/dports/lang/fpc-source/fpc-3.2.2/packages/univint/src/ |
H A D | macglext.pas | 556 const GL_MODELVIEW22_ARB = $8736;
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/dports/graphics/glfw2/glfw-2.7.9/support/d/imports/ |
H A D | gl.d | 1698 const uint GL_MODELVIEW22_ARB = 0x8736; variable
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_NV_ext.h | 453 #define GL_MODELVIEW22_ARB 0x8736 macro
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/dports/games/memonix/MemonixSourceCode/src/ |
H A D | GLext.h | 453 #define GL_MODELVIEW22_ARB 0x8736 macro
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/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext.h | 453 #define GL_MODELVIEW22_ARB 0x8736 macro
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/dports/lang/nim/nim-1.6.2/tests/manyloc/keineschweine/lib/ |
H A D | glext.nim | 1182 GL_MODELVIEW22_ARB* = 0x00008736
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/dports/devel/sdl_gnat/sdl_gnat-2013/src/ |
H A D | sdl_sdl_opengl_h.ads | 522 GL_MODELVIEW22_ARB : constant := 16#8736#; -- ../include/SDL/SDL_opengl.h:654 constant
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 508 #define GL_MODELVIEW22_ARB 0x8736 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 650 #define GL_MODELVIEW22_ARB 0x8736 macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 650 #define GL_MODELVIEW22_ARB 0x8736 macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_opengl.h | 654 #define GL_MODELVIEW22_ARB 0x8736 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 654 #define GL_MODELVIEW22_ARB 0x8736 macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_opengl.h | 564 #define GL_MODELVIEW22_ARB 0x8736 macro
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/dports/cad/ldview/ldview-4.4/include/GL/ |
H A D | glext.h | 595 #define GL_MODELVIEW22_ARB 0x8736 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_opengl.h | 650 #define GL_MODELVIEW22_ARB 0x8736 macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_opengl.h | 650 #define GL_MODELVIEW22_ARB 0x8736 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_opengl.h | 654 #define GL_MODELVIEW22_ARB 0x8736 macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_opengl.h | 650 #define GL_MODELVIEW22_ARB 0x8736 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/GL/ |
H A D | glext.h | 595 #define GL_MODELVIEW22_ARB 0x8736 macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_opengl.h | 636 #define GL_MODELVIEW22_ARB 0x8736 macro
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/glext/ |
H A D | glext.h | 595 #define GL_MODELVIEW22_ARB 0x8736 macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_opengl.h | 650 #define GL_MODELVIEW22_ARB 0x8736 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/GL/ |
H A D | glext.h | 595 #define GL_MODELVIEW22_ARB 0x8736 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_opengl.h | 654 #define GL_MODELVIEW22_ARB 0x8736 macro
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/dports/games/nimuh/nimuh-1.02/src/ |
H A D | glext.h | 595 #define GL_MODELVIEW22_ARB 0x8736 macro
|