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Searched refs:GL_TEXTURE8_ARB (Results 151 – 175 of 416) sorted by relevance

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/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_opengl.h530 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h530 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_opengl.h440 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/cad/ldview/ldview-4.4/include/GL/
H A Dglext.h471 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_opengl.h526 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_opengl.h526 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_opengl.h530 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_opengl.h526 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/bloodfrontier/bloodfrontier/src/include/GL/
H A Dglext.h471 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_opengl.h515 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/glext/
H A Dglext.h471 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_opengl.h526 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/GL/
H A Dglext.h471 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_opengl.h530 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/nimuh/nimuh-1.02/src/
H A Dglext.h471 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h526 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_opengl.h530 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_opengl.h530 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/cube/cube_source/include/
H A DSDL_opengl.h440 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/torcs/torcs-1.3.7/src/windows/include/GL/
H A Dglext.h471 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/evq3/evq3/code/SDL12/include/
H A DSDL_opengl.h526 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/
H A DSDL_opengl.h530 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/
H A DSDL_opengl.h526 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h526 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/
H A Dglext.h384 #define GL_TEXTURE8_ARB 0x84C8 macro

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