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Searched refs:GL_TEXTURE_BINDING_CUBE_MAP (Results 126 – 150 of 965) sorted by relevance

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/dports/devel/fossology-nomos-standalone/fossology-3.11.0/src/nomos/agent_tests/testdata/NomosTestfiles/SGI/
H A Dgl2.h329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/include/
H A DSDL_opengles2_gl2.h329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/include/
H A DSDL_opengles2_gl2.h329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Ddirect_state_access.py23 GL_TEXTURE_BINDING_CUBE_MAP=_C('GL_TEXTURE_BINDING_CUBE_MAP',0x8514) variable
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/x86_64-w64-mingw32/include/SDL2/
H A DSDL_opengles2_gl2.h329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/include/
H A DSDL_opengles2_gl2.h329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro
/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/SDL2/
H A DSDL_opengles2_gl2.h329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/i686-w64-mingw32/include/SDL2/
H A DSDL_opengles2_gl2.h329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro
/dports/devel/efl/efl-1.25.1/src/lib/ector/
H A Dector_gl_internal.h361 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro
/dports/games/openbor/openbor-3caaddd5/engine/android/app/jni/openbor/include/sdl/
H A DSDL_opengles2_gl2.h329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro
/dports/games/nxengine/nxengine-evo-2.6.5-1/platform/win32/ext/include/
H A DSDL_opengles2_gl2.h329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/
H A DSDL_opengles2_gl2.h329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro
/dports/games/openjk/OpenJK-07675e2/lib/SDL2/include/
H A DSDL_opengles2_gl2.h329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Headers/
H A DSDL_opengles2_gl2.h329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/Current/Headers/
H A DSDL_opengles2_gl2.h329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro
/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/
H A DSDL_opengles2_gl2.h329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro
/dports/games/vkquake/vkQuake-1.12.2/Windows/SDL2/include/
H A DSDL_opengles2_gl2.h329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengles2_gl2.h329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro
/dports/games/sauerbraten/sauerbraten/src/include/
H A DSDL_opengles2_gl2.h329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengles2_gl2.h329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/include/
H A DSDL_opengles2_gl2.h329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/include/GLES2/
H A Dgl2.h329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro
/dports/x11/controllermap/SDL2-2.0.18/include/
H A DSDL_opengles2_gl2.h329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro
/dports/audio/protracker/pt2-clone-1.37/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengles2_gl2.h329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro
/dports/audio/protracker/pt2-clone-1.37/vs2019_project/pt2-clone/sdl/include/SDL2/
H A DSDL_opengles2_gl2.h329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 macro

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