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Searched refs:GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI (Results 151 – 175 of 322) sorted by relevance

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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL3Plus/include/GL/
H A Dglext.h5011 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/
H A Dglew.h7139 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/
H A Dglew.h7139 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/
H A Dglew.h7139 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/
H A Dglew.h7139 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/
H A Dglew.h7139 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/
H A Dglew.h7139 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/
H A Dglew.h7139 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/
H A Dglew.h7139 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/include/GL/
H A Dglew.h7139 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/graphics/gauche-gl/Gauche-gl-0.6/win32/glew-1.10.0/include/GL/
H A Dglew.h7642 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/include/GL/
H A Dglext.h5005 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/gllibs/include/GL/
H A Dglew.h8117 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/
H A DSDL_opengl_glext.h5575 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/Dependencies/glew-2.0.0/include/GL/
H A Dglew.h8387 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/devel/stb/stb-f54acd4/tests/caveview/
H A Dglext.h5447 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/emulators/yuzu/yuzu-0b47f7a46/externals/glad/include/glad/
H A Dglad.h6684 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/games/pioneer/pioneer-20210723/contrib/glew/GL/
H A Dglew.h8387 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl_glext.h5575 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include/
H A DSDL_opengl_glext.h5575 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-macos/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl_glext.h5575 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-VC/include/
H A DSDL_opengl_glext.h5575 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include/
H A DSDL_opengl_glext.h5575 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/i686-w64-mingw32/include/SDL2/
H A DSDL_opengl_glext.h5575 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/x86_64-w64-mingw32/include/SDL2/
H A DSDL_opengl_glext.h5575 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 macro

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