/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/ |
H A D | glext.h | 1209 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F macro
|
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/ |
H A D | glext.h | 1207 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F macro
|
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/ |
H A D | glext.h | 1207 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F macro
|
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/ |
H A D | glext.h | 1207 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F macro
|
/dports/graphics/jogl/jogl-1.1.1_9/jogl/build/gensrc/classes/javax/media/opengl/ |
H A D | GL.java | 1579 public static final int GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F; field
|
/dports/lang/fpc-source/fpc-3.2.2/packages/univint/src/ |
H A D | macglext.pas | 2959 const GL_MAX_ASYNC_TEX_IMAGE_SGIX = $835F;
|
/dports/graphics/glfw2/glfw-2.7.9/support/d/imports/ |
H A D | gl.d | 3340 const uint GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F; variable
|
/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_NV_ext.h | 1390 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F macro
|
/dports/games/memonix/MemonixSourceCode/src/ |
H A D | GLext.h | 1390 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F macro
|
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext.h | 1390 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F macro
|
/dports/devel/sdl_gnat/sdl_gnat-2013/src/ |
H A D | sdl_sdl_opengl_h.ads | 1328 GL_MAX_ASYNC_TEX_IMAGE_SGIX : constant := 16#835F#; -- ../include/SDL/SDL_opengl.h:1740 constant
|
/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 1552 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F macro
|
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 1736 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F macro
|
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 1736 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F macro
|
/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_opengl.h | 1740 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F macro
|
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 1740 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F macro
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_opengl.h | 1564 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F macro
|
/dports/cad/ldview/ldview-4.4/include/GL/ |
H A D | glext.h | 1681 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F macro
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_opengl.h | 1736 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F macro
|
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_opengl.h | 1736 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F macro
|
/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_opengl.h | 1740 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F macro
|
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_opengl.h | 1736 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F macro
|
/dports/games/bloodfrontier/bloodfrontier/src/include/GL/ |
H A D | glext.h | 1681 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F macro
|
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_opengl.h | 1683 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F macro
|
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/glext/ |
H A D | glext.h | 1681 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F macro
|