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Searched refs:GL_REG_6_ATI (Results 26 – 50 of 249) sorted by relevance

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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/
H A Dglext.h1970 #define GL_REG_6_ATI 0x8927 macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/
H A Dglext.h1970 #define GL_REG_6_ATI 0x8927 macro
/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/
H A Dextgl.h3663 #define GL_REG_6_ATI 0x8927 macro
/dports/graphics/jogl/jogl-1.1.1_9/jogl/build/gensrc/classes/javax/media/opengl/
H A DGL.java2013 public static final int GL_REG_6_ATI = 0x8927; field
/dports/devel/raylib/raylib-3.7.0/src/external/
H A Dglad.h2473 #define GL_REG_6_ATI 0x8927 macro
/dports/devel/raylib/raylib-3.7.0/examples/others/external/include/
H A Dglad.h2465 #define GL_REG_6_ATI 0x8927 macro
/dports/graphics/glfw2/glfw-2.7.9/support/d/imports/
H A Dgl.d2427 const uint GL_REG_6_ATI = 0x8927; variable
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_NV_ext.h2163 #define GL_REG_6_ATI 0x8927 macro
/dports/games/memonix/MemonixSourceCode/src/
H A DGLext.h2163 #define GL_REG_6_ATI 0x8927 macro
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/
H A Dglext.h2163 #define GL_REG_6_ATI 0x8927 macro
/dports/devel/sdl_gnat/sdl_gnat-2013/src/
H A Dsdl_sdl_opengl_h.ads1924 GL_REG_6_ATI : constant := 16#8927#; -- ../include/SDL/SDL_opengl.h:2513 constant
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dglext.h2325 #define GL_REG_6_ATI 0x8927 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h2509 #define GL_REG_6_ATI 0x8927 macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h2509 #define GL_REG_6_ATI 0x8927 macro
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_opengl.h2513 #define GL_REG_6_ATI 0x8927 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h2513 #define GL_REG_6_ATI 0x8927 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_opengl.h2337 #define GL_REG_6_ATI 0x8927 macro
/dports/cad/ldview/ldview-4.4/include/GL/
H A Dglext.h2454 #define GL_REG_6_ATI 0x8927 macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_opengl.h2509 #define GL_REG_6_ATI 0x8927 macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_opengl.h2509 #define GL_REG_6_ATI 0x8927 macro
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_opengl.h2513 #define GL_REG_6_ATI 0x8927 macro
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_opengl.h2509 #define GL_REG_6_ATI 0x8927 macro
/dports/games/bloodfrontier/bloodfrontier/src/include/GL/
H A Dglext.h2454 #define GL_REG_6_ATI 0x8927 macro
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_opengl.h2423 #define GL_REG_6_ATI 0x8927 macro
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/glext/
H A Dglext.h2454 #define GL_REG_6_ATI 0x8927 macro

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