/dports/games/spring/spring_98.0/rts/Map/SM3/ |
H A D | SM3GroundDrawer.cpp | 124 glDisable(GL_LIGHT1); in Draw()
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/dports/cad/magic/magic-8.3.245/graphics/ |
H A D | W3Dmain.c | 505 glEnable(GL_LIGHT1); 513 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); /* directional */ 514 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_amb); /* ambient */ 515 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_dif); /* diffuse */
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/dports/x11/xlockmore/xlockmore-5.67/modes/glx/ |
H A D | morph3d.c | 797 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in pinit() 798 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in pinit() 799 glLightfv(GL_LIGHT1, GL_POSITION, position1); in pinit() 804 glEnable(GL_LIGHT1); in pinit()
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H A D | boxed.c | 1068 glLightfv(GL_LIGHT1, GL_AMBIENT, l1_ambient); in draw() 1069 glLightfv(GL_LIGHT1, GL_DIFFUSE, l1_diffuse); in draw() 1070 glLightfv(GL_LIGHT1, GL_SPECULAR, l1_specular); in draw() 1071 glLightfv(GL_LIGHT1, GL_POSITION, l1_position); in draw() 1073 glEnable(GL_LIGHT1); in draw()
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H A D | skewb.c | 1444 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in pinit() 1445 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in pinit() 1446 glLightfv(GL_LIGHT1, GL_POSITION, position1); in pinit() 1451 glEnable(GL_LIGHT1); in pinit()
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | morph3d.c | 622 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in pinit() 623 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in pinit() 624 glLightfv(GL_LIGHT1, GL_POSITION, position1); in pinit() 629 glEnable(GL_LIGHT1); in pinit()
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H A D | cube21.c | 734 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in init_gl() 735 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in init_gl() 736 glLightfv(GL_LIGHT1, GL_POSITION, position1); in init_gl() 741 glEnable(GL_LIGHT1); in init_gl()
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H A D | boxed.c | 1062 glLightfv(GL_LIGHT1, GL_AMBIENT, l1_ambient); in draw() 1063 glLightfv(GL_LIGHT1, GL_DIFFUSE, l1_diffuse); in draw() 1064 glLightfv(GL_LIGHT1, GL_SPECULAR, l1_specular); in draw() 1065 glLightfv(GL_LIGHT1, GL_POSITION, l1_position); in draw() 1067 glEnable(GL_LIGHT1); in draw()
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H A D | mirrorblob.c | 698 glLightfv (GL_LIGHT1, GL_AMBIENT, whiteLight1); in initialize_gl() 699 glLightfv (GL_LIGHT1, GL_DIFFUSE, sourceLight1); in initialize_gl() 700 glLightfv (GL_LIGHT1, GL_SPECULAR, specularLight1); in initialize_gl() 701 glLightfv (GL_LIGHT1, GL_POSITION, lightPos1); in initialize_gl() 702 glEnable (GL_LIGHT1); in initialize_gl()
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H A D | jigglypuff.c | 826 glEnable(GL_LIGHT1); in setup_opengl() 829 glLightfv(GL_LIGHT1, GL_POSITION, lpos1); in setup_opengl() 831 glLightfv(GL_LIGHT1, GL_DIFFUSE, lcol1); in setup_opengl()
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/dports/cad/openscad-devel/openscad-63a7c77740030c63d646eb0684ba6947eecb0db7/src/ |
H A D | GLView.cc | 249 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in initializeGL() 250 glLightfv(GL_LIGHT1, GL_POSITION, light_position1); in initializeGL() 251 glEnable(GL_LIGHT1); in initializeGL()
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/dports/cad/ldview/ldview-4.4/CUI/ |
H A D | CUIOGLWindow.cpp | 193 drawLight(GL_LIGHT1, 0.0f, 0.0f, -10000.0f); in drawLights()
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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/contribs/3dsViewer/ |
H A D | 3dsViewer.cpp | 110 glDisable(GL_LIGHT1); in init()
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/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | DebugColVolDrawer.cpp | 264 glDisable(GL_LIGHT1); in Draw()
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/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_sphere.cpp | 206 glLightfv(GL_LIGHT1, GL_POSITION, sphere->nightLightPos); in R_SphereShadeGLSL()
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/dports/cad/z88/Z88OS-15/src/z88o/unix/ |
H A D | cb88o.c | 1806 glLightfv(GL_LIGHT1,GL_SPECULAR,specula1); in WMU_PAINT() 1807 glLightfv(GL_LIGHT1,GL_DIFFUSE ,diffuse1); in WMU_PAINT() 1808 glLightfv(GL_LIGHT1,GL_POSITION,positio1); in WMU_PAINT() 1809 glLightfv(GL_LIGHT1,GL_AMBIENT ,ambient1); in WMU_PAINT() 1810 glEnable(GL_LIGHT1); in WMU_PAINT()
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/dports/cad/openscad/openscad-41f58fe57c03457a3a8b4dc541ef5654ec3e8c78/src/ |
H A D | GLView.cc | 343 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in initializeGL() 344 glLightfv(GL_LIGHT1, GL_POSITION, light_position1); in initializeGL() 345 glEnable(GL_LIGHT1); in initializeGL()
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/dports/graphics/geomorph/geomorph-0.60.1/src/hf/ |
H A D | gl_preview.c | 344 glEnable(GL_LIGHT1); in glarea_init() 348 glLightfv(GL_LIGHT1, GL_DIFFUSE, l1dif); in glarea_init() 349 glLightfv(GL_LIGHT1, GL_SPECULAR, l1dif); in glarea_init() 601 glLightfv(GL_LIGHT1,GL_POSITION,l1pos); in glarea_draw()
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaOpenGL.cpp | 853 glLightfv(GL_LIGHT1, GL_POSITION, sky->GetLight()->GetLightDir()); in SetupWorldLighting() 854 glEnable(GL_LIGHT1); in SetupWorldLighting() 860 glDisable(GL_LIGHT1); in RevertWorldLighting() 931 glLightfv(GL_LIGHT1, GL_POSITION, sky->GetLight()->GetLightDir()); in SetupScreenLighting() 941 glLightfv(GL_LIGHT1, GL_AMBIENT, sunLightAmbt); in SetupScreenLighting() 942 glLightfv(GL_LIGHT1, GL_DIFFUSE, sunLightDiff); in SetupScreenLighting() 943 glLightfv(GL_LIGHT1, GL_SPECULAR, sunLightSpec); in SetupScreenLighting() 949 glEnable(GL_LIGHT1); in SetupScreenLighting() 957 glDisable(GL_LIGHT1); in RevertScreenLighting()
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/dports/games/sdl_jewels/SDL_jewels-1.1.1/ |
H A D | gljewel.c | 1450 glLightfv(GL_LIGHT1, GL_POSITION, light1pos); in draw() 1586 glDisable(GL_LIGHT1); in draw() 1594 glEnable(GL_LIGHT1); in draw() 2520 glEnable(GL_LIGHT1); in main() 2523 glLightfv(GL_LIGHT1,GL_SPECULAR,white2); in main() 2524 glLightfv(GL_LIGHT1,GL_DIFFUSE,grey2); in main()
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/dports/games/blackshadeselite/blackshadeselite/Source/ |
H A D | Person.cpp | 1299 glDisable(GL_LIGHT1); in DrawSkeleton() 1307 glLightfv(GL_LIGHT1, GL_POSITION, LightPosition); in DrawSkeleton() 1308 glLightfv(GL_LIGHT1, GL_AMBIENT, LightAmbient); in DrawSkeleton() 1309 glLightfv(GL_LIGHT1, GL_DIFFUSE, LightDiffuse); in DrawSkeleton() 1310 glEnable(GL_LIGHT1); in DrawSkeleton() 1589 glDisable(GL_LIGHT1); in DrawSkeleton()
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/dports/graphics/fpc-opengl/fpc-3.2.2/packages/opengl/examples/ |
H A D | morph3d.pp | 890 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); 891 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); 892 glLightfv(GL_LIGHT1, GL_POSITION, position1); 897 glEnable(GL_LIGHT1);
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/dports/lang/fpc-source/fpc-3.2.2/packages/opengl/examples/ |
H A D | morph3d.pp | 890 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); 891 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); 892 glLightfv(GL_LIGHT1, GL_POSITION, position1); 897 glEnable(GL_LIGHT1);
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/dports/games/apoolGL/apoolGL-099-pre22/ |
H A D | graphics.c | 161 glDisable(GL_LIGHT1); in paint_spin() 196 glEnable(GL_LIGHT1); in paint_spin() 668 glLightfv(GL_LIGHT1, GL_EMISSION, LightEmission); in gl_plot_target() 683 glLightfv(GL_LIGHT1, GL_EMISSION, MatZero); in gl_plot_target()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/arcade/glui/ |
H A D | window.py | 1357 gl.glLightfv(gl.GL_LIGHT1, gl.GL_DIFFUSE, (0.0, 0.0, 0.0, 1.0)) 1358 gl.glLightfv(gl.GL_LIGHT1, gl.GL_SPECULAR, (1.0, 1.0, 1.0, 1.0)) 1359 gl.glEnable(gl.GL_LIGHT1)
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