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Searched refs:GL_TEXTURE_BINDING_CUBE_MAP_ARRAY (Results 226 – 250 of 364) sorted by relevance

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/dports/audio/fasttracker2/ft2-clone-1.49/vs2019_project/ft2-clone/sdl/include/SDL2/
H A DSDL_opengl_glext.h1665 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
/dports/net-im/uTox/uTox/third-party/stb/tests/caveview/
H A Dglext.h1657 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
/dports/cad/cura-engine/CuraEngine-fadb5d6b/include/stb/tests/caveview/
H A Dglext.h1657 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
/dports/graphics/jogamp-jogl/jogl/make/stub_includes/opengl/GL/
H A Dglext-20130207.h896 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
/dports/security/ridl/ridl-11b3240/stb/tests/caveview/
H A Dglext.h1657 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
/dports/audio/minimp3/minimp3-ca7c706/player/
H A Dglad.h4526 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
/dports/comms/limesuite/LimeSuite-20.10.0/src/oglGraph/glew/GL/
H A Dglew.h2400 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
/dports/games/xonotic/Xonotic/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl_glext.h1662 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/SDL2/
H A DSDL_opengl_glext.h1662 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
/dports/www/firefox/firefox-99.0/third_party/rust/glow/src/
H A Dgl46.rs3524 pub const GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: GLenum = 0x900A; const
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/include/
H A DSDL_opengl_glext.h1662 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/include/
H A DSDL_opengl_glext.h1662 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/GLEW/
H A Dglew.h2400 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/include/
H A DSDL_opengl_glext.h1662 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/x86_64-w64-mingw32/include/SDL2/
H A DSDL_opengl_glext.h1662 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/SDL2/
H A DSDL_opengl_glext.h1665 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/include/
H A DSDL_opengl_glext.h1662 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/i686-w64-mingw32/include/SDL2/
H A DSDL_opengl_glext.h1662 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
/dports/games/openbor/openbor-3caaddd5/engine/android/app/jni/openbor/include/sdl/
H A DSDL_opengl_glext.h1662 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
/dports/games/nxengine/nxengine-evo-2.6.5-1/platform/win32/ext/include/
H A DSDL_opengl_glext.h1665 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/
H A DSDL_opengl_glext.h1662 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
/dports/math/vtk6/VTK-6.2.0/ThirdParty/glew/vtkglew/include/GL/
H A Dglew.h2399 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
/dports/games/openjk/OpenJK-07675e2/lib/SDL2/include/
H A DSDL_opengl_glext.h1665 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/Current/Headers/
H A DSDL_opengl_glext.h1662 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Headers/
H A DSDL_opengl_glext.h1662 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A macro

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