); in DrawSkeleton()
1307 glLightfv(GL_LIGHT1, GL_POSITION, LightPosition); in DrawSkeleton()
1308 glLightfv(GL_LIGHT1, GL_AMBIENT, LightAmbient); in DrawSkeleton()
1309 glLightfv(GL_LIGHT1, GL_DIFFUSE, LightDiffuse); in DrawSkeleton()
1310 glEnable(GL_LIGHT1); in DrawSkeleton()
1589 glDisable(GL_LIGHT1); in DrawSkeleton()
/dports/graphics/fpc-opengl/fpc-3.2.2/packages/opengl/examples/
H A Dmorph3d.pp890 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
891 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
892 glLightfv(GL_LIGHT1, GL_POSITION, position1);
897 glEnable(GL_LIGHT1);
/dports/lang/fpc-source/fpc-3.2.2/packages/opengl/examples/
H A Dmorph3d.pp890 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
891 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
892 glLightfv(GL_LIGHT1, GL_POSITION, position1);
897 glEnable(GL_LIGHT1);
/dports/games/apoolGL/apoolGL-099-pre22/
H A Dgraphics.c161 glDisable(GL_LIGHT1); in paint_spin()
196 glEnable(GL_LIGHT1); in paint_spin()
668 glLightfv(GL_LIGHT1, GL_EMISSION, LightEmission); in gl_plot_target()
683 glLightfv(GL_LIGHT1, GL_EMISSION, MatZero); in gl_plot_target()
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/arcade/glui/
H A Dwindow.py1357 gl.glLightfv(gl.GL_LIGHT1, gl.GL_DIFFUSE, (0.0, 0.0, 0.0, 1.0))
1358 gl.glLightfv(gl.GL_LIGHT1, gl.GL_SPECULAR, (1.0, 1.0, 1.0, 1.0))
1359 gl.glEnable(gl.GL_LIGHT1)

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