/dports/graphics/gauche-gl/Gauche-gl-0.6/win32/glew-1.10.0/include/GL/ |
H A D | glew.h | 2386 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/include/GL/ |
H A D | glext.h | 896 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/gllibs/include/GL/ |
H A D | glew.h | 2400 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/ |
H A D | SDL_opengl_glext.h | 1662 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/Dependencies/glew-2.0.0/include/GL/ |
H A D | glew.h | 2403 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/devel/stb/stb-f54acd4/tests/caveview/ |
H A D | glext.h | 1657 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/emulators/yuzu/yuzu-0b47f7a46/externals/glad/include/glad/ |
H A D | glad.h | 1995 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/games/pioneer/pioneer-20210723/contrib/glew/GL/ |
H A D | glew.h | 2403 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl_glext.h | 1662 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include/ |
H A D | SDL_opengl_glext.h | 1662 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-macos/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl_glext.h | 1662 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-VC/include/ |
H A D | SDL_opengl_glext.h | 1662 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include/ |
H A D | SDL_opengl_glext.h | 1662 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/i686-w64-mingw32/include/SDL2/ |
H A D | SDL_opengl_glext.h | 1662 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/x86_64-w64-mingw32/include/SDL2/ |
H A D | SDL_opengl_glext.h | 1662 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/devel/sdl20/SDL2-2.0.18/include/ |
H A D | SDL_opengl_glext.h | 1665 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/third_party/glad/ |
H A D | glad.h | 1454 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/common/minimp3/player/ |
H A D | glad.h | 4526 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libsdl/include/ |
H A D | SDL_opengl_glext.h | 1662 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/graphics/blender/blender-2.91.0/extern/glew/include/GL/ |
H A D | glew.h | 2403 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/graphics/blender/blender-2.91.0/extern/glew-es/include/GL/ |
H A D | glew.h | 2954 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glew/GL/ |
H A D | glew.h | 2400 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | glext.h | 1657 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/games/craft/Craft-1.0fbsd/deps/glfw/deps/GL/ |
H A D | glext.h | 1648 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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/dports/audio/fasttracker2/ft2-clone-1.49/release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl_glext.h | 1665 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
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