/dports/games/wyrmgus/Wyrmgus-3.5.4/src/guichan/opengl/ |
H A D | openglgraphics.cpp | 109 GL_TEXTURE_BIT | in _beginDraw()
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/dports/devel/guichan/guichan-0.8.2/src/opengl/ |
H A D | openglgraphics.cpp | 100 GL_TEXTURE_BIT | in _beginDraw()
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/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/sources/graphics/gl/ |
H A D | particle_renderer_gl.cpp | 48 …glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_DEPTH_BUFFER_BIT | GL_POLYGON_BIT | GL_CURRENT_B… in renderManager()
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/dports/games/spring/spring_98.0/rts/Rendering/Fonts/ |
H A D | CFontTexture.cpp | 601 glPushAttrib(GL_TEXTURE_BIT); in CreateTexture() 660 glPushAttrib(GL_PIXEL_MODE_BIT | GL_TEXTURE_BIT); in UpdateTexture()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/decorate_raster_proj/ |
H A D | decorate_raster_proj.cpp | 329 glPushAttrib( GL_TEXTURE_BIT ); in updateColorTexture() 362 glPushAttrib( GL_TEXTURE_BIT | in updateDepthTexture()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/render_radiance_scaling/ |
H A D | gpuProgram.h | 247 glPushAttrib(GL_TEXTURE_BIT); in setUniformTexture() 346 glPushAttrib(GL_TEXTURE_BIT); in setUniformTexture()
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/dports/games/spring/spring_98.0/rts/Rendering/Textures/ |
H A D | NamedTextures.cpp | 259 glPushAttrib(GL_TEXTURE_BIT); in Update()
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/dports/graphics/wdune/wdune-1.926/src/ |
H A D | NodeTextureBackground.cpp | 123 glPushAttrib(GL_ENABLE_BIT|GL_TEXTURE_BIT); in apply()
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H A D | NodeBackground.cpp | 174 glPushAttrib(GL_ENABLE_BIT|GL_TEXTURE_BIT); in apply()
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/dports/games/linwarrior/linwarrior/source/psi3d/ |
H A D | instfont.h | 373 glPushAttrib(GL_TEXTURE_BIT); \
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/dports/x11-wm/compiz-plugins-extra/compiz-plugins-extra-0.8.8/src/mblur/ |
H A D | mblur.c | 194 glPushAttrib (GL_COLOR_BUFFER_BIT | GL_TEXTURE_BIT | GL_VIEWPORT_BIT); in mblurPaintScreen()
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/src/classes/com/sun/opengl/util/j2d/ |
H A D | TextureRenderer.java | 554 GL.GL_ENABLE_BIT | GL.GL_TEXTURE_BIT | GL.GL_COLOR_BUFFER_BIT | in beginRendering()
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/dports/x11-toolkits/plib/plib-1.8.5/src/ssgAux/ |
H A D | ssgaBillboards.cxx | 215 glPushAttrib(GL_TEXTURE_BIT | GL_COLOR_BUFFER_BIT); in draw()
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/dports/games/glest/glest_source_3.2.2/source/glest_game/graphics/ |
H A D | renderer.cpp | 1008 glPushAttrib(GL_LIGHTING_BIT | GL_ENABLE_BIT | GL_FOG_BIT | GL_TEXTURE_BIT); in renderSurface() 1107 glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_FOG_BIT | GL_LIGHTING_BIT | GL_TEXTURE_BIT); in renderObjects() 1182 glPushAttrib(GL_TEXTURE_BIT | GL_ENABLE_BIT | GL_CURRENT_BIT); in renderWater() 1304 glPushAttrib(GL_ENABLE_BIT | GL_FOG_BIT | GL_LIGHTING_BIT | GL_TEXTURE_BIT); in renderUnits() 1552 glPushAttrib(GL_CURRENT_BIT | GL_ENABLE_BIT | GL_LINE_BIT | GL_TEXTURE_BIT); in renderMinimap() 2347 glPushAttrib(GL_ENABLE_BIT| GL_TEXTURE_BIT); in renderObjectsFast()
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | defines.h | 763 #define GL_TEXTURE_BIT 0x00040000 macro
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/dports/games/gracer/gracer-0.1.5/src/ |
H A D | glhash.h | 707 {"texture_bit", GL_TEXTURE_BIT},
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/util/awt/ |
H A D | TextureRenderer.java | 559 GL2.GL_ENABLE_BIT | GL2.GL_TEXTURE_BIT | GL.GL_COLOR_BUFFER_BIT | in beginRendering()
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/dports/games/scorched3d/scorched/src/client/water/ |
H A D | Water2Renderer.cpp | 213 glPushAttrib(GL_TEXTURE_BIT); in drawWaterNoShaders()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/ |
H A D | attrib.c | 513 if (mask & GL_TEXTURE_BIT) { in _mesa_PushAttrib() 522 if (!save_attrib_data(&head, GL_TEXTURE_BIT, texstate)) { in _mesa_PushAttrib() 1471 case GL_TEXTURE_BIT: in _mesa_PopAttrib() 1856 if (attr->kind == GL_TEXTURE_BIT) { in _mesa_free_attrib_data()
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/dports/lang/clover/mesa-21.3.6/docs/relnotes/ |
H A D | 8.0.4.rst | 134 - mesa: Restore depth texture state on glPopAttrib(GL_TEXTURE_BIT).
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/docs/relnotes/ |
H A D | 8.0.4.rst | 134 - mesa: Restore depth texture state on glPopAttrib(GL_TEXTURE_BIT).
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/dports/graphics/libosmesa/mesa-21.3.6/docs/relnotes/ |
H A D | 8.0.4.rst | 134 - mesa: Restore depth texture state on glPopAttrib(GL_TEXTURE_BIT).
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/docs/relnotes/ |
H A D | 8.0.4.rst | 134 - mesa: Restore depth texture state on glPopAttrib(GL_TEXTURE_BIT).
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/dports/graphics/mesa-libs/mesa-21.3.6/docs/relnotes/ |
H A D | 8.0.4.rst | 134 - mesa: Restore depth texture state on glPopAttrib(GL_TEXTURE_BIT).
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/docs/relnotes/ |
H A D | 8.0.4.rst | 134 - mesa: Restore depth texture state on glPopAttrib(GL_TEXTURE_BIT).
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