Home
last modified time | relevance | path

Searched refs:GL_MATRIX8_ARB (Results 51 – 75 of 325) sorted by relevance

12345678910>>...13

/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/
H A Dglext.h592 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/devel/sdl_gnat/sdl_gnat-2013/src/
H A Dsdl_sdl_opengl_h.ads639 GL_MATRIX8_ARB : constant := 16#88C8#; -- ../include/SDL/SDL_opengl.h:793 constant
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dglext.h647 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h789 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h789 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_opengl.h793 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h793 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_opengl.h703 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/cad/ldview/ldview-4.4/include/GL/
H A Dglext.h734 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_opengl.h789 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_opengl.h789 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_opengl.h793 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_opengl.h789 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/bloodfrontier/bloodfrontier/src/include/GL/
H A Dglext.h734 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_opengl.h769 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/glext/
H A Dglext.h734 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_opengl.h789 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/GL/
H A Dglext.h734 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_opengl.h793 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/nimuh/nimuh-1.02/src/
H A Dglext.h734 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h789 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_opengl.h793 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_opengl.h793 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/cube/cube_source/include/
H A DSDL_opengl.h703 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/torcs/torcs-1.3.7/src/windows/include/GL/
H A Dglext.h734 #define GL_MATRIX8_ARB 0x88C8 macro

12345678910>>...13