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Searched refs:GL_RELATIVE_HORIZONTAL_LINE_TO_NV (Results 176 – 200 of 309) sorted by relevance

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/dports/security/ridl/ridl-11b3240/stb/tests/caveview/
H A Dglext.h9054 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/audio/minimp3/minimp3-ca7c706/player/
H A Dglad.h7012 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/comms/limesuite/LimeSuite-20.10.0/src/oglGraph/glew/GL/
H A Dglew.h13449 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/games/xonotic/Xonotic/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl_glext.h9098 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/SDL2/
H A DSDL_opengl_glext.h9098 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/include/
H A DSDL_opengl_glext.h9098 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/include/
H A DSDL_opengl_glext.h9098 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/GLEW/
H A Dglew.h13449 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/include/
H A DSDL_opengl_glext.h9098 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/x86_64-w64-mingw32/include/SDL2/
H A DSDL_opengl_glext.h9098 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/SDL2/
H A DSDL_opengl_glext.h9101 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/include/
H A DSDL_opengl_glext.h9098 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/i686-w64-mingw32/include/SDL2/
H A DSDL_opengl_glext.h9098 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/games/openbor/openbor-3caaddd5/engine/android/app/jni/openbor/include/sdl/
H A DSDL_opengl_glext.h9098 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/games/nxengine/nxengine-evo-2.6.5-1/platform/win32/ext/include/
H A DSDL_opengl_glext.h9101 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/
H A DSDL_opengl_glext.h9098 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/math/vtk6/VTK-6.2.0/ThirdParty/glew/vtkglew/include/GL/
H A Dglew.h12968 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/games/openjk/OpenJK-07675e2/lib/SDL2/include/
H A DSDL_opengl_glext.h9101 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/Current/Headers/
H A DSDL_opengl_glext.h9098 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Headers/
H A DSDL_opengl_glext.h9098 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/games/vkquake/vkQuake-1.12.2/Windows/SDL2/include/
H A DSDL_opengl_glext.h9101 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl_glext.h9098 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/
H A DSDL_opengl_glext.h9098 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/deps/GLEW/glew/include/GL/
H A Dglew.h13449 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/glew/include/GL/
H A Dglew.h13449 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 macro

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