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Searched refs:GL_TEXTURE8_ARB (Results 201 – 225 of 416) sorted by relevance

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/dports/misc/usd/USD-21.11/pxr/imaging/garch/
H A DglApi.h2153 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/criticalmass/CriticalMass-1.5/utilsgl/
H A DGLee.h3325 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/multimedia/aegisub/aegisub-3.2.2/src/gl/
H A Dglext.h1003 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/graphics/glee/GLee-5.4.0_1/
H A DGLee.h3319 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/
H A Dglext.h1003 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GL/
H A Dglext.h1059 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_opengl.h1136 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/
H A Dglext.h1175 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_opengl.h1136 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/
H A DSDL_opengl.h716 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_opengl.h1136 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl.h1136 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/tesseract-data/tesseract/src/include/GL/
H A Dglext.h1177 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/tesseract/tesseract/src/include/
H A DSDL_opengl.h1136 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/tesseract/tesseract/src/include/GL/
H A Dglext.h1177 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/cad/gds3d/GDS3D-bcdb97a/gdsoglviewer/
H A Dglext.h1175 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/
H A DSDL_opengl.h1136 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_opengl.h1137 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/math/vtk6/VTK-6.2.0/Utilities/ParseOGLExt/headers/
H A Dglext.h1059 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/
H A DSDL_opengl.h1136 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/
H A DSDL_opengl.h1136 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/
H A DGlext.h1059 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl.h1136 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/
H A Dglew.h4094 #define GL_TEXTURE8_ARB 0x84C8 macro
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/
H A Dglew.h4089 #define GL_TEXTURE8_ARB 0x84C8 macro

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