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Searched refs:GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (Results 251 – 275 of 444) sorted by relevance

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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/include/GL/
H A Dglcorearb.h2455 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/dports/graphics/mesa-dri-classic/mesa-20.2.3/include/GL/
H A Dglcorearb.h2455 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/dports/multimedia/obs-studio/obs-studio-27.1.3/deps/glad/include/glad/
H A Dglad.h1401 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/dports/misc/usd/USD-21.11/pxr/imaging/garch/
H A DglApi.h4423 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/dports/graphics/freetype-gl/freetype-gl-647b062/windows/glew/include/GL/
H A Dglew.h5289 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/GL/
H A Dglext.h3014 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/xcode/libGLEW/include/GL/
H A Dglew.h5738 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/include/GL/
H A Dglew.h5289 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/dports/science/iboview/ibo-view.20150427/src/GL/
H A Dglew.h5844 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/dports/games/trenchbroom/TrenchBroom-ed46601/lib/include/GL/
H A Dglew.h5289 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/dports/games/craft/Craft-1.0fbsd/deps/glew/include/GL/
H A Dglew.h5295 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/msvc/glew/include/GL/
H A Dglew.h5738 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/mesa_headers/GL/
H A Dglext.h3014 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/glew/
H A Dglew.h5738 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro/msvc/GL/
H A Dglext.h3014 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glew/
H A Dglew.h5289 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/GL/
H A Dglew.h5741 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/dports/science/wxmacmolplt/wxmacmolplt-7.7-43-g9a46f7a/src/
H A Dglew.h5289 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/mesa_headers/GL/
H A Dglext.h3014 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/dports/www/wt/wt-4.6.1/src/3rdparty/glew-1.10.0/include/GL/
H A Dglew.h5738 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL3Plus/include/GL/
H A Dglext.h3014 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/
H A Dglew.h5289 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/
H A Dglew.h5289 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/
H A Dglew.h5289 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/
H A Dglew.h5289 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro

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