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Searched refs:GL_SEPARATE_ATTRIBS_EXT (Results 51 – 75 of 256) sorted by relevance

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/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_opengl.h4657 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl.h4657 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/games/tesseract-data/tesseract/src/include/GL/
H A Dglext.h4835 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/games/tesseract/tesseract/src/include/
H A DSDL_opengl.h4657 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/games/tesseract/tesseract/src/include/GL/
H A Dglext.h4835 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/cad/gds3d/GDS3D-bcdb97a/gdsoglviewer/
H A Dglext.h4833 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/
H A DSDL_opengl.h4657 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_opengl.h4658 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/math/vtk6/VTK-6.2.0/Utilities/ParseOGLExt/headers/
H A Dglext.h4580 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/
H A DSDL_opengl.h4657 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/
H A DSDL_opengl.h4657 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/
H A DGlext.h4580 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl.h4657 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/
H A Dglew.h9346 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/
H A Dglew.h9341 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/science/simbody/simbody-Simbody-3.7/Simbody/Visualizer/simbody-visualizer/glut32/
H A Dglext.h4587 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/
H A DSDL_opengl.h4657 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/graphics/freetype-gl/freetype-gl-647b062/windows/glew/include/GL/
H A Dglew.h9926 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/GL/
H A Dglext.h5480 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/xcode/libGLEW/include/GL/
H A Dglew.h10383 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/include/GL/
H A Dglew.h9926 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/science/iboview/ibo-view.20150427/src/GL/
H A Dglew.h10544 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/games/trenchbroom/TrenchBroom-ed46601/lib/include/GL/
H A Dglew.h9926 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/games/craft/Craft-1.0fbsd/deps/glew/include/GL/
H A Dglew.h9932 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/msvc/glew/include/GL/
H A Dglew.h10383 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D macro

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