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Searched refs:GL_LIGHT1 (Results 51 – 75 of 662) sorted by relevance

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/dports/x11-wm/compiz-plugins-unsupported/compiz-plugins-unsupported-0.8.8/src/cubemodel/
H A Dcubemodel.c448 setLightPosition (s, GL_LIGHT1); in cubemodelPaintInside()
453 setLightPosition (s, GL_LIGHT1); in cubemodelPaintInside()
482 glLightfv (GL_LIGHT1, GL_DIFFUSE, lmodelDiffuse); in cubemodelPaintInside()
483 glLightfv (GL_LIGHT1, GL_SPECULAR, lmodelSpecular); in cubemodelPaintInside()
506 glEnable (GL_LIGHT1); in cubemodelPaintInside()
542 glDisable (GL_LIGHT1); in cubemodelPaintInside()
667 glLightfv (GL_LIGHT1, GL_AMBIENT, ambient); in cubemodelInitScreen()
668 glLightfv (GL_LIGHT1, GL_DIFFUSE, diffuse); in cubemodelInitScreen()
669 glLightfv (GL_LIGHT1, GL_SPECULAR, specular); in cubemodelInitScreen()
/dports/games/apoolGL/apoolGL-099-pre22/
H A Dgl.c804 glLightfv(GL_LIGHT1, GL_SPECULAR, LightZero); in metal_edge()
1280 glLightfv(GL_LIGHT1, GL_SPECULAR, MatNull); in gl_init_lists()
1497 glLightfv(GL_LIGHT1, GL_SPECULAR, MatNull); in gl_init_lists()
1656 glLightfv(GL_LIGHT1, GL_SPECULAR, MatNull); in gl_init_lists()
1745 glLightfv(GL_LIGHT1, GL_SPECULAR, LightZero); in gl_init_lists()
1971 glEnable(GL_LIGHT1); in InitGL()
2014 glLightfv(GL_LIGHT1, GL_SPECULAR, LightZero); in gl_planar_shadows()
2076 glLightfv(GL_LIGHT1, GL_SPECULAR, LightZero); in gl_plotballs()
2238 glDisable(GL_LIGHT1); in gl_plotplayer()
2282 glEnable(GL_LIGHT1); in gl_plotplayer()
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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/contribs/quarto/
H A Dglview.cpp52 glEnable(GL_LIGHT1); in init()
60 glLightfv(GL_LIGHT1, GL_POSITION, pos_source[1]); in init()
64 glLightfv(GL_LIGHT1, GL_DIFFUSE, colorLight[0]); in init()
65 glLightfv(GL_LIGHT1, GL_SPECULAR, colorLight[1]); in init()
/dports/games/brutalchess/brutalchess-0.5.2/src/
H A Dbrutalchess.cpp80 glLightfv(GL_LIGHT1, GL_POSITION, light_position); in initGL()
81 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in initGL()
82 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in initGL()
83 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in initGL()
/dports/x11/xlockmore/xlockmore-5.67/modes/glx/
H A Dtext3d2.cc181 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in setup_lighting()
182 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in setup_lighting()
183 glLightfv(GL_LIGHT1, GL_SPECULAR, light1_specular); in setup_lighting()
184 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in setup_lighting()
185 glEnable(GL_LIGHT1); in setup_lighting()
/dports/x11-toolkits/wxgtk28-contrib-common/wxGTK-2.8.12/samples/opengl/isosurf/
H A Disosurf.cpp165 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in InitMaterials()
166 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in InitMaterials()
167 glLightfv(GL_LIGHT1, GL_POSITION, position1); in InitMaterials()
168 glEnable(GL_LIGHT1); in InitMaterials()
/dports/x11-toolkits/wxgtk28-common/wxGTK-2.8.12/samples/opengl/isosurf/
H A Disosurf.cpp165 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in InitMaterials()
166 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in InitMaterials()
167 glLightfv(GL_LIGHT1, GL_POSITION, position1); in InitMaterials()
168 glEnable(GL_LIGHT1); in InitMaterials()
/dports/x11-toolkits/wxgtk28/wxGTK-2.8.12/samples/opengl/isosurf/
H A Disosurf.cpp165 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in InitMaterials()
166 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in InitMaterials()
167 glLightfv(GL_LIGHT1, GL_POSITION, position1); in InitMaterials()
168 glEnable(GL_LIGHT1); in InitMaterials()
/dports/x11-toolkits/wxgtk28-contrib/wxGTK-2.8.12/samples/opengl/isosurf/
H A Disosurf.cpp165 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in InitMaterials()
166 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in InitMaterials()
167 glLightfv(GL_LIGHT1, GL_POSITION, position1); in InitMaterials()
168 glEnable(GL_LIGHT1); in InitMaterials()
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/
H A Dantmaze.c847 glEnable(GL_LIGHT1); in draw_antmaze_strip()
920 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in draw_antmaze_strip()
1035 glLightfv(GL_LIGHT1, GL_DIFFUSE, df); in update_ants()
1047 glLightfv(GL_LIGHT1, GL_DIFFUSE, df); in update_ants()
1237 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in pinit()
1238 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in pinit()
1239 glLightfv(GL_LIGHT1, GL_POSITION, position1); in pinit()
1245 glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.05); in pinit()
1247 glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0.1); in pinit()
1254 glEnable(GL_LIGHT1); in pinit()
[all …]
/dports/devel/upp/upp/bazaar/FTGL_Demo/
H A DFTGLCtrl.cpp185 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient);
186 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse);
187 glLightfv(GL_LIGHT1, GL_SPECULAR, light1_specular);
188 glLightfv(GL_LIGHT1, GL_POSITION, light1_position);
189 glEnable(GL_LIGHT1);
/dports/games/cave9/cave9-e6896eb/src/
H A Ddisplay.c134 glEnable(GL_LIGHT1); in viewport()
135 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in viewport()
136 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in viewport()
137 glLightfv(GL_LIGHT1, GL_POSITION, lightpos); in viewport()
/dports/graphics/gle/gle-3.1.0/examples/
H A Dtransport.c365 glLightfv (GL_LIGHT1, GL_POSITION, lightTwoPosition); in main()
366 glLightfv (GL_LIGHT1, GL_DIFFUSE, lightTwoColor); in main()
367 glLightfv (GL_LIGHT1, GL_AMBIENT, lightTwoColor); in main()
368 glEnable (GL_LIGHT1); in main()
H A Dtwoid.c315 glLightfv (GL_LIGHT1, GL_POSITION, lightTwoPosition); in main()
316 glLightfv (GL_LIGHT1, GL_DIFFUSE, lightTwoColor); in main()
317 glEnable (GL_LIGHT1); in main()
H A Dmaintex.c262 glLightfv (GL_LIGHT1, GL_POSITION, lightTwoPosition); in main()
263 glLightfv (GL_LIGHT1, GL_DIFFUSE, lightTwoColor); in main()
264 glEnable (GL_LIGHT1); in main()
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/ui/common/
H A DMapPreview.cpp108 glEnable(GL_LIGHT1); in initialisePreview()
111 glLightfv(GL_LIGHT1, GL_DIFFUSE, l1Dif); in initialisePreview()
112 glLightfv(GL_LIGHT1, GL_POSITION, l1Pos); in initialisePreview()
H A DModelPreview.cpp96 glEnable(GL_LIGHT1); in initialisePreview()
99 glLightfv(GL_LIGHT1, GL_DIFFUSE, l1Dif); in initialisePreview()
100 glLightfv(GL_LIGHT1, GL_POSITION, l1Pos); in initialisePreview()
/dports/games/tomatoes/tomatoes-1.55/src/
H A Dgame.cpp109 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse1); in load_bgrounds()
110 glLightfv(GL_LIGHT1, GL_POSITION, light_position1); in load_bgrounds()
111 glEnable(GL_LIGHT1); in load_bgrounds()
/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/samples/opengl/penguin/
H A Dpenguin.cpp287 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); in InitGL()
288 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); in InitGL()
290 glEnable(GL_LIGHT1); in InitGL()
/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/samples/opengl/penguin/
H A Dpenguin.cpp290 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); in InitGL()
291 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); in InitGL()
293 glEnable(GL_LIGHT1); in InitGL()
/dports/x11-toolkits/wxgtk28-contrib-common/wxGTK-2.8.12/samples/opengl/penguin/
H A Dpenguin.cpp281 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); in InitGL()
282 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); in InitGL()
284 glEnable(GL_LIGHT1); in InitGL()
/dports/x11-toolkits/wxgtk28-common/wxGTK-2.8.12/samples/opengl/penguin/
H A Dpenguin.cpp281 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); in InitGL()
282 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); in InitGL()
284 glEnable(GL_LIGHT1); in InitGL()
/dports/x11-toolkits/wxgtk28/wxGTK-2.8.12/samples/opengl/penguin/
H A Dpenguin.cpp281 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); in InitGL()
282 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); in InitGL()
284 glEnable(GL_LIGHT1); in InitGL()
/dports/x11-toolkits/wxgtk28-contrib/wxGTK-2.8.12/samples/opengl/penguin/
H A Dpenguin.cpp281 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); in InitGL()
282 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); in InitGL()
284 glEnable(GL_LIGHT1); in InitGL()
/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/samples/opengl/penguin/
H A Dpenguin.cpp290 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); in InitGL()
291 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); in InitGL()
293 glEnable(GL_LIGHT1); in InitGL()

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