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Searched refs:GL_TEXTURE_BIT (Results 76 – 100 of 499) sorted by relevance

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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/guichan/opengl/
H A Dopenglgraphics.cpp109 GL_TEXTURE_BIT | in _beginDraw()
/dports/devel/guichan/guichan-0.8.2/src/opengl/
H A Dopenglgraphics.cpp100 GL_TEXTURE_BIT | in _beginDraw()
/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/sources/graphics/gl/
H A Dparticle_renderer_gl.cpp48 …glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_DEPTH_BUFFER_BIT | GL_POLYGON_BIT | GL_CURRENT_B… in renderManager()
/dports/games/spring/spring_98.0/rts/Rendering/Fonts/
H A DCFontTexture.cpp601 glPushAttrib(GL_TEXTURE_BIT); in CreateTexture()
660 glPushAttrib(GL_PIXEL_MODE_BIT | GL_TEXTURE_BIT); in UpdateTexture()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/decorate_raster_proj/
H A Ddecorate_raster_proj.cpp329 glPushAttrib( GL_TEXTURE_BIT ); in updateColorTexture()
362 glPushAttrib( GL_TEXTURE_BIT | in updateDepthTexture()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/render_radiance_scaling/
H A DgpuProgram.h247 glPushAttrib(GL_TEXTURE_BIT); in setUniformTexture()
346 glPushAttrib(GL_TEXTURE_BIT); in setUniformTexture()
/dports/games/spring/spring_98.0/rts/Rendering/Textures/
H A DNamedTextures.cpp259 glPushAttrib(GL_TEXTURE_BIT); in Update()
/dports/graphics/wdune/wdune-1.926/src/
H A DNodeTextureBackground.cpp123 glPushAttrib(GL_ENABLE_BIT|GL_TEXTURE_BIT); in apply()
H A DNodeBackground.cpp174 glPushAttrib(GL_ENABLE_BIT|GL_TEXTURE_BIT); in apply()
/dports/games/linwarrior/linwarrior/source/psi3d/
H A Dinstfont.h373 glPushAttrib(GL_TEXTURE_BIT); \
/dports/x11-wm/compiz-plugins-extra/compiz-plugins-extra-0.8.8/src/mblur/
H A Dmblur.c194 glPushAttrib (GL_COLOR_BUFFER_BIT | GL_TEXTURE_BIT | GL_VIEWPORT_BIT); in mblurPaintScreen()
/dports/graphics/jogl/jogl-1.1.1_9/jogl/src/classes/com/sun/opengl/util/j2d/
H A DTextureRenderer.java554 GL.GL_ENABLE_BIT | GL.GL_TEXTURE_BIT | GL.GL_COLOR_BUFFER_BIT | in beginRendering()
/dports/x11-toolkits/plib/plib-1.8.5/src/ssgAux/
H A DssgaBillboards.cxx215 glPushAttrib(GL_TEXTURE_BIT | GL_COLOR_BUFFER_BIT); in draw()
/dports/games/glest/glest_source_3.2.2/source/glest_game/graphics/
H A Drenderer.cpp1008 glPushAttrib(GL_LIGHTING_BIT | GL_ENABLE_BIT | GL_FOG_BIT | GL_TEXTURE_BIT); in renderSurface()
1107 glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_FOG_BIT | GL_LIGHTING_BIT | GL_TEXTURE_BIT); in renderObjects()
1182 glPushAttrib(GL_TEXTURE_BIT | GL_ENABLE_BIT | GL_CURRENT_BIT); in renderWater()
1304 glPushAttrib(GL_ENABLE_BIT | GL_FOG_BIT | GL_LIGHTING_BIT | GL_TEXTURE_BIT); in renderUnits()
1552 glPushAttrib(GL_CURRENT_BIT | GL_ENABLE_BIT | GL_LINE_BIT | GL_TEXTURE_BIT); in renderMinimap()
2347 glPushAttrib(GL_ENABLE_BIT| GL_TEXTURE_BIT); in renderObjectsFast()
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Ddefines.h763 #define GL_TEXTURE_BIT 0x00040000 macro
/dports/games/gracer/gracer-0.1.5/src/
H A Dglhash.h707 {"texture_bit", GL_TEXTURE_BIT},
/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/util/awt/
H A DTextureRenderer.java559 GL2.GL_ENABLE_BIT | GL2.GL_TEXTURE_BIT | GL.GL_COLOR_BUFFER_BIT | in beginRendering()
/dports/games/scorched3d/scorched/src/client/water/
H A DWater2Renderer.cpp213 glPushAttrib(GL_TEXTURE_BIT); in drawWaterNoShaders()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/
H A Dattrib.c513 if (mask & GL_TEXTURE_BIT) { in _mesa_PushAttrib()
522 if (!save_attrib_data(&head, GL_TEXTURE_BIT, texstate)) { in _mesa_PushAttrib()
1471 case GL_TEXTURE_BIT: in _mesa_PopAttrib()
1856 if (attr->kind == GL_TEXTURE_BIT) { in _mesa_free_attrib_data()
/dports/lang/clover/mesa-21.3.6/docs/relnotes/
H A D8.0.4.rst134 - mesa: Restore depth texture state on glPopAttrib(GL_TEXTURE_BIT).
/dports/graphics/libosmesa-gallium/mesa-21.3.6/docs/relnotes/
H A D8.0.4.rst134 - mesa: Restore depth texture state on glPopAttrib(GL_TEXTURE_BIT).
/dports/graphics/libosmesa/mesa-21.3.6/docs/relnotes/
H A D8.0.4.rst134 - mesa: Restore depth texture state on glPopAttrib(GL_TEXTURE_BIT).
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/docs/relnotes/
H A D8.0.4.rst134 - mesa: Restore depth texture state on glPopAttrib(GL_TEXTURE_BIT).
/dports/graphics/mesa-libs/mesa-21.3.6/docs/relnotes/
H A D8.0.4.rst134 - mesa: Restore depth texture state on glPopAttrib(GL_TEXTURE_BIT).
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/docs/relnotes/
H A D8.0.4.rst134 - mesa: Restore depth texture state on glPopAttrib(GL_TEXTURE_BIT).

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