/dports/graphics/sharpconstruct/sharpconstruct-0.11/include/ |
H A D | glext.h | 6001 #define GL_MAP_TESSELLATION_NV 0x86c2 macro
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/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/ |
H A D | glext.h | 1716 #define GL_MAP_TESSELLATION_NV 0x86C2 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/ |
H A D | glext.h | 1704 #define GL_MAP_TESSELLATION_NV 0x86C2 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/ |
H A D | glext.h | 1704 #define GL_MAP_TESSELLATION_NV 0x86C2 macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/ |
H A D | glext.h | 1704 #define GL_MAP_TESSELLATION_NV 0x86C2 macro
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/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/ |
H A D | extgl.h | 3183 #define GL_MAP_TESSELLATION_NV 0x86C2 macro
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/build/gensrc/classes/javax/media/opengl/ |
H A D | GL.java | 1795 public static final int GL_MAP_TESSELLATION_NV = 0x86C2; field
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/dports/graphics/glfw2/glfw-2.7.9/support/d/imports/ |
H A D | gl.d | 2703 const uint GL_MAP_TESSELLATION_NV = 0x86C2; variable
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_NV_ext.h | 1897 #define GL_MAP_TESSELLATION_NV 0x86C2 macro
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/dports/games/memonix/MemonixSourceCode/src/ |
H A D | GLext.h | 1897 #define GL_MAP_TESSELLATION_NV 0x86C2 macro
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/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext.h | 1897 #define GL_MAP_TESSELLATION_NV 0x86C2 macro
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/dports/lang/nim/nim-1.6.2/tests/manyloc/keineschweine/lib/ |
H A D | glext.nim | 2025 GL_MAP_TESSELLATION_NV* = 0x000086C2
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/dports/devel/sdl_gnat/sdl_gnat-2013/src/ |
H A D | sdl_sdl_opengl_h.ads | 1690 GL_MAP_TESSELLATION_NV : constant := 16#86C2#; -- ../include/SDL/SDL_opengl.h:2247 constant
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 2059 #define GL_MAP_TESSELLATION_NV 0x86C2 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 2243 #define GL_MAP_TESSELLATION_NV 0x86C2 macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 2243 #define GL_MAP_TESSELLATION_NV 0x86C2 macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_opengl.h | 2247 #define GL_MAP_TESSELLATION_NV 0x86C2 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 2247 #define GL_MAP_TESSELLATION_NV 0x86C2 macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_opengl.h | 2071 #define GL_MAP_TESSELLATION_NV 0x86C2 macro
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/dports/cad/ldview/ldview-4.4/include/GL/ |
H A D | glext.h | 2188 #define GL_MAP_TESSELLATION_NV 0x86C2 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_opengl.h | 2243 #define GL_MAP_TESSELLATION_NV 0x86C2 macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_opengl.h | 2243 #define GL_MAP_TESSELLATION_NV 0x86C2 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_opengl.h | 2247 #define GL_MAP_TESSELLATION_NV 0x86C2 macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_opengl.h | 2243 #define GL_MAP_TESSELLATION_NV 0x86C2 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/GL/ |
H A D | glext.h | 2188 #define GL_MAP_TESSELLATION_NV 0x86C2 macro
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