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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/
H A DShader.cpp9 bool GPU::Shader::PgObject::Allocate() in Allocate()
16 bool GPU::Shader::PgObject::Unallocate() in Unallocate()
83 std::string GPU::Shader::GetLogs( GLuint pgId ) in GetLogs()
96 void GPU::Shader::RecoverActiveUniforms() in RecoverActiveUniforms()
136 void GPU::Shader::RecoverActiveAttributes() in RecoverActiveAttributes()
168 bool GPU::Shader::Link( std::string *logs ) in Link()
207 GPU::Shader& GPU::Shader::Attach( const PgObject &pg ) in Attach()
229 GPU::Shader& GPU::Shader::DetachVertPg() in DetachVertPg()
238 GPU::Shader& GPU::Shader::DetachFragPg() in DetachFragPg()
247 GPU::Shader& GPU::Shader::DetachGeomPg() in DetachGeomPg()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/android/jni/
H A DAndroid.mk33 $(SRC)/GPU/Software/SamplerX86.cpp
55 $(SRC)/GPU/Software/SamplerX86.cpp
261 $(SRC)/Common/GPU/thin3d.cpp \
262 $(SRC)/Common/GPU/Shader.cpp \
316 $(SRC)/GPU/Math3D.cpp \
317 $(SRC)/GPU/GPU.cpp \
318 $(SRC)/GPU/GPUCommon.cpp \
319 $(SRC)/GPU/GPUState.cpp \
320 $(SRC)/GPU/GeConstants.cpp \
321 $(SRC)/GPU/GeDisasm.cpp \
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/dports/emulators/ppsspp/ppsspp-1.12.3/android/jni/
H A DAndroid.mk33 $(SRC)/GPU/Software/SamplerX86.cpp
55 $(SRC)/GPU/Software/SamplerX86.cpp
261 $(SRC)/Common/GPU/thin3d.cpp \
262 $(SRC)/Common/GPU/Shader.cpp \
316 $(SRC)/GPU/Math3D.cpp \
317 $(SRC)/GPU/GPU.cpp \
318 $(SRC)/GPU/GPUCommon.cpp \
319 $(SRC)/GPU/GPUState.cpp \
320 $(SRC)/GPU/GeConstants.cpp \
321 $(SRC)/GPU/GeDisasm.cpp \
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/android/jni/
H A DAndroid.mk33 $(SRC)/GPU/Software/SamplerX86.cpp
55 $(SRC)/GPU/Software/SamplerX86.cpp
261 $(SRC)/Common/GPU/thin3d.cpp \
262 $(SRC)/Common/GPU/Shader.cpp \
316 $(SRC)/GPU/Math3D.cpp \
317 $(SRC)/GPU/GPU.cpp \
318 $(SRC)/GPU/GPUCommon.cpp \
319 $(SRC)/GPU/GPUState.cpp \
320 $(SRC)/GPU/GeConstants.cpp \
321 $(SRC)/GPU/GeDisasm.cpp \
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dmicroprofile.h4779 memset(&S.GPU, 0, sizeof(S.GPU)); in MicroProfileGpuShutdown()
4925 GPU.nFrame++; in MicroProfileGpuFlipD3D11()
4951 GPU.pDeviceContext->Begin(GPU.pRateQuery); in MicroProfileGpuFlipD3D11()
4956 GPU.pDeviceContext->End(GPU.pRateQuery); in MicroProfileGpuFlipD3D11()
4984 GPU.pDeviceContext->End(GPU.pQueries[nQueryIndex]); in MicroProfileGpuInsertTimerD3D11()
5007 GPU.pDeviceContext->End(GPU.pSyncQuery); in MicroProfileGetGpuTickReferenceD3D11()
5118 GPU.pFence->SetEventOnCompletion(GPU.nFrame, GPU.pFenceEvent); in MicroProfileGpuShutdownD3D12()
5173 GPU.pCommandQueue->Signal(GPU.pFence, GPU.nFrame + 1); in MicroProfileGpuFlipD3D12()
5177 GPU.nFrame++; in MicroProfileGpuFlipD3D12()
5507 vkDestroyFence(GPU.pDevice, GPU.pFences[i], nullptr); in MicroProfileGpuShutdownVK()
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/dports/lang/pocl/pocl-1.8/examples/ViennaCL/
H A Dmatrix_vector_int-test-opencl.stdout18 Scaled rank 1 update - GPU Scalar
27 Scaled rank 1 update - GPU Scalar
36 Scaled rank 1 update - GPU Scalar
45 Scaled rank 1 update - GPU Scalar
54 Scaled rank 1 update - GPU Scalar
63 Scaled rank 1 update - GPU Scalar
72 Scaled rank 1 update - GPU Scalar
81 Scaled rank 1 update - GPU Scalar
90 Scaled rank 1 update - GPU Scalar
99 Scaled rank 1 update - GPU Scalar
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H A Dmatrix_col_int-test-opencl.stdout66 Division with GPU scalar: PASSED!
142 Division with GPU scalar: PASSED!
218 Division with GPU scalar: PASSED!
294 Division with GPU scalar: PASSED!
370 Division with GPU scalar: PASSED!
446 Division with GPU scalar: PASSED!
522 Division with GPU scalar: PASSED!
598 Division with GPU scalar: PASSED!
674 Division with GPU scalar: PASSED!
750 Division with GPU scalar: PASSED!
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H A Dmatrix_row_int-test-opencl.stdout66 Division with GPU scalar: PASSED!
142 Division with GPU scalar: PASSED!
218 Division with GPU scalar: PASSED!
294 Division with GPU scalar: PASSED!
370 Division with GPU scalar: PASSED!
446 Division with GPU scalar: PASSED!
522 Division with GPU scalar: PASSED!
598 Division with GPU scalar: PASSED!
674 Division with GPU scalar: PASSED!
750 Division with GPU scalar: PASSED!
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/src/gpu/vk/
H A DGrVkUtil.h24 #define GR_VK_CALL_RESULT(GPU, RESULT, X) \ argument
26 (RESULT) = GR_VK_CALL(GPU->vkInterface(), X); \
28 if (RESULT != VK_SUCCESS && !GPU->isDeviceLost()) { \
32 GPU->setDeviceLost(); \
36 #define GR_VK_CALL_RESULT_NOCHECK(GPU, RESULT, X) \ argument
38 (RESULT) = GR_VK_CALL(GPU->vkInterface(), X); \
40 GPU->setDeviceLost(); \
45 #define GR_VK_CALL_ERRCHECK(GPU, X) \ argument
47 GR_VK_CALL_RESULT(GPU, SK_MACRO_APPEND_LINE(ret), X) \
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/modules/webgpu/
H A Dgpu.cc84 GPU* GPU::Create(ExecutionContext& execution_context) { in Create()
85 return MakeGarbageCollected<GPU>(execution_context); in Create()
88 GPU::GPU(ExecutionContext& execution_context) in GPU() function in blink::GPU
91 GPU::~GPU() = default;
93 void GPU::Trace(Visitor* visitor) const { in Trace()
98 void GPU::ContextDestroyed() { in ContextDestroyed()
105 void GPU::OnRequestAdapterCallback(ScriptState* script_state, in OnRequestAdapterCallback()
127 void GPU::RecordAdapterForIdentifiability( in RecordAdapterForIdentifiability()
160 ScriptPromise GPU::requestAdapter(ScriptState* script_state, in requestAdapter()
198 WTF::Bind(&GPU::OnRequestAdapterCallback, WrapPersistent(this), in requestAdapter()
/dports/multimedia/audacious-plugins/audacious-plugins-4.1/src/xsf/desmume/
H A DGPU.cc60 GPU * GPU_Init(u8 l) in GPU_Init()
62 GPU * g; in GPU_Init()
64 if ((g = (GPU *) malloc(sizeof(GPU))) == nullptr) in GPU_Init()
71 void GPU_Reset(GPU *g, u8 l) in GPU_Reset()
73 memset(g, 0, sizeof(GPU)); in GPU_Reset()
76 void GPU_DeInit(GPU * gpu) in GPU_DeInit()
/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/
H A Dgpu-moderender.diff1 diff --git a/desmume/src/GPU.cpp b/desmume/src/GPU.cpp
3 --- a/desmume/src/GPU.cpp
4 +++ b/desmume/src/GPU.cpp
5 @@ -1307,23 +1307,13 @@ FORCEINLINE void apply_rot_fun(GPU *gpu, const BGxPARMS &param, const u16 L…
11 -FORCEINLINE void rotBG2(GPU *gpu, const BGxPARMS &param, const u16 LG)
20 FORCEINLINE void extRotBG2(GPU *gpu, const BGxPARMS &param, const u16 LG)
61 -static void lineNull(GPU *gpu)
66 template<bool MOSAIC> void lineText(GPU *gpu)
73 -template<bool MOSAIC> void lineRot(GPU *gpu)
82 -template<bool MOSAIC> void lineExtRot(GPU *gpu)
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/dports/misc/darknet/darknet-darknet_yolo_v4_pre/.circleci/
H A Dconfig.yml12 - run: make LIBSO=1 GPU=0 CUDNN=0 OPENCV=0 -j 8
14 - run: make LIBSO=1 GPU=0 CUDNN=0 OPENCV=0 DEBUG=1 -j 8
16 - run: make LIBSO=1 GPU=0 CUDNN=0 OPENCV=0 AVX=1 -j 8
18 - run: make LIBSO=1 GPU=0 CUDNN=0 OPENCV=1 -j 8
20 - run: make LIBSO=1 GPU=1 CUDNN=0 OPENCV=1 -j 8
22 - run: make LIBSO=1 GPU=1 CUDNN=1 OPENCV=1 -j 8
24 - run: make LIBSO=1 GPU=1 CUDNN=1 OPENCV=1 CUDNN_HALF=1 -j 8
26 - run: make LIBSO=1 GPU=1 CUDNN=1 OPENCV=1 CUDNN_HALF=1 USE_CPP=1 -j 8
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarth/
H A DCapabilities66 /** whether the GPU supports shaders. */
70 /** whether the GPU supports a minimum GLSL version */
87 /** the GPU vendor */
90 /** the GPU renderer */
93 /** the GPU driver version */
96 /** whether the GPU supports texture arrays */
99 /** whether the GPU supports OpenGL 3D textures */
102 /** whether the GPU supports OpenGL multi-texturing */
120 /** whether the GPU supporst occlusion query */
123 /** whether the GPU supports DrawInstanced rendering */
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/dports/www/chromium-legacy/chromium-88.0.4324.182/docs/memory-infra/
H A Dprobe-cc.md23 4. GPU Memory - Memory which is allocated on the GPU and typically does not
44 memory or GPU memory:
50 One Copy | GPU Memory | Shared Memory
51 Zero Copy | GPU or Shared Memory | N/A
52 GPU | GPU Memory | N/A
58 allocation in the GPU process, the memory is generally GPU memory. Otherwise,
64 ### GPU Category
68 GPU memory but Shared Memory.
111 1. GPU Process / GPU Category - All GPU resources allocated by CC have a
112 counterpart in the GPU/GPU category. This includes GL Textures, buffers, and
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/docs/memory-infra/
H A Dprobe-cc.md23 4. GPU Memory - Memory which is allocated on the GPU and typically does not
44 memory or GPU memory:
50 One Copy | GPU Memory | Shared Memory
51 Zero Copy | GPU or Shared Memory | N/A
52 GPU | GPU Memory | N/A
58 allocation in the GPU process, the memory is generally GPU memory. Otherwise,
64 ### GPU Category
68 GPU memory but Shared Memory.
111 1. GPU Process / GPU Category - All GPU resources allocated by CC have a
112 counterpart in the GPU/GPU category. This includes GL Textures, buffers, and
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/dports/math/gmp-ecm/ecm-7.0.4/
H A DREADME.gpu1 This is the README file for GPU version of GMP-ECM.
2 The GPU code will only work with NVIDIA GPU of compute capability greater
7 1. How to enable GPU code in GMP-ECM
14 1. How to enable GPU code in GMP-ECM
16 By default the GPU code is not enabled, to enable it you have to follow the
22 This will configure the code for NVIDIA GPU for all compute capabilities
65 To use your GPU for step 1, just add the -gpu option:
72 The only parametrization compatible with GPU code is "-param 3".
87 GPU on which the code is run.
90 GPU. By default, the number of curves is choose to fill completly the GPU. The
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/
H A Dfilter_output_optical_flow.h50 typedef GPU::VBO< GPU::DistinctBuffers,
51 GPU::Vertex3f ,
52 GPU::Indexui > MyVBO;
63 void setupShader( GPU::Shader &shader );
68 void setupShadowAndColorTextures( GPU::Texture2D &shadowMap,
69 GPU::Texture2D &colorMap,
71 void paintShadowTexture( GPU::Texture2D &shadowMap,
/dports/graphics/opencv/opencv-4.5.3/doc/tutorials/gpu/gpu-basics-similarity/
H A Dgpu_basics_similarity.markdown2 Similarity check (PNSR and SSIM) on the GPU {#tutorial_gpu_basics_similarity}
25 - Create the GPU code for the PSNR and SSIM
55 How to do it? - The GPU
59 the GPU. The reason I made two for the GPU is too illustrate that often simple porting your CPU to
70 #include <opencv2/gpu.hpp> // GPU structures and methods
91 the GPU you'll need to use its GPU counterpart @ref cv::cuda::GpuMat. It works similar to the Mat w…
98 gpu::GpuMat gI; // GPU matrix - for now empty
99 gI1.upload(I1); // Upload a data from the system memory to the GPU memory
103 Once you have your data up in the GPU memory you may call GPU enabled functions of OpenCV. Most of
108 on the GPU. Generally, I found that the input images for the GPU images need to be either one or
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/dports/science/gromacs/gromacs-2021.4/docs/dev-manual/
H A Dknown-issues.rst11 Issues with GPU timer with OpenCL
14 When building using OpenCL in ``Debug`` mode, it can happen that the GPU timer state gets
16 This seems to be related to the load of other, unrelated tasks on the GPU.
18 GPU emulation does not work
21 The non-bonded GPU emulation mode does not work, at least for builds
22 with GPU support; then a GPU setup call is called.
23 Also dynamic pruning needs to be implemented for GPU emulation.
28 The OpenCL code produces incorrect results on Volta and Turing GPU architectures
/dports/science/gromacs/gromacs-2021.4/docs/release-notes/2019/major/
H A Dperformance.rst13 PME on GPU when running free energy perturbations not involving charges
15 PME can now be run on a GPU when doing free energy perturbations
18 PME long-ranged interaction GPU offload now available with OpenCL
21 it is now possible to offload PME tasks to the GPU using OpenCL. This
22 works in the same way as the former CUDA offload. A single GPU can
25 GPU will be about as fast as the 2018 version that needed many more
26 CPU cores to balance the GPU. Performance on hardware that had good
27 balance of GPU and CPU also shows minor improvements, and the capacity
31 Intel integrated GPUs are now supported for GPU offload with OpenCL
34 to the GPU the same way as offload is done to other GPU architectures.
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/src/gpu/vk/
H A DGrVkUtil.h24 #define GR_VK_CALL_RESULT(GPU, RESULT, X) \ argument
26 (RESULT) = GR_VK_CALL(GPU->vkInterface(), X); \
28 if (RESULT != VK_SUCCESS && !GPU->isDeviceLost()) { \
31 GPU->checkVkResult(RESULT); \
34 #define GR_VK_CALL_RESULT_NOCHECK(GPU, RESULT, X) \ argument
36 (RESULT) = GR_VK_CALL(GPU->vkInterface(), X); \
37 GPU->checkVkResult(RESULT); \
41 #define GR_VK_CALL_ERRCHECK(GPU, X) \ argument
43 GR_VK_CALL_RESULT(GPU, SK_MACRO_APPEND_LINE(ret), X) \
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/modules/webgpu/
H A Dgpu.h24 class GPU final : public ScriptWrappable,
27 USING_GARBAGE_COLLECTED_MIXIN(GPU);
30 static GPU* Create(ExecutionContext& execution_context);
31 explicit GPU(ExecutionContext& execution_context,
33 ~GPU() override;
52 DISALLOW_COPY_AND_ASSIGN(GPU);
/dports/science/InsightToolkit/ITK-5.0.1/Modules/Core/GPUCommon/
H A Ditk-module.cmake2 with the GPU. This includes base classes for the GPU image filters, some
4 the GPU. These classes manage the GPU kernel, transferring the data to and
5 from the GPU, and managing the GPU contexts.")
/dports/biology/ugene/ugene-40.1/src/plugins/cuda_support/transl/
H A Dturkish.ts14 <translation>CUDA etkin GPU desteği için yardımcı program eklentisi</translation>
33 … library.&lt;p&gt;It is necessary to install latest Nvidia GPU driver for running&lt;br&gt;GPU-acc…
34 …miyor.&lt;p&gt;Nvidia donanımında&lt;br&gt;GPU hızlandırmalı algoritmaları çalıştırmak için en son…
38 …<source>Cannot obtain needed info about Nvidia GPU.&lt;p&gt;Consider reinstallation of GPU driver.…
39 …<translation>Nvidia GPU hakkında gerekli bilgiler alınamıyor.&lt;p&gt;GPU sürücüsünü yeniden yükle…
44 …<translation>Yüklü Nvidia GPU&apos;lar hakkında bilgi alınırken bir hata oluştu.&lt;br&gt;Ayrıntıl…
82 <source>Registering CUDA-enabled GPU: %1, id: %2</source>
83 <translation>CUDA&apos;nın etkin olduğu GPU kaydediliyor: %1, kimlik: %2</translation>

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