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Searched refs:GL_SAMPLE_SHADING (Results 151 – 175 of 378) sorted by relevance

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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/GL/
H A Dglcorearb.h1687 #define GL_SAMPLE_SHADING 0x8C36 macro
/dports/graphics/libglvnd/libglvnd-8f3c5b17a21e2222ab3e5fd38870b915815aca49/include/GL/
H A Dglcorearb.h1687 #define GL_SAMPLE_SHADING 0x8C36 macro
/dports/graphics/libosmesa-gallium/mesa-21.3.6/include/GL/
H A Dglcorearb.h1687 #define GL_SAMPLE_SHADING 0x8C36 macro
/dports/graphics/libosmesa/mesa-21.3.6/include/GL/
H A Dglcorearb.h1687 #define GL_SAMPLE_SHADING 0x8C36 macro
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/include/GL/
H A Dglcorearb.h1687 #define GL_SAMPLE_SHADING 0x8C36 macro
/dports/graphics/mesa-gallium-va/mesa-21.3.6/include/GL/
H A Dglcorearb.h1687 #define GL_SAMPLE_SHADING 0x8C36 macro
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/include/GL/
H A Dglcorearb.h1687 #define GL_SAMPLE_SHADING 0x8C36 macro
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/include/GL/
H A Dglcorearb.h1687 #define GL_SAMPLE_SHADING 0x8C36 macro
/dports/graphics/mesa-libs/mesa-21.3.6/include/GL/
H A Dglcorearb.h1687 #define GL_SAMPLE_SHADING 0x8C36 macro
/dports/graphics/mesa-dri/mesa-21.3.6/include/GL/
H A Dglcorearb.h1687 #define GL_SAMPLE_SHADING 0x8C36 macro
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/include/GL/
H A Dglcorearb.h1687 #define GL_SAMPLE_SHADING 0x8C36 macro
/dports/graphics/mesa-dri-classic/mesa-20.2.3/include/GL/
H A Dglcorearb.h1687 #define GL_SAMPLE_SHADING 0x8C36 macro
/dports/graphics/py-pyglet/pyglet-1.5.21/pyglet/gl/
H A Dglext_arb.py533 GL_SAMPLE_SHADING = 35894 # GL/glext.h:916 variable
/dports/graphics/py-pyglet150/pyglet-1.5.0/pyglet/gl/
H A Dglext_arb.py533 GL_SAMPLE_SHADING = 35894 # GL/glext.h:916 variable
/dports/multimedia/obs-studio/obs-studio-27.1.3/deps/glad/include/glad/
H A Dglad.h949 #define GL_SAMPLE_SHADING 0x8C36 macro
/dports/misc/usd/USD-21.11/pxr/imaging/garch/
H A DglApi.h3472 #define GL_SAMPLE_SHADING 0x8C36 macro
/dports/multimedia/aegisub/aegisub-3.2.2/src/gl/
H A Dglext.h1791 #define GL_SAMPLE_SHADING 0x8C36 macro
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/
H A Dglext.h1791 #define GL_SAMPLE_SHADING 0x8C36 macro
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GL/
H A Dglext.h918 #define GL_SAMPLE_SHADING 0x8C36 macro
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_opengl.h995 #define GL_SAMPLE_SHADING 0x8C36 macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/
H A Dglext.h916 #define GL_SAMPLE_SHADING 0x8C36 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_opengl.h995 #define GL_SAMPLE_SHADING 0x8C36 macro
/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/
H A DSDL_opengl.h689 #define GL_SAMPLE_SHADING 0x8C36 macro
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_opengl.h995 #define GL_SAMPLE_SHADING 0x8C36 macro
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl.h995 #define GL_SAMPLE_SHADING 0x8C36 macro

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