/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext.h | 592 #define GL_MATRIX8_ARB 0x88C8 macro
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/dports/devel/sdl_gnat/sdl_gnat-2013/src/ |
H A D | sdl_sdl_opengl_h.ads | 639 GL_MATRIX8_ARB : constant := 16#88C8#; -- ../include/SDL/SDL_opengl.h:793 constant
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 647 #define GL_MATRIX8_ARB 0x88C8 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 789 #define GL_MATRIX8_ARB 0x88C8 macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 789 #define GL_MATRIX8_ARB 0x88C8 macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_opengl.h | 793 #define GL_MATRIX8_ARB 0x88C8 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 793 #define GL_MATRIX8_ARB 0x88C8 macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_opengl.h | 703 #define GL_MATRIX8_ARB 0x88C8 macro
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/dports/cad/ldview/ldview-4.4/include/GL/ |
H A D | glext.h | 734 #define GL_MATRIX8_ARB 0x88C8 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_opengl.h | 789 #define GL_MATRIX8_ARB 0x88C8 macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_opengl.h | 789 #define GL_MATRIX8_ARB 0x88C8 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_opengl.h | 793 #define GL_MATRIX8_ARB 0x88C8 macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_opengl.h | 789 #define GL_MATRIX8_ARB 0x88C8 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/GL/ |
H A D | glext.h | 734 #define GL_MATRIX8_ARB 0x88C8 macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_opengl.h | 769 #define GL_MATRIX8_ARB 0x88C8 macro
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/glext/ |
H A D | glext.h | 734 #define GL_MATRIX8_ARB 0x88C8 macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_opengl.h | 789 #define GL_MATRIX8_ARB 0x88C8 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/GL/ |
H A D | glext.h | 734 #define GL_MATRIX8_ARB 0x88C8 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_opengl.h | 793 #define GL_MATRIX8_ARB 0x88C8 macro
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/dports/games/nimuh/nimuh-1.02/src/ |
H A D | glext.h | 734 #define GL_MATRIX8_ARB 0x88C8 macro
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 789 #define GL_MATRIX8_ARB 0x88C8 macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_opengl.h | 793 #define GL_MATRIX8_ARB 0x88C8 macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_opengl.h | 793 #define GL_MATRIX8_ARB 0x88C8 macro
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/dports/games/cube/cube_source/include/ |
H A D | SDL_opengl.h | 703 #define GL_MATRIX8_ARB 0x88C8 macro
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/dports/games/torcs/torcs-1.3.7/src/windows/include/GL/ |
H A D | glext.h | 734 #define GL_MATRIX8_ARB 0x88C8 macro
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